gl2.h revision 16559ae86908b88ba7644fac078f9168cbbcae10
116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#ifndef __gl2_h_ 216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define __gl2_h_ 316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ 516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#include <GLES2/gl2platform.h> 716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#ifdef __cplusplus 916559ae86908b88ba7644fac078f9168cbbcae10Ying Wangextern "C" { 1016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#endif 1116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 1216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* 1316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang * This document is licensed under the SGI Free Software B License Version 1416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 1516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang */ 1616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 1716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/*------------------------------------------------------------------------- 1816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang * Data type definitions 1916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang *-----------------------------------------------------------------------*/ 2016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 2116559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef void GLvoid; 2216559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef char GLchar; 2316559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef unsigned int GLenum; 2416559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef unsigned char GLboolean; 2516559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef unsigned int GLbitfield; 2616559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef khronos_int8_t GLbyte; 2716559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef short GLshort; 2816559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef int GLint; 2916559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef int GLsizei; 3016559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef khronos_uint8_t GLubyte; 3116559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef unsigned short GLushort; 3216559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef unsigned int GLuint; 3316559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef khronos_float_t GLfloat; 3416559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef khronos_float_t GLclampf; 3516559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef khronos_int32_t GLfixed; 3616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 3716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL types for handling large vertex buffer objects */ 3816559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef khronos_intptr_t GLintptr; 3916559ae86908b88ba7644fac078f9168cbbcae10Ying Wangtypedef khronos_ssize_t GLsizeiptr; 4016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 4116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* OpenGL ES core versions */ 4216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ES_VERSION_2_0 1 4316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 4416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* ClearBufferMask */ 4516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_BUFFER_BIT 0x00000100 4616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BUFFER_BIT 0x00000400 4716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_COLOR_BUFFER_BIT 0x00004000 4816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 4916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Boolean */ 5016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FALSE 0 5116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TRUE 1 5216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 5316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* BeginMode */ 5416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_POINTS 0x0000 5516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LINES 0x0001 5616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LINE_LOOP 0x0002 5716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LINE_STRIP 0x0003 5816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TRIANGLES 0x0004 5916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TRIANGLE_STRIP 0x0005 6016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TRIANGLE_FAN 0x0006 6116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 6216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* AlphaFunction (not supported in ES20) */ 6316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_NEVER */ 6416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_LESS */ 6516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_EQUAL */ 6616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_LEQUAL */ 6716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_GREATER */ 6816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_NOTEQUAL */ 6916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_GEQUAL */ 7016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_ALWAYS */ 7116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 7216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* BlendingFactorDest */ 7316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ZERO 0 7416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ONE 1 7516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SRC_COLOR 0x0300 7616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ONE_MINUS_SRC_COLOR 0x0301 7716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SRC_ALPHA 0x0302 7816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ONE_MINUS_SRC_ALPHA 0x0303 7916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DST_ALPHA 0x0304 8016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ONE_MINUS_DST_ALPHA 0x0305 8116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 8216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* BlendingFactorSrc */ 8316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_ZERO */ 8416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_ONE */ 8516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DST_COLOR 0x0306 8616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ONE_MINUS_DST_COLOR 0x0307 8716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SRC_ALPHA_SATURATE 0x0308 8816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_SRC_ALPHA */ 8916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_ONE_MINUS_SRC_ALPHA */ 9016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_DST_ALPHA */ 9116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_ONE_MINUS_DST_ALPHA */ 9216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 9316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* BlendEquationSeparate */ 9416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FUNC_ADD 0x8006 9516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND_EQUATION 0x8009 9616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 9716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND_EQUATION_ALPHA 0x883D 9816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 9916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* BlendSubtract */ 10016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FUNC_SUBTRACT 0x800A 10116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FUNC_REVERSE_SUBTRACT 0x800B 10216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 10316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Separate Blend Functions */ 10416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND_DST_RGB 0x80C8 10516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND_SRC_RGB 0x80C9 10616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND_DST_ALPHA 0x80CA 10716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND_SRC_ALPHA 0x80CB 10816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CONSTANT_COLOR 0x8001 10916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 11016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CONSTANT_ALPHA 0x8003 11116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 11216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND_COLOR 0x8005 11316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 11416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Buffer Objects */ 11516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ARRAY_BUFFER 0x8892 11616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ELEMENT_ARRAY_BUFFER 0x8893 11716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ARRAY_BUFFER_BINDING 0x8894 11816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 11916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 12016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STREAM_DRAW 0x88E0 12116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STATIC_DRAW 0x88E4 12216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DYNAMIC_DRAW 0x88E8 12316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 12416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BUFFER_SIZE 0x8764 12516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BUFFER_USAGE 0x8765 12616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 12716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CURRENT_VERTEX_ATTRIB 0x8626 12816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 12916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* CullFaceMode */ 13016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRONT 0x0404 13116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BACK 0x0405 13216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRONT_AND_BACK 0x0408 13316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 13416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* DepthFunction */ 13516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_NEVER */ 13616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_LESS */ 13716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_EQUAL */ 13816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_LEQUAL */ 13916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_GREATER */ 14016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_NOTEQUAL */ 14116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_GEQUAL */ 14216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_ALWAYS */ 14316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 14416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* EnableCap */ 14516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_2D 0x0DE1 14616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CULL_FACE 0x0B44 