/frameworks/base/libs/hwui/renderstate/ |
H A D | Stencil.cpp | 101 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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H A D | MeshState.cpp | 109 glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices); 117 glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices);
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H A D | RenderState.cpp | 235 glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE, 250 1, GL_FALSE, &state->matrix.data[0]); 287 GL_FALSE, &texture.textureTransform->data[0]); 296 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, vertices.color); 304 glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords);
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/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 101 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); 109 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); 110 glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity);
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H A D | Composers.cpp | 77 glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); 82 glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); 83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 71 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, m); 133 glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); 142 glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray()); 145 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray());
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H A D | GLES20RenderEngine.cpp | 228 GL_FLOAT, GL_FALSE, 235 GL_FLOAT, GL_FALSE,
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/frameworks/native/libs/gui/tests/ |
H A D | TextureRenderer.cpp | 79 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 110 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
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H A D | SurfaceTextureMultiContextGL_test.cpp | 53 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 69 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
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H A D | GLTest.cpp | 315 GLint linkStatus = GL_FALSE;
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 179 GLint linkStatus = GL_FALSE; 261 glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); 262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); 266 glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc); 267 glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
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/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 160 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]); 169 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]); 177 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
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H A D | SkiaShader.cpp | 194 GL_FALSE, &data.screenSpace.data[0]); 249 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, 351 GL_FALSE, &data.textureTransform.data[0]);
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H A D | PixelBuffer.cpp | 136 if (status == GL_FALSE) {
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLU.java | 145 * GL_FALSE indicates failure. 168 return GL10.GL_FALSE; 211 * of GL10.GL_FALSE indicates failure. 225 return GL10.GL_FALSE;
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 81 GLint linkStatus = GL_FALSE; 143 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/libagl/ |
H A D | TextureObjectManager.cpp | 54 generate_mipmap = GL_FALSE; 55 direct = GL_FALSE; 136 generate_mipmap = GL_FALSE;
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 120 GLint linkStatus = GL_FALSE; 246 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); 269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, 272 glVertexAttribPointer(gvTextureTexCoordsHandle, 2, GL_FLOAT, GL_FALSE,
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 120 GLint linkStatus = GL_FALSE; 170 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/base/libs/hwui/tests/ |
H A D | nullgles.cpp | 109 setBooleanState(cap, GL_FALSE); 117 return GL_FALSE; 274 return GL_FALSE;
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 136 GLint linkStatus = GL_FALSE; 269 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
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/frameworks/native/opengl/libs/GLES2/ |
H A D | gl2.cpp | 245 *data = num_exts > 0 ? GL_TRUE : GL_FALSE;
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES10Header.java-if | 70 public static final int GL_FALSE = 0;
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H A D | GLES20Header.java-if | 29 public static final int GL_FALSE = 0;
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