Caches.cpp revision ef94c6f88fbb1deb095b1494378befcdb9722839
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "DisplayListRenderer.h" 24#include "Properties.h" 25#include "LayerRenderer.h" 26 27namespace android { 28 29#ifdef USE_OPENGL_RENDERER 30using namespace uirenderer; 31ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 32#endif 33 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Macros 38/////////////////////////////////////////////////////////////////////////////// 39 40#if DEBUG_CACHE_FLUSH 41 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 42#else 43 #define FLUSH_LOGD(...) 44#endif 45 46/////////////////////////////////////////////////////////////////////////////// 47// Constructors/destructor 48/////////////////////////////////////////////////////////////////////////////// 49 50Caches::Caches(): Singleton<Caches>(), 51 mExtensions(Extensions::getInstance()), mInitialized(false) { 52 init(); 53 initFont(); 54 initConstraints(); 55 initProperties(); 56 initStaticProperties(); 57 initExtensions(); 58 initTempProperties(); 59 60 mDebugLevel = readDebugLevel(); 61 ALOGD("Enabling debug mode %d", mDebugLevel); 62} 63 64bool Caches::init() { 65 if (mInitialized) return false; 66 67 glGenBuffers(1, &meshBuffer); 68 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 69 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 70 71 mCurrentBuffer = meshBuffer; 72 mCurrentIndicesBuffer = 0; 73 mCurrentPositionPointer = this; 74 mCurrentPositionStride = 0; 75 mCurrentTexCoordsPointer = this; 76 mCurrentPixelBuffer = 0; 77 78 mTexCoordsArrayEnabled = false; 79 80 glDisable(GL_SCISSOR_TEST); 81 scissorEnabled = false; 82 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 83 84 glActiveTexture(gTextureUnits[0]); 85 mTextureUnit = 0; 86 87 mRegionMesh = NULL; 88 mMeshIndices = 0; 89 90 blend = false; 91 lastSrcMode = GL_ZERO; 92 lastDstMode = GL_ZERO; 93 currentProgram = NULL; 94 95 mFunctorsCount = 0; 96 97 debugLayersUpdates = false; 98 debugOverdraw = false; 99 debugStencilClip = kStencilHide; 100 101 patchCache.init(*this); 102 103 mInitialized = true; 104 105 resetBoundTextures(); 106 107 return true; 108} 109 110void Caches::initFont() { 111 fontRenderer = GammaFontRenderer::createRenderer(); 112} 113 114void Caches::initExtensions() { 115 if (mExtensions.hasDebugMarker()) { 116 eventMark = glInsertEventMarkerEXT; 117 118 startMark = glPushGroupMarkerEXT; 119 endMark = glPopGroupMarkerEXT; 120 } else { 121 eventMark = eventMarkNull; 122 startMark = startMarkNull; 123 endMark = endMarkNull; 124 } 125 126 if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { 127 setLabel = glLabelObjectEXT; 128 getLabel = glGetObjectLabelEXT; 129 } else { 130 setLabel = setLabelNull; 131 getLabel = getLabelNull; 132 } 133} 134 135void Caches::initConstraints() { 136 GLint maxTextureUnits; 137 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 138 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 139 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 140 } 141 142 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 143} 144 145void Caches::initStaticProperties() { 146 gpuPixelBuffersEnabled = false; 147 148 // OpenGL ES 3.0+ specific features 149 if (mExtensions.hasPixelBufferObjects()) { 150 char property[PROPERTY_VALUE_MAX]; 151 if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { 152 gpuPixelBuffersEnabled = !strcmp(property, "true"); 153 } 154 } 155} 156 157bool Caches::initProperties() { 158 bool prevDebugLayersUpdates = debugLayersUpdates; 159 bool prevDebugOverdraw = debugOverdraw; 160 StencilClipDebug prevDebugStencilClip = debugStencilClip; 161 162 char property[PROPERTY_VALUE_MAX]; 163 if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { 164 INIT_LOGD(" Layers updates debug enabled: %s", property); 165 debugLayersUpdates = !strcmp(property, "true"); 166 } else { 167 debugLayersUpdates = false; 168 } 169 170 debugOverdraw = false; 171 if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { 172 INIT_LOGD(" Overdraw debug enabled: %s", property); 173 if (!strcmp(property, "show")) { 174 debugOverdraw = true; 175 mOverdrawDebugColorSet = kColorSet_Default; 