Searched refs:maskedAction (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputDispatcher.cpp1144 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; local
1166 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1167 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1168 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1169 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1170 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1174 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1192 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1223 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1270 } else if (maskedAction
2289 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; local
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