Caches.cpp revision 50ecf849cb7ccc3482517b74d2214b347927791e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20#include <utils/String8.h>
21
22#include "Caches.h"
23#include "DisplayListRenderer.h"
24#include "Properties.h"
25#include "LayerRenderer.h"
26#include "ShadowTessellator.h"
27
28namespace android {
29
30#ifdef USE_OPENGL_RENDERER
31using namespace uirenderer;
32ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
33#endif
34
35namespace uirenderer {
36
37///////////////////////////////////////////////////////////////////////////////
38// Macros
39///////////////////////////////////////////////////////////////////////////////
40
41#if DEBUG_CACHE_FLUSH
42    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
43#else
44    #define FLUSH_LOGD(...)
45#endif
46
47///////////////////////////////////////////////////////////////////////////////
48// Constructors/destructor
49///////////////////////////////////////////////////////////////////////////////
50
51Caches::Caches(): Singleton<Caches>(),
52        mExtensions(Extensions::getInstance()), mInitialized(false) {
53    init();
54    initFont();
55    initConstraints();
56    initProperties();
57    initStaticProperties();
58    initExtensions();
59    initTempProperties();
60
61    mDebugLevel = readDebugLevel();
62    ALOGD("Enabling debug mode %d", mDebugLevel);
63}
64
65bool Caches::init() {
66    if (mInitialized) return false;
67
68    glGenBuffers(1, &meshBuffer);
69    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
70    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
71
72    mCurrentBuffer = meshBuffer;
73    mCurrentIndicesBuffer = 0;
74    mCurrentPositionPointer = this;
75    mCurrentPositionStride = 0;
76    mCurrentTexCoordsPointer = this;
77    mCurrentPixelBuffer = 0;
78
79    mTexCoordsArrayEnabled = false;
80
81    glDisable(GL_SCISSOR_TEST);
82    scissorEnabled = false;
83    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
84
85    glActiveTexture(gTextureUnits[0]);
86    mTextureUnit = 0;
87
88    mRegionMesh = NULL;
89    mMeshIndices = 0;
90    mShadowStripsIndices = 0;
91    blend = false;
92    lastSrcMode = GL_ZERO;
93    lastDstMode = GL_ZERO;
94    currentProgram = NULL;
95
96    mFunctorsCount = 0;
97
98    debugLayersUpdates = false;
99    debugOverdraw = false;
100    debugStencilClip = kStencilHide;
101
102    patchCache.init(*this);
103
104    mInitialized = true;
105
106    resetBoundTextures();
107
108    return true;
109}
110
111void Caches::initFont() {
112    fontRenderer = GammaFontRenderer::createRenderer();
113}
114
115void Caches::initExtensions() {
116    if (mExtensions.hasDebugMarker()) {
117        eventMark = glInsertEventMarkerEXT;
118
119        startMark = glPushGroupMarkerEXT;
120        endMark = glPopGroupMarkerEXT;
121    } else {
122        eventMark = eventMarkNull;
123        startMark = startMarkNull;
124        endMark = endMarkNull;
125    }
126
127    if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) {
128        setLabel = glLabelObjectEXT;
129        getLabel = glGetObjectLabelEXT;
130    } else {
131        setLabel = setLabelNull;
132        getLabel = getLabelNull;
133    }
134}
135
136void Caches::initConstraints() {
137    GLint maxTextureUnits;
138    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
139    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
140        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
141    }
142
143    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
144}
145
146void Caches::initStaticProperties() {
147    gpuPixelBuffersEnabled = false;
148
149    // OpenGL ES 3.0+ specific features
150    if (mExtensions.hasPixelBufferObjects()) {
151        char property[PROPERTY_VALUE_MAX];
152        if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) {
153            gpuPixelBuffersEnabled = !strcmp(property, "true");
154        }
155    }
156}
157
158bool Caches::initProperties() {
159    bool prevDebugLayersUpdates = debugLayersUpdates;
160    bool prevDebugOverdraw = debugOverdraw;
161    StencilClipDebug prevDebugStencilClip = debugStencilClip;
162
163    char property[PROPERTY_VALUE_MAX];
164    if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) {
165        INIT_LOGD("  Layers updates debug enabled: %s", property);
166        debugLayersUpdates = !strcmp(property, "true");
167    } else {
168        debugLayersUpdates = false;
169    }
170
171    debugOverdraw = false;
172    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
173        INIT_LOGD("  Overdraw debug enabled: %s", property);
174        if (!strcmp(property, "show")) {
175            debugOverdraw = true;
176            mOverdrawDebugColorSet = kColorSet_Default;