14716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLEND 0x0BE2 14816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DITHER 0x0BD0 14916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_TEST 0x0B90 15016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_TEST 0x0B71 15116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SCISSOR_TEST 0x0C11 15216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_POLYGON_OFFSET_FILL 0x8037 15316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 15416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SAMPLE_COVERAGE 0x80A0 15516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 15616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* ErrorCode */ 15716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NO_ERROR 0 15816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INVALID_ENUM 0x0500 15916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INVALID_VALUE 0x0501 16016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INVALID_OPERATION 0x0502 16116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_OUT_OF_MEMORY 0x0505 16216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 16316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* FrontFaceDirection */ 16416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CW 0x0900 16516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CCW 0x0901 16616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 16716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GetPName */ 16816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LINE_WIDTH 0x0B21 16916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 17016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 17116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CULL_FACE_MODE 0x0B45 17216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRONT_FACE 0x0B46 17316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_RANGE 0x0B70 17416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_WRITEMASK 0x0B72 17516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_CLEAR_VALUE 0x0B73 17616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_FUNC 0x0B74 17716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_CLEAR_VALUE 0x0B91 17816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_FUNC 0x0B92 17916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_FAIL 0x0B94 18016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 18116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 18216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_REF 0x0B97 18316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_VALUE_MASK 0x0B93 18416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_WRITEMASK 0x0B98 18516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BACK_FUNC 0x8800 18616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BACK_FAIL 0x8801 18716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 18816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 18916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BACK_REF 0x8CA3 19016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 19116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 19216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VIEWPORT 0x0BA2 19316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SCISSOR_BOX 0x0C10 19416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_SCISSOR_TEST */ 19516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_COLOR_CLEAR_VALUE 0x0C22 19616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_COLOR_WRITEMASK 0x0C23 19716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_UNPACK_ALIGNMENT 0x0CF5 19816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_PACK_ALIGNMENT 0x0D05 19916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_TEXTURE_SIZE 0x0D33 20016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_VIEWPORT_DIMS 0x0D3A 20116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SUBPIXEL_BITS 0x0D50 20216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RED_BITS 0x0D52 20316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_GREEN_BITS 0x0D53 20416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BLUE_BITS 0x0D54 20516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ALPHA_BITS 0x0D55 20616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_BITS 0x0D56 20716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_BITS 0x0D57 20816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_POLYGON_OFFSET_UNITS 0x2A00 20916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_POLYGON_OFFSET_FILL */ 21016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_POLYGON_OFFSET_FACTOR 0x8038 21116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_BINDING_2D 0x8069 21216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SAMPLE_BUFFERS 0x80A8 21316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SAMPLES 0x80A9 21416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 21516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 21616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 21716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GetTextureParameter */ 21816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_TEXTURE_MAG_FILTER */ 21916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_TEXTURE_MIN_FILTER */ 22016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_TEXTURE_WRAP_S */ 22116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_TEXTURE_WRAP_T */ 22216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 22316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 22416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 22516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 22616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* HintMode */ 22716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DONT_CARE 0x1100 22816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FASTEST 0x1101 22916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NICEST 0x1102 23016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 23116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* HintTarget */ 23216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_GENERATE_MIPMAP_HINT 0x8192 23316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 23416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* DataType */ 23516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BYTE 0x1400 23616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_UNSIGNED_BYTE 0x1401 23716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SHORT 0x1402 23816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_UNSIGNED_SHORT 0x1403 23916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INT 0x1404 24016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_UNSIGNED_INT 0x1405 24116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FLOAT 0x1406 24216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FIXED 0x140C 24316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 24416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* PixelFormat */ 24516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_COMPONENT 0x1902 24616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ALPHA 0x1906 24716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RGB 0x1907 24816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RGBA 0x1908 24916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LUMINANCE 0x1909 25016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LUMINANCE_ALPHA 0x190A 25116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 25216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* PixelType */ 25316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_UNSIGNED_BYTE */ 25416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 25516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 25616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_UNSIGNED_SHORT_5_6_5 0x8363 25716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 25816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Shaders */ 25916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAGMENT_SHADER 0x8B30 26016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERTEX_SHADER 0x8B31 26116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_VERTEX_ATTRIBS 0x8869 26216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 26316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_VARYING_VECTORS 0x8DFC 26416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 26516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 26616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 26716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 26816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SHADER_TYPE 0x8B4F 26916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DELETE_STATUS 0x8B80 27016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LINK_STATUS 0x8B82 27116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VALIDATE_STATUS 0x8B83 27216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ATTACHED_SHADERS 0x8B85 27316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ACTIVE_UNIFORMS 0x8B86 27416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 27516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ACTIVE_ATTRIBUTES 0x8B89 27616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 27716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 27816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CURRENT_PROGRAM 0x8B8D 27916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 28016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* StencilFunction */ 28116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NEVER 0x0200 28216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LESS 0x0201 28316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_EQUAL 0x0202 28416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LEQUAL 0x0203 28516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_GREATER 0x0204 28616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NOTEQUAL 0x0205 28716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_GEQUAL 0x0206 28816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ALWAYS 0x0207 28916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 29016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* StencilOp */ 29116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_ZERO */ 29216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_KEEP 0x1E00 29316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_REPLACE 0x1E01 29416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INCR 0x1E02 29516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DECR 0x1E03 