Searched refs:shaders (Results 1 - 15 of 15) sorted by relevance

/frameworks/native/cmds/flatland/
H A DMain.cpp207 static const ShaderDesc shaders[] = { variable
401 result = mGLHelper->setUp(shaders, NELEMS(shaders));
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A Dchecks.spec48 glGetAttachedShaders nullAllowed check count 1 check shaders maxcount
H A DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp258 ALOGE("Attempting to re-compile shaders!");
277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ };
278 program_ = LinkProgram(shaders, 2);
341 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { argument
344 // Attach all compiled shaders
346 glAttachShader(program, shaders[i]);
656 // shaders.
H A Dshader_program.h44 // On top of that, it provides access to the shaders source code, uniforms,
395 static GLuint LinkProgram(GLuint* shaders, GLuint count);
504 // The compiled shaders and linked program
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java903 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
910 int[] shaders,
914 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
920 java.nio.IntBuffer shaders
1356 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1360 int[] shaders,
1367 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1371 java.nio.IntBuffer shaders,
905 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
1358 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument
1369 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2423 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2435 GLuint *shaders = (GLuint *) 0; local
2463 _exceptionMessage = "shaders == null";
2481 shaders = shaders_base + shadersOffset;
2487 (GLuint *)shaders
2504 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2518 GLuint *shaders = (GLuint *) 0; local
2530 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2542 if (shaders_buf && shaders == NULL) {
2544 shaders
4178 GLuint *shaders = (GLuint *) 0; local
4243 GLuint *shaders = (GLuint *) 0; local
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/frameworks/native/opengl/include/GLES2/
H A Dgl2.h433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
H A Dgl2ext.h1859 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1864 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/frameworks/base/libs/hwui/tests/
H A Dnullgles.cpp212 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {} argument
/frameworks/native/opengl/include/GLES/
H A Dglext.h1241 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1246 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
H A Dgl31.h433 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.h80 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
121 void GLTrace_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length);
556 void GLTrace_glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders);
H A Dgltrace_api.cpp2168 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { argument
2192 // copy argument shaders
2196 arg_shaders->add_int64value((uintptr_t)shaders);
2201 glContext->hooks->gl.glGetAttachedShaders(program, maxCount, count, shaders);
2207 (void *) shaders,
3787 void GLTrace_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) { argument
3799 // copy argument shaders
3803 arg_shaders->add_int64value((uintptr_t)shaders);
3826 glContext->hooks->gl.glShaderBinary(count, shaders, binaryformat, binary, length);
3831 (void *) shaders,
23217 GLTrace_glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) argument
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