Searched defs:vertex (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
H A DVertex.h28 * Simple structure to describe a vertex with a position and a texture.
43 static inline void set(Vertex* vertex, float x, float y) { argument
44 vertex->x = x;
45 vertex->y = y;
48 static inline void set(Vertex* vertex, Vector2 val) { argument
49 set(vertex, val.x, val.y);
52 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { argument
53 set(vertex, src.x + x, src.y + y);
61 * Simple structure to describe a vertex with a position and texture UV.
67 static inline void set(TextureVertex* vertex, floa argument
71 setUV(TextureVertex* vertex, float u, float v) argument
87 set(ColorTextureVertex* vertex, float x, float y, float u, float v, int color) argument
107 set(AlphaVertex* vertex, float x, float y, float alpha) argument
111 copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src, float x, float y) argument
116 setColor(AlphaVertex* vertex, float alpha) argument
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H A DProgram.cpp32 Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) { argument
40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
H A DPatch.cpp63 TextureVertex* vertex = vertices.get(); local
126 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
138 generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
149 void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, argument
174 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
185 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
189 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, argument
217 TextureVertex::set(vertex++, x1, y1, u1, v1);
218 TextureVertex::set(vertex++, x2, y1, u2, v1);
219 TextureVertex::set(vertex
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H A DDisplayListOp.h235 // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
656 TextureVertex* vertex = &vertices[0]; variable
674 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
675 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
676 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
678 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
679 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
680 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
839 TextureVertex* vertex = &vertices[0]; variable
863 TextureVertex::set(vertex
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H A DOpenGLRenderer.cpp1125 Vertex* vertex = mesh; local
1130 Vertex::set(vertex++, bounds.left, bounds.top);
1131 Vertex::set(vertex++, bounds.right, bounds.top);
1132 Vertex::set(vertex++, bounds.left, bounds.bottom);
1133 Vertex::set(vertex++, bounds.right, bounds.bottom);
1588 ColorTextureVertex* vertex = &mesh[0]; local
1621 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1622 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1623 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1625 ColorTextureVertex::set(vertex
2547 Vertex* vertex = mesh; local
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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp28 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) argument
30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java280 private static int buildProgram(String vertex, String fragment) { argument
281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java611 private int buildProgram(String vertex, String fragment) { argument
612 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/rs/
H A Drs_hal.h303 } vertex; member in struct:android::renderscript::__anon1606
/frameworks/native/opengl/libagl/
H A Dcontext.h141 size_t index; // cache tag, and vertex index
201 array_t vertex; member in struct:android::gl::array_machine_t

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