FwmarkServer.cpp revision d1df597001aadd5d83c9a3d1fe8bbde2bc9256ca
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "FwmarkServer.h"
18
19#include "Fwmark.h"
20#include "FwmarkCommand.h"
21#include "NetworkController.h"
22#include "resolv_netid.h"
23
24#include <sys/socket.h>
25#include <unistd.h>
26
27FwmarkServer::FwmarkServer(NetworkController* networkController) :
28        SocketListener("fwmarkd", true), mNetworkController(networkController) {
29}
30
31bool FwmarkServer::onDataAvailable(SocketClient* client) {
32    int socketFd = -1;
33    int error = processClient(client, &socketFd);
34    if (socketFd >= 0) {
35        close(socketFd);
36    }
37
38    // Always send a response even if there were connection errors or read errors, so that we don't
39    // inadvertently cause the client to hang (which always waits for a response).
40    client->sendData(&error, sizeof(error));
41
42    // Always close the client connection (by returning false). This prevents a DoS attack where
43    // the client issues multiple commands on the same connection, never reading the responses,
44    // causing its receive buffer to fill up, and thus causing our client->sendData() to block.
45    return false;
46}
47
48int FwmarkServer::processClient(SocketClient* client, int* socketFd) {
49    FwmarkCommand command;
50
51    iovec iov;
52    iov.iov_base = &command;
53    iov.iov_len = sizeof(command);
54
55    msghdr message;
56    memset(&message, 0, sizeof(message));
57    message.msg_iov = &iov;
58    message.msg_iovlen = 1;
59
60    union {
61        cmsghdr cmh;
62        char cmsg[CMSG_SPACE(sizeof(*socketFd))];
63    } cmsgu;
64
65    memset(cmsgu.cmsg, 0, sizeof(cmsgu.cmsg));
66    message.msg_control = cmsgu.cmsg;
67    message.msg_controllen = sizeof(cmsgu.cmsg);
68
69    int messageLength = TEMP_FAILURE_RETRY(recvmsg(client->getSocket(), &message, 0));
70    if (messageLength <= 0) {
71        return -errno;
72    }
73
74    if (messageLength != sizeof(command)) {
75        return -EBADMSG;
76    }
77
78    Permission permission = mNetworkController->getPermissionForUser(client->getUid());
79
80    if (command.cmdId == FwmarkCommand::QUERY_USER_ACCESS) {
81        if ((permission & PERMISSION_SYSTEM) != PERMISSION_SYSTEM) {
82            return -EPERM;
83        }
84        return mNetworkController->checkUserNetworkAccess(command.uid, command.netId);
85    }
86
87    cmsghdr* const cmsgh = CMSG_FIRSTHDR(&message);
88    if (cmsgh && cmsgh->cmsg_level == SOL_SOCKET && cmsgh->cmsg_type == SCM_RIGHTS &&
89        cmsgh->cmsg_len == CMSG_LEN(sizeof(*socketFd))) {
90        memcpy(socketFd, CMSG_DATA(cmsgh), sizeof(*socketFd));
91    }
92
93    if (*socketFd < 0) {
94        return -EBADF;
95    }
96
97    Fwmark fwmark;
98    socklen_t fwmarkLen = sizeof(fwmark.intValue);
99    if (getsockopt(*socketFd, SOL_SOCKET, SO_MARK, &fwmark.intValue, &fwmarkLen) == -1) {
100        return -errno;
101    }
102
103    switch (command.cmdId) {
104        case FwmarkCommand::ON_ACCEPT: {
105            // Called after a socket accept(). The kernel would've marked the NetId and necessary
106            // permissions bits, so we just add the rest of the user's permissions here.
107            permission = static_cast<Permission>(permission | fwmark.permission);
108            break;
109        }
110
111        case FwmarkCommand::ON_CONNECT: {
112            // Called before a socket connect() happens. Set an appropriate NetId into the fwmark so
113            // that the socket routes consistently over that network. Do this even if the socket
114            // already has a NetId, so that calling connect() multiple times still works.
115            //
116            // But if the explicit bit was set, the existing NetId was explicitly preferred (and not
117            // a case of connect() being called multiple times). Don't reset the NetId in that case.