29616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INVERT 0x150A 29716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INCR_WRAP 0x8507 29816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DECR_WRAP 0x8508 29916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 30016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* StringName */ 30116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VENDOR 0x1F00 30216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERER 0x1F01 30316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERSION 0x1F02 30416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_EXTENSIONS 0x1F03 30516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 30616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* TextureMagFilter */ 30716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NEAREST 0x2600 30816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LINEAR 0x2601 30916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 31016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* TextureMinFilter */ 31116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_NEAREST */ 31216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_LINEAR */ 31316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NEAREST_MIPMAP_NEAREST 0x2700 31416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LINEAR_MIPMAP_NEAREST 0x2701 31516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NEAREST_MIPMAP_LINEAR 0x2702 31616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LINEAR_MIPMAP_LINEAR 0x2703 31716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 31816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* TextureParameterName */ 31916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_MAG_FILTER 0x2800 32016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_MIN_FILTER 0x2801 32116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_WRAP_S 0x2802 32216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_WRAP_T 0x2803 32316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 32416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* TextureTarget */ 32516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* GL_TEXTURE_2D */ 32616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE 0x1702 32716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 32816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_CUBE_MAP 0x8513 32916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 33016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 33116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 33216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 33316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 33416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 33516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 33616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 33716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 33816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* TextureUnit */ 33916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE0 0x84C0 34016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE1 0x84C1 34116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE2 0x84C2 34216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE3 0x84C3 34316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE4 0x84C4 34416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE5 0x84C5 34516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE6 0x84C6 34616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE7 0x84C7 34716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE8 0x84C8 34816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE9 0x84C9 34916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE10 0x84CA 35016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE11 0x84CB 35116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE12 0x84CC 35216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE13 0x84CD 35316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE14 0x84CE 35416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE15 0x84CF 35516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE16 0x84D0 35616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE17 0x84D1 35716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE18 0x84D2 35816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE19 0x84D3 35916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE20 0x84D4 36016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE21 0x84D5 36116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE22 0x84D6 36216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE23 0x84D7 36316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE24 0x84D8 36416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE25 0x84D9 36516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE26 0x84DA 36616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE27 0x84DB 36716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE28 0x84DC 36816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE29 0x84DD 36916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE30 0x84DE 37016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_TEXTURE31 0x84DF 37116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_ACTIVE_TEXTURE 0x84E0 37216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 37316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* TextureWrapMode */ 37416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_REPEAT 0x2901 37516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_CLAMP_TO_EDGE 0x812F 37616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MIRRORED_REPEAT 0x8370 37716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 37816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Uniform Types */ 37916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FLOAT_VEC2 0x8B50 38016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FLOAT_VEC3 0x8B51 38116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FLOAT_VEC4 0x8B52 38216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INT_VEC2 0x8B53 38316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INT_VEC3 0x8B54 38416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INT_VEC4 0x8B55 38516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BOOL 0x8B56 38616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BOOL_VEC2 0x8B57 38716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BOOL_VEC3 0x8B58 38816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_BOOL_VEC4 0x8B59 38916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FLOAT_MAT2 0x8B5A 39016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FLOAT_MAT3 0x8B5B 39116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FLOAT_MAT4 0x8B5C 39216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SAMPLER_2D 0x8B5E 39316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SAMPLER_CUBE 0x8B60 39416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 39516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Vertex Arrays */ 39616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 39716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 39816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 39916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 40016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 40116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 40216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 40316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 40416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Read Format */ 40516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 40616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 40716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 40816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Shader Source */ 40916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_COMPILE_STATUS 0x8B81 41016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INFO_LOG_LENGTH 0x8B84 41116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SHADER_SOURCE_LENGTH 0x8B88 41216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SHADER_COMPILER 0x8DFA 41316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 41416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Shader Binary */ 41516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_SHADER_BINARY_FORMATS 0x8DF8 41616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 41716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 41816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Shader Precision-Specified Types */ 41916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LOW_FLOAT 0x8DF0 42016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MEDIUM_FLOAT 0x8DF1 42116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_HIGH_FLOAT 0x8DF2 42216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_LOW_INT 0x8DF3 42316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MEDIUM_INT 0x8DF4 42416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_HIGH_INT 0x8DF5 42516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 42616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/* Framebuffer Object. */ 42716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER 0x8D40 42816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER 0x8D41 42916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 43016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RGBA4 0x8056 43116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RGB5_A1 0x8057 43216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RGB565 0x8D62 43316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_COMPONENT16 0x81A5 43416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_INDEX 0x1901 43516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_INDEX8 0x8D48 43616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 43716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_WIDTH 0x8D42 43816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_HEIGHT 0x8D43 43916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 44016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_RED_SIZE 0x8D50 44116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 44216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 44316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 44416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 44516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 44616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 44716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 44816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 44916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 45016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 45116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 45216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_COLOR_ATTACHMENT0 0x8CE0 45316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_DEPTH_ATTACHMENT 0x8D00 45416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_STENCIL_ATTACHMENT 0x8D20 45516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 45616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_NONE 0 45716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 45816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 45916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 46016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 46116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 46216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 46316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 46416559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_FRAMEBUFFER_BINDING 0x8CA6 46516559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_RENDERBUFFER_BINDING 0x8CA7 46616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 46716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 46816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 46916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 47016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang/*------------------------------------------------------------------------- 47116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang * GL core functions. 