Searched refs:quickRejectSetupScissor (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 467 bool quickRejectSetupScissor(float left, float top, float right, float bottom, 469 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) { function in class:android::uirenderer::OpenGLRenderer 470 return quickRejectSetupScissor(bounds.left, bounds.top,
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H A D | OpenGLRenderer.cpp | 1421 bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer 1458 // TODO: It would be best if we could do this before quickRejectSetupScissor() 1552 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) { 1636 if (quickRejectSetupScissor(left, top, right, bottom)) { 1665 if (quickRejectSetupScissor(dst)) { 1696 if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) { 1807 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { 1824 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { 1866 || quickRejectSetupScissor(left, top, right, bottom, p) 1885 || quickRejectSetupScissor( [all...] |
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