Caches.cpp revision 57066eb64c9a190d1afc87bb060bbb2d31e5b86c
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20 21#include "Caches.h" 22#include "Properties.h" 23 24namespace android { 25 26#ifdef USE_OPENGL_RENDERER 27using namespace uirenderer; 28ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 29#endif 30 31namespace uirenderer { 32 33/////////////////////////////////////////////////////////////////////////////// 34// Constructors/destructor 35/////////////////////////////////////////////////////////////////////////////// 36 37Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), 38 lastDstMode(GL_ZERO), currentProgram(NULL) { 39 GLint maxTextureUnits; 40 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 41 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 42 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 43 } 44 45 glGenBuffers(1, &meshBuffer); 46 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 47 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 48 49 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 50 51 mCurrentBuffer = meshBuffer; 52 mRegionMesh = NULL; 53 54 mDebugLevel = readDebugLevel(); 55 LOGD("Enabling debug mode %d", mDebugLevel); 56 57#if RENDER_LAYERS_AS_REGIONS 58 LOGD("Layers will be composited as regions"); 59#endif 60} 61 62Caches::~Caches() { 63 delete[] mRegionMesh; 64} 65 66/////////////////////////////////////////////////////////////////////////////// 67// Debug 68/////////////////////////////////////////////////////////////////////////////// 69 70void Caches::dumpMemoryUsage() { 71 LOGD("Current memory usage / total memory usage (bytes):"); 72 LOGD(" TextureCache %8d / %8d", textureCache.getSize(), textureCache.getMaxSize()); 73 LOGD(" LayerCache %8d / %8d", layerCache.getSize(), layerCache.getMaxSize()); 74 LOGD(" GradientCache %8d / %8d", gradientCache.getSize(), gradientCache.getMaxSize()); 75 LOGD(" PathCache %8d / %8d", pathCache.getSize(), pathCache.getMaxSize()); 76 LOGD(" TextDropShadowCache %8d / %8d", dropShadowCache.getSize(), 77 dropShadowCache.getMaxSize()); 78 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 79 const uint32_t size = fontRenderer.getFontRendererSize(i); 80 LOGD(" FontRenderer %d %8d / %8d", i, size, size); 81 } 82 LOGD("Other:"); 83 LOGD(" FboCache %8d / %8d", fboCache.getSize(), fboCache.getMaxSize()); 84 LOGD(" PatchCache %8d / %8d", patchCache.getSize(), patchCache.getMaxSize()); 85 86 uint32_t total = 0; 87 total += textureCache.getSize(); 88 total += layerCache.getSize(); 89 total += gradientCache.getSize(); 90 total += pathCache.getSize(); 91 total += dropShadowCache.getSize(); 92 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 93 total += fontRenderer.getFontRendererSize(i); 94 } 95 96 LOGD("Total memory usage:"); 97 LOGD(" %d bytes, %.2f MB", total, total / 1024.0f / 1024.0f); 98 LOGD("\n"); 99} 100 101/////////////////////////////////////////////////////////////////////////////// 102// Memory management 103/////////////////////////////////////////////////////////////////////////////// 104 105void Caches::clearGarbage() { 106 textureCache.clearGarbage(); 107 gradientCache.clearGarbage(); 108 pathCache.clearGarbage(); 109 110 Mutex::Autolock _l(mGarbageLock); 111 112 size_t count = mFboGarbage.size(); 113 for (size_t i = 0; i < count; i++) { 114 GLuint fbo = mFboGarbage.itemAt(i); 115 if (fbo) glDeleteFramebuffers(1, &fbo); 116 } 117 mFboGarbage.clear(); 118 119 count = mTextureGarbage.size(); 120 for (size_t i = 0; i < count; i++) { 121 GLuint texture = mTextureGarbage.itemAt(i); 122 if (texture) glDeleteTextures(1, &texture); 123 } 124 mTextureGarbage.clear(); 125} 126 127void Caches::deleteFboDeferred(GLuint fbo) { 128 Mutex::Autolock _l(mGarbageLock); 129 mFboGarbage.push(fbo); 130} 131 132void Caches::deleteTextureDeferred(GLuint texture) { 133 Mutex::Autolock _l(mGarbageLock); 134 mTextureGarbage.push(texture); 135} 136 137/////////////////////////////////////////////////////////////////////////////// 138// VBO 139/////////////////////////////////////////////////////////////////////////////// 140 141void Caches::bindMeshBuffer() { 142 bindMeshBuffer(meshBuffer); 143} 144 145void Caches::bindMeshBuffer(const GLuint buffer) { 146 if (mCurrentBuffer != buffer) { 147 glBindBuffer(GL_ARRAY_BUFFER, buffer); 148 mCurrentBuffer = buffer; 149 } 150} 151 152void Caches::unbindMeshBuffer() { 153 if (mCurrentBuffer) { 154 glBindBuffer(GL_ARRAY_BUFFER, 0); 155 mCurrentBuffer = 0; 156 } 157} 158 159TextureVertex* Caches::getRegionMesh() { 160 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 161 if (!mRegionMesh) { 162 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 163 164 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 165 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 166 uint16_t quad = i * 4; 167 int index = i * 6; 168 regionIndices[index ] = quad; // top-left 169 regionIndices[index + 1] = quad + 1; // top-right 170 regionIndices[index + 2] = quad + 2; // bottom-left 171 regionIndices[index + 3] = quad + 2; // bottom-left 172 regionIndices[index + 4] = quad + 1; // top-right 173 regionIndices[index + 5] = quad + 3; // bottom-right 174 } 175 176 glGenBuffers(1, &mRegionMeshIndices); 177 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 178 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 179 regionIndices, GL_STATIC_DRAW); 180 181 delete[] regionIndices; 182 } else { 183 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 184 } 185 186 return mRegionMesh; 187} 188 189}; // namespace uirenderer 190}; // namespace android 191