Searched defs:bytesCount (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_view_TextureView.cpp159 ssize_t bytesCount = buffer.stride * bytesPerPixel(buffer.format);
162 bitmap.setInfo(convertPixelFormat(buffer), bytesCount); local
H A Dandroid_view_GraphicBuffer.cpp180 ssize_t bytesCount = buffer->getStride() * bytesPerPixel(buffer->getPixelFormat()); local
186 bytesCount);
/frameworks/base/libs/hwui/
H A DDisplayListCanvas.cpp431 int bytesCount = 2 * count; local
432 DrawOp* op = new (alloc()) DrawTextOnPathOp(refText((const char*) glyphs, bytesCount),
433 bytesCount, count, refPath(&path),
442 int bytesCount = 2 * count; local
445 DrawOp* op = new (alloc()) DrawPosTextOp(refText((const char*) text, bytesCount),
446 bytesCount, count, positions, refPaint(&paint));
467 int bytesCount = count * 2; local
468 const char* text = refText((const char*) glyphs, bytesCount);
482 addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, count,
489 addDrawOp(new (alloc()) DrawTextOp(text, bytesCount, coun
[all...]
H A DDisplayListOp.h1253 DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint) argument
1254 : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1282 DrawTextOnPathOp(const char* text, int bytesCount, int count, argument
1284 : DrawSomeTextOp(text, bytesCount, count, paint),
1304 DrawPosTextOp(const char* text, int bytesCount, int count, argument
1306 : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
1322 DrawTextOp(const char* text, int bytesCount, int count, float x, float y, argument
1324 : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
H A DOpenGLRenderer.cpp2023 int bytesCount, int count, const float* positions,
2036 paint, text, bytesCount, count, textShadow.radius, positions);
2062 void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, argument
2091 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2106 if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
2206 void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, argument
2238 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2274 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2277 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2293 void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, in argument
2022 drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count, const float* positions, FontRenderer& fontRenderer, int alpha, float x, float y) argument
[all...]

Completed in 50 milliseconds