118            //
119            // An "appropriate" NetId is the NetId of a bypassable VPN that applies to the user, or
120            // failing that, the default network. We'll never set the NetId of a secure VPN here.
121            // See the comments in the implementation of getNetworkForConnect() for more details.
122            //
123            // If the protect bit is set, this could be either a system proxy (e.g.: the dns proxy
124            // or the download manager) acting on behalf of another user, or a VPN provider. If it's
125            // a proxy, we shouldn't reset the NetId. If it's a VPN provider, we should set the
126            // default network's NetId.
127            //
128            // There's no easy way to tell the difference between a proxy and a VPN app. We can't
129            // use PERMISSION_SYSTEM to identify the proxy because a VPN app may also have those
130            // permissions. So we use the following heuristic:
131            //
132            // If it's a proxy, but the existing NetId is not a VPN, that means the user (that the
133            // proxy is acting on behalf of) is not subject to a VPN, so the proxy must have picked
134            // the default network's NetId. So, it's okay to replace that with the current default
135            // network's NetId (which in all likelihood is the same).
136            //
137            // Conversely, if it's a VPN provider, the existing NetId cannot be a VPN. The only time
138            // we set a VPN's NetId into a socket without setting the explicit bit is here, in
139            // ON_CONNECT, but we won't do that if the socket has the protect bit set. If the VPN
140            // provider connect()ed (and got the VPN NetId set) and then called protect(), we
141            // would've unset the NetId in PROTECT_FROM_VPN below.
142            //
143            // So, overall (when the explicit bit is not set but the protect bit is set), if the
144            // existing NetId is a VPN, don't reset it. Else, set the default network's NetId.
145            if (!fwmark.explicitlySelected) {
146                if (!fwmark.protectedFromVpn) {
147                    fwmark.netId = mNetworkController->getNetworkForConnect(client->getUid());
148                } else if (!mNetworkController->isVirtualNetwork(fwmark.netId)) {
149                    fwmark.netId = mNetworkController->getDefaultNetwork();
150                }
151            }
152            break;
153        }
154
155        case FwmarkCommand::SELECT_NETWORK: {
156            fwmark.netId = command.netId;
157            if (command.netId == NETID_UNSET) {
158                fwmark.explicitlySelected = false;
159                fwmark.protectedFromVpn = false;
160                permission = PERMISSION_NONE;
161            } else {
162                if (int ret = mNetworkController->checkUserNetworkAccess(client->getUid(),
163                                                                         command.netId)) {
164                    return ret;
165                }
166                fwmark.explicitlySelected = true;
167                fwmark.protectedFromVpn = mNetworkController->canProtect(client->getUid());
168            }
169            break;
170        }
171
172        case FwmarkCommand::PROTECT_FROM_VPN: {
173            if (!mNetworkController->canProtect(client->getUid())) {
174                return -EPERM;
175            }
176            // If a bypassable VPN's provider app calls connect() and then protect(), it will end up
177            // with a socket that looks like that of a system proxy but is not (see comments for
178            // ON_CONNECT above). So, reset the NetId.
179            //
180            // In any case, it's appropriate that if the socket has an implicit VPN NetId mark, the
181            // PROTECT_FROM_VPN command should unset it.
182            if (!fwmark.explicitlySelected && mNetworkController->isVirtualNetwork(fwmark.netId)) {
183                fwmark.netId = mNetworkController->getDefaultNetwork();
184            }
185            fwmark.protectedFromVpn = true;
186            permission = static_cast<Permission>(permission | fwmark.permission);
187            break;
188        }
189
190        case FwmarkCommand::SELECT_FOR_USER: {
191            if ((permission & PERMISSION_SYSTEM) != PERMISSION_SYSTEM) {
192                return -EPERM;
193            }
194            fwmark.netId = mNetworkController->getNetworkForUser(command.uid);
195            fwmark.protectedFromVpn = true;
196            break;
197        }
198
199        default: {
200            // unknown command
201            return -EPROTO;
202        }
203    }
204
205    fwmark.permission = permission;
206
207    if (setsockopt(*socketFd, SOL_SOCKET, SO_MARK, &fwmark.intValue,
208                   sizeof(fwmark.intValue)) == -1) {
209        return -errno;
210    }
211
212    return 0;
213}
214