176 } else if (!strcmp(property, "show_deuteranomaly")) { 177 debugOverdraw = true; 178 mOverdrawDebugColorSet = kColorSet_Deuteranomaly; 179 } 180 } 181 182 // See Properties.h for valid values 183 if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { 184 INIT_LOGD(" Stencil clip debug enabled: %s", property); 185 if (!strcmp(property, "hide")) { 186 debugStencilClip = kStencilHide; 187 } else if (!strcmp(property, "highlight")) { 188 debugStencilClip = kStencilShowHighlight; 189 } else if (!strcmp(property, "region")) { 190 debugStencilClip = kStencilShowRegion; 191 } 192 } else { 193 debugStencilClip = kStencilHide; 194 } 195 196 if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { 197 drawDeferDisabled = !strcasecmp(property, "true"); 198 INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); 199 } else { 200 INIT_LOGD(" Draw defer enabled"); 201 } 202 203 if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { 204 drawReorderDisabled = !strcasecmp(property, "true"); 205 INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); 206 } else { 207 INIT_LOGD(" Draw reorder enabled"); 208 } 209 210 return (prevDebugLayersUpdates != debugLayersUpdates) || 211 (prevDebugOverdraw != debugOverdraw) || 212 (prevDebugStencilClip != debugStencilClip); 213} 214 215void Caches::terminate() { 216 if (!mInitialized) return; 217 218 glDeleteBuffers(1, &meshBuffer); 219 mCurrentBuffer = 0; 220 221 glDeleteBuffers(1, &mMeshIndices); 222 delete[] mRegionMesh; 223 mMeshIndices = 0; 224 mRegionMesh = NULL; 225 226 fboCache.clear(); 227 228 programCache.clear(); 229 currentProgram = NULL; 230 231 assetAtlas.terminate(); 232 233 patchCache.clear(); 234 235 clearGarbage(); 236 237 mInitialized = false; 238} 239 240/////////////////////////////////////////////////////////////////////////////// 241// Debug 242/////////////////////////////////////////////////////////////////////////////// 243 244uint32_t Caches::getOverdrawColor(uint32_t amount) const { 245 static uint32_t sOverdrawColors[2][4] = { 246 { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, 247 { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } 248 }; 249 if (amount < 1) amount = 1; 250 if (amount > 4) amount = 4; 251 return sOverdrawColors[mOverdrawDebugColorSet][amount - 1]; 252} 253 254void Caches::dumpMemoryUsage() { 255 String8 stringLog; 256 dumpMemoryUsage(stringLog); 257 ALOGD("%s", stringLog.string()); 258} 259 260void Caches::dumpMemoryUsage(String8 &log) { 261 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 262 log.appendFormat(" TextureCache %8d / %8d\n", 263 textureCache.getSize(), textureCache.getMaxSize()); 264 log.appendFormat(" LayerCache %8d / %8d\n", 265 layerCache.getSize(), layerCache.getMaxSize()); 266 log.appendFormat(" RenderBufferCache %8d / %8d\n", 267 renderBufferCache.getSize(), renderBufferCache.getMaxSize()); 268 log.appendFormat(" GradientCache %8d / %8d\n", 269 gradientCache.getSize(), gradientCache.getMaxSize()); 270 log.appendFormat(" PathCache %8d / %8d\n", 271 pathCache.getSize(), pathCache.getMaxSize()); 272 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 273 dropShadowCache.getMaxSize()); 274 log.appendFormat(" PatchCache %8d / %8d\n", 275 patchCache.getSize(), patchCache.getMaxSize()); 276 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 277 const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA); 278 const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA); 279 log.appendFormat(" FontRenderer %d A8 %8d / %8d\n", i, sizeA8, sizeA8); 280 log.appendFormat(" FontRenderer %d RGBA %8d / %8d\n", i, sizeRGBA, sizeRGBA); 281 log.appendFormat(" FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA, 282 sizeA8 + sizeRGBA); 283 } 284 log.appendFormat("Other:\n"); 285 log.appendFormat(" FboCache %8d / %8d\n", 286 fboCache.getSize(), fboCache.getMaxSize()); 287 288 uint32_t total = 0; 289 total += textureCache.getSize(); 290 total += layerCache.getSize(); 291 total += renderBufferCache.getSize(); 292 total += gradientCache.getSize(); 293 total += pathCache.getSize(); 294 total += dropShadowCache.getSize(); 295 total += patchCache.getSize(); 296 