Lines Matching defs:RenderNode

20 #include "RenderNode.h"
42 void RenderNode::debugDumpLayers(const char* prefix) {
55 RenderNode::RenderNode()
65 RenderNode::~RenderNode() {
75 void RenderNode::setStagingDisplayList(DisplayListData* data) {
85 void RenderNode::output(uint32_t level) {
108 int RenderNode::getDebugSize() {
109 int size = sizeof(RenderNode);
119 void RenderNode::prepareTree(TreeInfo& info) {
129 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
133 void RenderNode::damageSelf(TreeInfo& info) {
145 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
160 void RenderNode::pushLayerUpdate(TreeInfo& info) {
233 void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
263 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
286 void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
295 void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
324 void RenderNode::deleteDisplayListData() {
337 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) {
347 RenderNode* childNode = op->mRenderNode;
358 void RenderNode::destroyHardwareResources() {
375 void RenderNode::decParentRefCount() {
395 void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
471 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
517 void RenderNode::computeOrdering() {
531 void RenderNode::computeOrderingImpl(
559 RenderNode* child = childOp->mRenderNode;
607 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
638 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
643 void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
649 RenderNode* child = childOp->mRenderNode;
666 void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
724 void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
766 RenderNode* caster = casterOp->mRenderNode;
797 void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
845 void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
854 // the RenderNode's properties to this issueOperations pass. Those will all