Searched refs:mRenderState (Results 1 - 13 of 13) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DRenderable.java48 RenderState mRenderState; field in class:Renderable
69 mRenderState = renderState;
149 ProgramFragment pf = mRenderState.mFragment.mProgram;
179 VertexShader pv = mRenderState.mVertex;
192 FragmentShader pf = mRenderState.mFragment;
204 if (mRenderState == null) {
205 mRenderState = SceneManager.getDefaultState();
216 mData.render_state = mRenderState.getRSData().getAllocation();
/frameworks/base/libs/hwui/
H A DCaches.cpp55 , mRenderState(&renderState)
183 if (mRenderState) {
185 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin();
186 it != mRenderState->mActiveLayers.end(); it++) {
195 memused, mRenderState->mActiveLayers.size());
H A DOpenGLRenderer.cpp70 , mRenderState(renderState)
135 mRenderState.setViewport(mState.getWidth(), mState.getHeight());
162 mRenderState.blend().syncEnabled();
185 mRenderState.scissor().setEnabled(true);
186 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
192 mRenderState.scissor().reset();
264 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
265 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
268 mRenderState.scissor().reset();
299 if (mRenderState
[all...]
H A DPatchCache.cpp36 : mRenderState(renderState)
63 mRenderState.meshState().bindMeshBuffer(mMeshBuffer);
64 mRenderState.meshState().resetVertexPointers();
93 mRenderState.meshState().unbindMeshBuffer();
H A DCaches.h203 RenderState* mRenderState; member in class:android::uirenderer::Caches
H A DPatchCache.h171 RenderState& mRenderState; member in class:android::uirenderer::PatchCache
H A DGlopBuilder.cpp62 : mRenderState(renderState)
79 mRenderState.meshState().getUnitQuadVBO(),
98 mRenderState.meshState().getUnitQuadVBO(),
130 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
208 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr };
603 && mRenderState.stencil().isTestEnabled();
H A DLayerRenderer.cpp50 mRenderState.bindFramebuffer(mLayer->getFbo());
72 mRenderState.scissor().setEnabled(false);
75 mRenderState.scissor().reset();
H A DGlopBuilder.h119 RenderState& mRenderState; member in class:android::uirenderer::GlopBuilder
H A DOpenGLRenderer.h248 return mRenderState;
538 RenderState& mRenderState; member in class:android::uirenderer::OpenGLRenderer
H A DFontRenderer.cpp64 GlopBuilder(renderer->mRenderState, renderer->mCaches, &glop)
/frameworks/base/libs/hwui/renderthread/
H A DRenderThread.h91 RenderState& renderState() { return *mRenderState; }
140 RenderState* mRenderState; member in class:android::uirenderer::renderthread::RenderThread
H A DRenderThread.cpp145 , mRenderState(nullptr)
178 mRenderState = new RenderState(*this);

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