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 297 total += fontRenderer->getFontRendererSize(i, GL_ALPHA); 298 total += fontRenderer->getFontRendererSize(i, GL_RGBA); 299 } 300 301 log.appendFormat("Total memory usage:\n"); 302 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 303} 304 305/////////////////////////////////////////////////////////////////////////////// 306// Memory management 307/////////////////////////////////////////////////////////////////////////////// 308 309void Caches::clearGarbage() { 310 textureCache.clearGarbage(); 311 pathCache.clearGarbage(); 312 patchCache.clearGarbage(); 313 314 Vector<DisplayList*> displayLists; 315 Vector<Layer*> layers; 316 317 { // scope for the lock 318 Mutex::Autolock _l(mGarbageLock); 319 displayLists = mDisplayListGarbage; 320 layers = mLayerGarbage; 321 mDisplayListGarbage.clear(); 322 mLayerGarbage.clear(); 323 } 324 325 size_t count = displayLists.size(); 326 for (size_t i = 0; i < count; i++) { 327 DisplayList* displayList = displayLists.itemAt(i); 328 delete displayList; 329 } 330 331 count = layers.size(); 332 for (size_t i = 0; i < count; i++) { 333 Layer* layer = layers.itemAt(i); 334 delete layer; 335 } 336 layers.clear(); 337} 338 339void Caches::deleteLayerDeferred(Layer* layer) { 340 Mutex::Autolock _l(mGarbageLock); 341 mLayerGarbage.push(layer); 342} 343 344void Caches::deleteDisplayListDeferred(DisplayList* displayList) { 345 Mutex::Autolock _l(mGarbageLock); 346 mDisplayListGarbage.push(displayList); 347} 348 349void Caches::flush(FlushMode mode) { 350 FLUSH_LOGD("Flushing caches (mode %d)", mode); 351 352 // We must stop tasks before clearing caches 353 if (mode > kFlushMode_Layers) { 354 tasks.stop(); 355 } 356 357 switch (mode) { 358 case kFlushMode_Full: 359 textureCache.clear(); 360 patchCache.clear(); 361 dropShadowCache.clear(); 362 gradientCache.clear(); 363 fontRenderer->clear(); 364 fboCache.clear(); 365 dither.clear(); 366 // fall through 367 case kFlushMode_Moderate: 368 fontRenderer->flush(); 369 textureCache.flush(); 370 pathCache.clear(); 371 // fall through 372 case kFlushMode_Layers: 373 layerCache.clear(); 374 renderBufferCache.clear(); 375 break; 376 } 377 378 clearGarbage(); 379} 380 381/////////////////////////////////////////////////////////////////////////////// 382// VBO 383/////////////////////////////////////////////////////////////////////////////// 384 385bool Caches::bindMeshBuffer() { 386 return bindMeshBuffer(meshBuffer); 387} 388 389bool Caches::bindMeshBuffer(const GLuint buffer) { 390 if (mCurrentBuffer != buffer) { 391 glBindBuffer(GL_ARRAY_BUFFER, buffer); 392 mCurrentBuffer = buffer; 393 return true; 394 } 395 return false; 396} 397 398bool Caches::unbindMeshBuffer() { 399 if (mCurrentBuffer) { 400 glBindBuffer(GL_ARRAY_BUFFER, 0); 401 mCurrentBuffer = 0; 402 return true; 403 } 404 return false; 405} 406 407bool Caches::bindIndicesBuffer(const GLuint buffer) { 408 if (mCurrentIndicesBuffer != buffer) { 409 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 410 mCurrentIndicesBuffer = buffer; 411 return true; 412 } 413 return false; 414} 415 416bool Caches::bindIndicesBuffer() { 417 if (!mMeshIndices) { 418 uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; 419 for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { 420 uint16_t quad = i * 4; 421 int index = i * 6; 422 regionIndices[index ] = quad; // top-left 423 regionIndices[index + 1] = quad + 1; // top-right 424 regionIndices[index + 2] = quad + 2; // bottom-left 425 regionIndices[index + 3] = quad + 2; // bottom-left 426 regionIndices[index + 4] = quad + 1; // top-right 427 regionIndices[index + 5] = quad + 3; // bottom-right 428 } 429 430 glGenBuffers(1, &mMeshIndices); 431 bool force = bindIndicesBuffer(mMeshIndices); 432 glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), 433 regionIndices, GL_STATIC_DRAW); 434 435 delete[] regionIndices; 436 return force; 437 } 438 439 return bindIndicesBuffer(mMeshIndices); 440} 441 442bool Caches::unbindIndicesBuffer() { 443 if (mCurrentIndicesBuffer) { 444 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 445 mCurrentIndicesBuffer = 0; 446 return true; 447 } 448 return false; 449} 