177        } else if (!strcmp(property, "show_deuteranomaly")) {
178            debugOverdraw = true;
179            mOverdrawDebugColorSet = kColorSet_Deuteranomaly;
180        }
181    }
182
183    // See Properties.h for valid values
184    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) {
185        INIT_LOGD("  Stencil clip debug enabled: %s", property);
186        if (!strcmp(property, "hide")) {
187            debugStencilClip = kStencilHide;
188        } else if (!strcmp(property, "highlight")) {
189            debugStencilClip = kStencilShowHighlight;
190        } else if (!strcmp(property, "region")) {
191            debugStencilClip = kStencilShowRegion;
192        }
193    } else {
194        debugStencilClip = kStencilHide;
195    }
196
197    if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) {
198        drawDeferDisabled = !strcasecmp(property, "true");
199        INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
200    } else {
201        INIT_LOGD("  Draw defer enabled");
202    }
203
204    if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) {
205        drawReorderDisabled = !strcasecmp(property, "true");
206        INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
207    } else {
208        INIT_LOGD("  Draw reorder enabled");
209    }
210
211    return (prevDebugLayersUpdates != debugLayersUpdates) ||
212            (prevDebugOverdraw != debugOverdraw) ||
213            (prevDebugStencilClip != debugStencilClip);
214}
215
216void Caches::terminate() {
217    if (!mInitialized) return;
218
219    glDeleteBuffers(1, &meshBuffer);
220    mCurrentBuffer = 0;
221
222    glDeleteBuffers(1, &mMeshIndices);
223    delete[] mRegionMesh;
224    mMeshIndices = 0;
225    mRegionMesh = NULL;
226
227    glDeleteBuffers(1, &mShadowStripsIndices);
228    mShadowStripsIndices = 0;
229
230    fboCache.clear();
231
232    programCache.clear();
233    currentProgram = NULL;
234
235    assetAtlas.terminate();
236
237    patchCache.clear();
238
239    clearGarbage();
240
241    mInitialized = false;
242}
243
244///////////////////////////////////////////////////////////////////////////////
245// Debug
246///////////////////////////////////////////////////////////////////////////////
247
248uint32_t Caches::getOverdrawColor(uint32_t amount) const {
249    static uint32_t sOverdrawColors[2][4] = {
250            { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 },
251            { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 }
252    };
253    if (amount < 1) amount = 1;
254    if (amount > 4) amount = 4;
255    return sOverdrawColors[mOverdrawDebugColorSet][amount - 1];
256}
257
258void Caches::dumpMemoryUsage() {
259    String8 stringLog;
260    dumpMemoryUsage(stringLog);
261    ALOGD("%s", stringLog.string());
262}
263
264void Caches::dumpMemoryUsage(String8 &log) {
265    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
266    log.appendFormat("  TextureCache         %8d / %8d\n",
267            textureCache.getSize(), textureCache.getMaxSize());
268    log.appendFormat("  LayerCache           %8d / %8d\n",
269            layerCache.getSize(), layerCache.getMaxSize());
270    log.appendFormat("  RenderBufferCache    %8d / %8d\n",
271            renderBufferCache.getSize(), renderBufferCache.getMaxSize());
272    log.appendFormat("  GradientCache        %8d / %8d\n",
273            gradientCache.getSize(), gradientCache.getMaxSize());
274    log.appendFormat("  PathCache            %8d / %8d\n",
275            pathCache.getSize(), pathCache.getMaxSize());
276    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
277            dropShadowCache.getMaxSize());
278    log.appendFormat("  PatchCache           %8d / %8d\n",
279            patchCache.getSize(), patchCache.getMaxSize());
280    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
281        const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA);
282        const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA);
283        log.appendFormat("  FontRenderer %d A8    %8d / %8d\n", i, sizeA8, sizeA8);
284        log.appendFormat("  FontRenderer %d RGBA  %8d / %8d\n", i, sizeRGBA, sizeRGBA);
285        log.appendFormat("  FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA,
286                sizeA8 + sizeRGBA);
287    }
288    log.appendFormat("Other:\n");
289    log.appendFormat("  FboCache             %8d / %8d\n",
290            fboCache.getSize(), fboCache.getMaxSize());
291
292    uint32_t total = 0;
293    total += textureCache.getSize();
294    total += layerCache.getSize();
295    total += renderBufferCache.getSize();
296    total += gradientCache.getSize();
297    total += pathCache.getSize();
298    total += dropShadowCache.getSize();
299    total += patchCache.getSize();
