Searched defs:targetFlags (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
H A D | InputDispatcher.h | 539 int32_t targetFlags; member in struct:android::InputDispatcher::DispatchEntry 550 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor); 554 return targetFlags & InputTarget::FLAG_FOREGROUND; 558 return targetFlags & InputTarget::FLAG_SPLIT; 961 int32_t targetFlags; member in struct:android::InputDispatcher::TouchedWindow 977 int32_t targetFlags, BitSet32 pointerIds); 1043 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
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H A D | InputDispatcher.cpp | 1259 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; local 1261 targetFlags |= InputTarget::FLAG_SPLIT; 1264 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1280 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1321 int32_t targetFlags = InputTarget::FLAG_FOREGROUND local 1324 targetFlags |= InputTarget::FLAG_SPLIT; 1327 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED; 1334 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds); 1367 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) { 1397 if (touchedWindow.targetFlags 1565 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument 3981 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) argument 4444 addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds) argument [all...] |
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