Searched refs:mRenderState (Results 1 - 13 of 13) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | Renderable.java | 48 RenderState mRenderState; field in class:Renderable 69 mRenderState = renderState; 149 ProgramFragment pf = mRenderState.mFragment.mProgram; 179 VertexShader pv = mRenderState.mVertex; 192 FragmentShader pf = mRenderState.mFragment; 204 if (mRenderState == null) { 205 mRenderState = SceneManager.getDefaultState(); 216 mData.render_state = mRenderState.getRSData().getAllocation();
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/frameworks/base/libs/hwui/ |
H A D | Caches.cpp | 55 , mRenderState(&renderState) 183 if (mRenderState) { 185 for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); 186 it != mRenderState->mActiveLayers.end(); it++) { 195 memused, mRenderState->mActiveLayers.size());
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H A D | OpenGLRenderer.cpp | 70 , mRenderState(renderState) 135 mRenderState.setViewport(mState.getWidth(), mState.getHeight()); 162 mRenderState.blend().syncEnabled(); 185 mRenderState.scissor().setEnabled(true); 186 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top); 192 mRenderState.scissor().reset(); 264 mRenderState.setViewport(getViewportWidth(), getViewportHeight()); 265 mRenderState.bindFramebuffer(currentSnapshot()->fbo); 268 mRenderState.scissor().reset(); 299 if (mRenderState [all...] |
H A D | PatchCache.cpp | 36 : mRenderState(renderState) 63 mRenderState.meshState().bindMeshBuffer(mMeshBuffer); 64 mRenderState.meshState().resetVertexPointers(); 93 mRenderState.meshState().unbindMeshBuffer();
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H A D | Caches.h | 203 RenderState* mRenderState; member in class:android::uirenderer::Caches
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H A D | PatchCache.h | 171 RenderState& mRenderState; member in class:android::uirenderer::PatchCache
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H A D | GlopBuilder.cpp | 62 : mRenderState(renderState) 79 mRenderState.meshState().getUnitQuadVBO(), 98 mRenderState.meshState().getUnitQuadVBO(), 130 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; 144 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; 208 mOutGlop->mesh.indices = { mRenderState.meshState().getQuadListIBO(), nullptr }; 603 && mRenderState.stencil().isTestEnabled();
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H A D | LayerRenderer.cpp | 50 mRenderState.bindFramebuffer(mLayer->getFbo()); 72 mRenderState.scissor().setEnabled(false); 75 mRenderState.scissor().reset();
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H A D | GlopBuilder.h | 119 RenderState& mRenderState; member in class:android::uirenderer::GlopBuilder
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H A D | OpenGLRenderer.h | 248 return mRenderState; 538 RenderState& mRenderState; member in class:android::uirenderer::OpenGLRenderer
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H A D | FontRenderer.cpp | 64 GlopBuilder(renderer->mRenderState, renderer->mCaches, &glop)
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/frameworks/base/libs/hwui/renderthread/ |
H A D | RenderThread.h | 91 RenderState& renderState() { return *mRenderState; } 140 RenderState* mRenderState; member in class:android::uirenderer::renderthread::RenderThread
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H A D | RenderThread.cpp | 145 , mRenderState(nullptr) 178 mRenderState = new RenderState(*this);
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