300    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
301        total += fontRenderer->getFontRendererSize(i, GL_ALPHA);
302        total += fontRenderer->getFontRendererSize(i, GL_RGBA);
303    }
304
305    log.appendFormat("Total memory usage:\n");
306    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
307}
308
309///////////////////////////////////////////////////////////////////////////////
310// Memory management
311///////////////////////////////////////////////////////////////////////////////
312
313void Caches::clearGarbage() {
314    textureCache.clearGarbage();
315    pathCache.clearGarbage();
316    patchCache.clearGarbage();
317
318    Vector<RenderNode*> displayLists;
319    Vector<Layer*> layers;
320
321    { // scope for the lock
322        Mutex::Autolock _l(mGarbageLock);
323        displayLists = mDisplayListGarbage;
324        layers = mLayerGarbage;
325        mDisplayListGarbage.clear();
326        mLayerGarbage.clear();
327    }
328
329    size_t count = displayLists.size();
330    for (size_t i = 0; i < count; i++) {
331        RenderNode* displayList = displayLists.itemAt(i);
332        delete displayList;
333    }
334
335    count = layers.size();
336    for (size_t i = 0; i < count; i++) {
337        Layer* layer = layers.itemAt(i);
338        delete layer;
339    }
340    layers.clear();
341}
342
343void Caches::deleteLayerDeferred(Layer* layer) {
344    Mutex::Autolock _l(mGarbageLock);
345    mLayerGarbage.push(layer);
346}
347
348void Caches::deleteDisplayListDeferred(RenderNode* displayList) {
349    Mutex::Autolock _l(mGarbageLock);
350    mDisplayListGarbage.push(displayList);
351}
352
353void Caches::flush(FlushMode mode) {
354    FLUSH_LOGD("Flushing caches (mode %d)", mode);
355
356    // We must stop tasks before clearing caches
357    if (mode > kFlushMode_Layers) {
358        tasks.stop();
359    }
360
361    switch (mode) {
362        case kFlushMode_Full:
363            textureCache.clear();
364            patchCache.clear();
365            dropShadowCache.clear();
366            gradientCache.clear();
367            fontRenderer->clear();
368            fboCache.clear();
369            dither.clear();
370            // fall through
371        case kFlushMode_Moderate:
372            fontRenderer->flush();
373            textureCache.flush();
374            pathCache.clear();
375            // fall through
376        case kFlushMode_Layers:
377            layerCache.clear();
378            renderBufferCache.clear();
379            break;
380    }
381
382    clearGarbage();
383}
384
385///////////////////////////////////////////////////////////////////////////////
386// VBO
387///////////////////////////////////////////////////////////////////////////////
388
389bool Caches::bindMeshBuffer() {
390    return bindMeshBuffer(meshBuffer);
391}
392
393bool Caches::bindMeshBuffer(const GLuint buffer) {
394    if (mCurrentBuffer != buffer) {
395        glBindBuffer(GL_ARRAY_BUFFER, buffer);
396        mCurrentBuffer = buffer;
397        return true;
398    }
399    return false;
400}
401
402bool Caches::unbindMeshBuffer() {
403    if (mCurrentBuffer) {
404        glBindBuffer(GL_ARRAY_BUFFER, 0);
405        mCurrentBuffer = 0;
406        return true;
407    }
408    return false;
409}
410
411bool Caches::bindIndicesBufferInternal(const GLuint buffer) {
412    if (mCurrentIndicesBuffer != buffer) {
413        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
414        mCurrentIndicesBuffer = buffer;
415        return true;
416    }
417    return false;
418}
419
420bool Caches::bindQuadIndicesBuffer() {
421    if (!mMeshIndices) {
422        uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6];
423        for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) {
424            uint16_t quad = i * 4;
425            int index = i * 6;
426            regionIndices[index    ] = quad;       // top-left
427            regionIndices[index + 1] = quad + 1;   // top-right
428            regionIndices[index + 2] = quad + 2;   // bottom-left
429            regionIndices[index + 3] = quad + 2;   // bottom-left
430            regionIndices[index + 4] = quad + 1;   // top-right
431            regionIndices[index + 5] = quad + 3;   // bottom-right
432        }
433
434        glGenBuffers(1, &mMeshIndices);
435        bool force = bindIndicesBufferInternal(mMeshIndices);
436        glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t),
437                regionIndices, GL_STATIC_DRAW);
438
439        delete[] regionIndices;
440        return force;
441    }
442
443    return bindIndicesBufferInternal(mMeshIndices);
444}
445
446bool Caches::bindShadowIndicesBuffer() {
447    if (!mShadowStripsIndices) {
