Searched refs:RsdShaderCache (Results 1 - 7 of 7) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 31 RsdShaderCache::RsdShaderCache() { function in class:RsdShaderCache 37 RsdShaderCache::~RsdShaderCache() { 41 void RsdShaderCache::updateUniformArrayData(const Context *rsc, 68 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, 77 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { 93 bool RsdShaderCache::setup(const Context *rsc) { 114 bool RsdShaderCache::link(const Context *rsc) { 133 //ALOGV("RsdShaderCache hi [all...] |
H A D | rsdShader.h | 33 class RsdShaderCache; 67 void setup(const android::renderscript::Context *, RsdShaderCache *sc); 92 RsdShaderCache *sc, bool isFragment); 96 void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc);
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H A D | rsdShaderCache.h | 40 class RsdShaderCache { class 42 RsdShaderCache(); 43 virtual ~RsdShaderCache();
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H A D | rsdGL.h | 25 class RsdShaderCache; 69 RsdShaderCache *shaderCache;
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H A D | rsdVertexArray.cpp | 86 RsdShaderCache *sc = dc->gl.shaderCache;
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H A D | rsdShader.cpp | 463 void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) { 522 void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) { 569 void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
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H A D | rsdGL.cpp | 407 dc->gl.shaderCache = new RsdShaderCache();
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