Searched refs:quickRejectSetupScissor (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h467 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
469 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) { function in class:android::uirenderer::OpenGLRenderer
470 return quickRejectSetupScissor(bounds.left, bounds.top,
H A DOpenGLRenderer.cpp1421 bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer
1458 // TODO: It would be best if we could do this before quickRejectSetupScissor()
1552 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
1636 if (quickRejectSetupScissor(left, top, right, bottom)) {
1665 if (quickRejectSetupScissor(dst)) {
1696 if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {
1807 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1824 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
1866 || quickRejectSetupScissor(left, top, right, bottom, p)
1885 || quickRejectSetupScissor(
[all...]

Completed in 36 milliseconds