448        uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT];
449        ShadowTessellator::generateShadowIndices(shadowIndices);
450        glGenBuffers(1, &mShadowStripsIndices);
451        bool force = bindIndicesBufferInternal(mShadowStripsIndices);
452        glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t),
453            shadowIndices, GL_STATIC_DRAW);
454
455        delete[] shadowIndices;
456        return force;
457    }
458
459    return bindIndicesBufferInternal(mShadowStripsIndices);
460}
461
462bool Caches::unbindIndicesBuffer() {
463    if (mCurrentIndicesBuffer) {
464        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
465        mCurrentIndicesBuffer = 0;
466        return true;
467    }
468    return false;
469}
470
471///////////////////////////////////////////////////////////////////////////////
472// PBO
473///////////////////////////////////////////////////////////////////////////////
474
475bool Caches::bindPixelBuffer(const GLuint buffer) {
476    if (mCurrentPixelBuffer != buffer) {
477        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
478        mCurrentPixelBuffer = buffer;
479        return true;
480    }
481    return false;
482}
483
484bool Caches::unbindPixelBuffer() {
485    if (mCurrentPixelBuffer) {
486        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
487        mCurrentPixelBuffer = 0;
488        return true;
489    }
490    return false;
491}
492
493///////////////////////////////////////////////////////////////////////////////
494// Meshes and textures
495///////////////////////////////////////////////////////////////////////////////
496
497void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
498    if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
499        GLuint slot = currentProgram->position;
500        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
501        mCurrentPositionPointer = vertices;
502        mCurrentPositionStride = stride;
503    }
504}
505
506void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
507    if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
508        GLuint slot = currentProgram->texCoords;
509        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
510        mCurrentTexCoordsPointer = vertices;
511        mCurrentTexCoordsStride = stride;
512    }
513}
514
515void Caches::resetVertexPointers() {
516    mCurrentPositionPointer = this;
517    mCurrentTexCoordsPointer = this;
518}
519
520void Caches::resetTexCoordsVertexPointer() {
521    mCurrentTexCoordsPointer = this;
522}
523
524void Caches::enableTexCoordsVertexArray() {
525    if (!mTexCoordsArrayEnabled) {
526        glEnableVertexAttribArray(Program::kBindingTexCoords);
527        mCurrentTexCoordsPointer = this;
528        mTexCoordsArrayEnabled = true;
529    }
530}
531
532void Caches::disableTexCoordsVertexArray() {
533    if (mTexCoordsArrayEnabled) {
534        glDisableVertexAttribArray(Program::kBindingTexCoords);
535        mTexCoordsArrayEnabled = false;
536    }
537}
538
539void Caches::activeTexture(GLuint textureUnit) {
540    if (mTextureUnit != textureUnit) {
541        glActiveTexture(gTextureUnits[textureUnit]);
542        mTextureUnit = textureUnit;
543    }
544}
545
546void Caches::resetActiveTexture() {
547    mTextureUnit = -1;
548}
549
550void Caches::bindTexture(GLuint texture) {
551    if (mBoundTextures[mTextureUnit] != texture) {
552        glBindTexture(GL_TEXTURE_2D, texture);
553        mBoundTextures[mTextureUnit] = texture;
554    }
555}
556
557void Caches::bindTexture(GLenum target, GLuint texture) {
558    if (mBoundTextures[mTextureUnit] != texture) {
559        glBindTexture(target, texture);
560        mBoundTextures[mTextureUnit] = texture;
561    }
562}
563
564void Caches::deleteTexture(GLuint texture) {
565    // When glDeleteTextures() is called on a currently bound texture,
566    // OpenGL ES specifies that the texture is then considered unbound
567    // Consider the following series of calls:
568    //
569    // glGenTextures -> creates texture name 2
570    // glBindTexture(2)
571    // glDeleteTextures(2) -> 2 is now unbound
572    // glGenTextures -> can return 2 again
573    //
574    // If we don't call glBindTexture(2) after the second glGenTextures
575    // call, any texture operation will be performed on the default
576    // texture (name=0)
577
578    for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) {
579        if (mBoundTextures[i] == texture) {
580            mBoundTextures[i] = 0;
581        }
582    }
583    glDeleteTextures(1, &texture);
584}
585
586void Caches::resetBoundTextures() {
587    memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint));
588}
589
590///////////////////////////////////////////////////////////////////////////////