47216559ae86908b88ba7644fac078f9168cbbcae10Ying Wang *-----------------------------------------------------------------------*/ 47316559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 47416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 47516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 47616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 47716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 47816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 47916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 48016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 48116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 48216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 48316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 48416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 48516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 48616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 48716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 48816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 48916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 49016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 49116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 49216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glClearStencil (GLint s); 49316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 49416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 49516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 49616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 49716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 49816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 49916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 50016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 50116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 50216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 50316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 50416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 50516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 50616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 50716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 50816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 50916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 51016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 51116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 51216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDisable (GLenum cap); 51316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 51416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 51516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 51616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glEnable (GLenum cap); 51716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 51816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glFinish (void); 51916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glFlush (void); 52016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 52116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 52216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 52316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 52416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 52516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 52616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 52716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 52816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 52916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 53016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 53116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 53216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 53316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 53416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLenum GL_APIENTRY glGetError (void); 53516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 53616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 53716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 53816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 53916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 54016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 54116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 54216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 54316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 54416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 54516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 54616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 54716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 54816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 54916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 55016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 55116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 55216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 55316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 55416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 55516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 55616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 55716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 55816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 55916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 56016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 56116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 56216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 56316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 56416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 56516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 56616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 56716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 56816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 56916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 57016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 57116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 57216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 57316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 57416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 57516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 57616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 57716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 57816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 57916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 58016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 58116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 58216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 58316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 58416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 58516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 58616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 58716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 58816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 58916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 59016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 59116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 59216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 59316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 59416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 59516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 59616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 59716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 59816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 59916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 60016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 60116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 60216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 60316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 60416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 60516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 60616559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 60716559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 60816559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 60916559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 61016559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 61116559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 61216559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 61316559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 61416559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 61516559ae86908b88ba7644fac078f9168cbbcae10Ying WangGL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 61616559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 61716559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#ifdef __cplusplus 61816559ae86908b88ba7644fac078f9168cbbcae10Ying Wang} 61916559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#endif 62016559ae86908b88ba7644fac078f9168cbbcae10Ying Wang 62116559ae86908b88ba7644fac078f9168cbbcae10Ying Wang#endif /* __gl2_h_ */ 622