Searched refs:colorsCount (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp1592 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1); local
1593 tempColors.reset(new int[colorsCount]);
1594 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));

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