591// Scissor
592///////////////////////////////////////////////////////////////////////////////
593
594bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
595    if (scissorEnabled && (x != mScissorX || y != mScissorY ||
596            width != mScissorWidth || height != mScissorHeight)) {
597
598        if (x < 0) {
599            width += x;
600            x = 0;
601        }
602        if (y < 0) {
603            height += y;
604            y = 0;
605        }
606        if (width < 0) {
607            width = 0;
608        }
609        if (height < 0) {
610            height = 0;
611        }
612        glScissor(x, y, width, height);
613
614        mScissorX = x;
615        mScissorY = y;
616        mScissorWidth = width;
617        mScissorHeight = height;
618
619        return true;
620    }
621    return false;
622}
623
624bool Caches::enableScissor() {
625    if (!scissorEnabled) {
626        glEnable(GL_SCISSOR_TEST);
627        scissorEnabled = true;
628        resetScissor();
629        return true;
630    }
631    return false;
632}
633
634bool Caches::disableScissor() {
635    if (scissorEnabled) {
636        glDisable(GL_SCISSOR_TEST);
637        scissorEnabled = false;
638        return true;
639    }
640    return false;
641}
642
643void Caches::setScissorEnabled(bool enabled) {
644    if (scissorEnabled != enabled) {
645        if (enabled) glEnable(GL_SCISSOR_TEST);
646        else glDisable(GL_SCISSOR_TEST);
647        scissorEnabled = enabled;
648    }
649}
650
651void Caches::resetScissor() {
652    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
653}
654
655///////////////////////////////////////////////////////////////////////////////
656// Tiling
657///////////////////////////////////////////////////////////////////////////////
658
659void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) {
660    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
661        glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
662    }
663}
664
665void Caches::endTiling() {
666    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
667        glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
668    }
669}
670
671bool Caches::hasRegisteredFunctors() {
672    return mFunctorsCount > 0;
673}
674
675void Caches::registerFunctors(uint32_t functorCount) {
676    mFunctorsCount += functorCount;
677}
678
679void Caches::unregisterFunctors(uint32_t functorCount) {
680    if (functorCount > mFunctorsCount) {
681        mFunctorsCount = 0;
682    } else {
683        mFunctorsCount -= functorCount;
684    }
685}
686
687///////////////////////////////////////////////////////////////////////////////
688// Regions
689///////////////////////////////////////////////////////////////////////////////
690
691TextureVertex* Caches::getRegionMesh() {
692    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
693    if (!mRegionMesh) {
694        mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4];
695    }
696
697    return mRegionMesh;
698}
699
700///////////////////////////////////////////////////////////////////////////////
701// Temporary Properties
702///////////////////////////////////////////////////////////////////////////////
703
704void Caches::initTempProperties() {
705    propertyAmbientShadowStrength = 25;
706    propertySpotShadowStrength = 25;
707
708    propertyLightPosXScale = 0.5f;
709    propertyLightPosYScale = 0.0f;
710    propertyLightPosZScale = 1.0f;
711}
712
713void Caches::setTempProperty(const char* name, const char* value) {
714    ALOGD("setting property %s to %s", name, value);
715    if (!strcmp(name, "ambientShadowStrength")) {
716        propertyAmbientShadowStrength = atoi(value);
717        ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength);
718        return;
719    } else if (!strcmp(name, "spotShadowStrength")) {
720        propertySpotShadowStrength = atoi(value);
721        ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength);
722        return;
723    } else if (!strcmp(name, "lightPosXScale")) {
724        propertyLightPosXScale = fmin(fmax(atof(value), 0.0), 1.0);
725        ALOGD("lightPos X Scale = %.2f", propertyLightPosXScale);
726        return;
727    }  else if (!strcmp(name, "lightPosYScale")) {
728        propertyLightPosYScale = fmin(fmax(atof(value), 0.0), 1.0);
729        ALOGD("lightPos Y Scale = %.2f", propertyLightPosXScale);
730        return;
731    }  else if (!strcmp(name, "lightPosZScale")) {
732        propertyLightPosZScale = fmin(fmax(atof(value), 0.0), 1.0);
733        ALOGD("lightPos Z Scale = %.2f", propertyLightPosXScale);
734        return;
735    }
736    ALOGD("    failed");
737}
738
739}; // namespace uirenderer
740}; // namespace android
741