450 451/////////////////////////////////////////////////////////////////////////////// 452// PBO 453/////////////////////////////////////////////////////////////////////////////// 454 455bool Caches::bindPixelBuffer(const GLuint buffer) { 456 if (mCurrentPixelBuffer != buffer) { 457 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); 458 mCurrentPixelBuffer = buffer; 459 return true; 460 } 461 return false; 462} 463 464bool Caches::unbindPixelBuffer() { 465 if (mCurrentPixelBuffer) { 466 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); 467 mCurrentPixelBuffer = 0; 468 return true; 469 } 470 return false; 471} 472 473/////////////////////////////////////////////////////////////////////////////// 474// Meshes and textures 475/////////////////////////////////////////////////////////////////////////////// 476 477void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { 478 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { 479 GLuint slot = currentProgram->position; 480 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 481 mCurrentPositionPointer = vertices; 482 mCurrentPositionStride = stride; 483 } 484} 485 486void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { 487 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { 488 GLuint slot = currentProgram->texCoords; 489 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 490 mCurrentTexCoordsPointer = vertices; 491 mCurrentTexCoordsStride = stride; 492 } 493} 494 495void Caches::resetVertexPointers() { 496 mCurrentPositionPointer = this; 497 mCurrentTexCoordsPointer = this; 498} 499 500void Caches::resetTexCoordsVertexPointer() { 501 mCurrentTexCoordsPointer = this; 502} 503 504void Caches::enableTexCoordsVertexArray() { 505 if (!mTexCoordsArrayEnabled) { 506 glEnableVertexAttribArray(Program::kBindingTexCoords); 507 mCurrentTexCoordsPointer = this; 508 mTexCoordsArrayEnabled = true; 509 } 510} 511 512void Caches::disableTexCoordsVertexArray() { 513 if (mTexCoordsArrayEnabled) { 514 glDisableVertexAttribArray(Program::kBindingTexCoords); 515 mTexCoordsArrayEnabled = false; 516 } 517} 518 519void Caches::activeTexture(GLuint textureUnit) { 520 if (mTextureUnit != textureUnit) { 521 glActiveTexture(gTextureUnits[textureUnit]); 522 mTextureUnit = textureUnit; 523 } 524} 525 526void Caches::resetActiveTexture() { 527 mTextureUnit = -1; 528} 529 530void Caches::bindTexture(GLuint texture) { 531 if (mBoundTextures[mTextureUnit] != texture) { 532 glBindTexture(GL_TEXTURE_2D, texture); 533 mBoundTextures[mTextureUnit] = texture; 534 } 535} 536 537void Caches::bindTexture(GLenum target, GLuint texture) { 538 if (mBoundTextures[mTextureUnit] != texture) { 539 glBindTexture(target, texture); 540 mBoundTextures[mTextureUnit] = texture; 541 } 542} 543 544void Caches::deleteTexture(GLuint texture) { 545 // When glDeleteTextures() is called on a currently bound texture, 546 // OpenGL ES specifies that the texture is then considered unbound 547 // Consider the following series of calls: 548 // 549 // glGenTextures -> creates texture name 2 550 // glBindTexture(2) 551 // glDeleteTextures(2) -> 2 is now unbound 552 // glGenTextures -> can return 2 again 553 // 554 // If we don't call glBindTexture(2) after the second glGenTextures 555 // call, any texture operation will be performed on the default 556 // texture (name=0) 557 558 for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { 559 if (mBoundTextures[i] == texture) { 560 mBoundTextures[i] = 0; 561 } 562 } 563 glDeleteTextures(1, &texture); 564} 565 566void Caches::resetBoundTextures() { 567 memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); 568} 569 570/////////////////////////////////////////////////////////////////////////////// 571// Scissor 572/////////////////////////////////////////////////////////////////////////////// 573 574bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 575 if (scissorEnabled && (x != mScissorX || y != mScissorY || 576 width != mScissorWidth || height != mScissorHeight)) { 577 578 if (x < 0) { 579 width += x; 580 x = 0; 581 } 582 if (y < 0) { 583 height += y; 584 y = 0; 585 } 586 if (width < 0) { 587 width = 0; 588 } 589 if (height < 0) { 590 height = 0; 591 } 592 glScissor(x, y, width, height); 593 594 mScissorX = x; 595 mScissorY = y; 596 mScissorWidth = width; 597 mScissorHeight = height; 598 599 return true; 600 } 601 return false; 602} 603 604bool Caches::enableScissor() { 605 if (!scissorEnabled) { 606 glEnable(GL_SCISSOR_TEST); 607 scissorEnabled = true; 608 resetScissor(); 609 return true; 610 } 611 return false; 612} 613 614bool Caches::disableScissor() { 615 if (scissorEnabled) { 616 glDisable(GL_SCISSOR_TEST); 617 scissorEnabled = false; 618 return true; 619 } 620 return false; 621} 622 623void Caches::setScissorEnabled(bool enabled) { 624 if (scissorEnabled != enabled) { 625 if (enabled) glEnable(GL_SCISSOR_TEST); 626 else glDisable(GL_SCISSOR_TEST); 627 scissorEnabled = enabled; 628 } 629} 630 631void Caches::resetScissor() { 632 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 633} 634 635/////////////////////////////////////////////////////////////////////////////// 636// Tiling 637/////////////////////////////////////////////////////////////////////////////// 638 639void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { 640 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 641 glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); 642 } 643} 644 645void Caches::endTiling() { 646 if (mExtensions.hasTiledRendering() && !debugOverdraw) { 647 glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); 648 } 649} 650 651bool Caches::hasRegisteredFunctors() { 652 return mFunctorsCount > 0; 653} 654 655void Caches::registerFunctors(uint32_t functorCount) { 656 mFunctorsCount += functorCount; 657} 658 659void Caches::unregisterFunctors(uint32_t functorCount) { 660 if (functorCount > mFunctorsCount) { 661 mFunctorsCount = 0; 662 } else { 663 mFunctorsCount -= functorCount; 664 } 665} 666 667/////////////////////////////////////////////////////////////////////////////// 668// Regions 669/////////////////////////////////////////////////////////////////////////////// 670 671TextureVertex* Caches::getRegionMesh() { 672 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 673 if (!mRegionMesh) { 674 mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; 675 } 676 677 return mRegionMesh; 678} 679 680/////////////////////////////////////////////////////////////////////////////// 681// Temporary Properties 682/////////////////////////////////////////////////////////////////////////////// 683 684void Caches::initTempProperties() { 685 propertyDirtyViewport = false; 686 propertyEnable3d = false; 687 propertyCameraDistance = 1.0f; 688 propertyAmbientShadowStrength = 0x3f; 689 propertySpotShadowStrength = 0x3f; 690 691 propertyLightPosXScale = 0.5f; 692 propertyLightPosYScale = 0.0f; 693 propertyLightPosZScale = 1.0f; 694} 695 696void Caches::setTempProperty(const char* name, const char* value) { 697 ALOGD("setting property %s to %s", name, value); 698 if (!strcmp(name, "enable3d")) { 699 propertyEnable3d = !strcmp(value, "true"); 700 propertyDirtyViewport = true; 701 ALOGD("enable3d = %d", propertyEnable3d); 702 return; 703 } else if (!strcmp(name, "cameraDistance")) { 704 propertyCameraDistance = fmin(fmax(atof(value), 0.001), 10); 705 propertyDirtyViewport = true; 706 ALOGD("camera dist multiplier = %.2f", propertyCameraDistance); 707 return; 708 } else if (!strcmp(name, "ambientShadowStrength")) { 709 propertyAmbientShadowStrength = atoi(value); 710 ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength); 711 return; 712 } else if (!strcmp(name, "spotShadowStrength")) { 713 propertySpotShadowStrength = atoi(value); 714 ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength); 715 return; 716 } else if (!strcmp(name, "lightPosXScale")) { 717 propertyLightPosXScale = fmin(fmax(atof(value), 0.0), 1.0); 718 propertyDirtyViewport = true; 719 ALOGD("lightPos X Scale = %.2f", propertyLightPosXScale); 720 return; 721 } else if (!strcmp(name, "lightPosYScale")) { 722 propertyLightPosYScale = fmin(fmax(atof(value), 0.0), 1.0); 723 propertyDirtyViewport = true; 724 ALOGD("lightPos Y Scale = %.2f", propertyLightPosXScale); 725 return; 726 } else if (!strcmp(name, "lightPosZScale")) { 727 propertyLightPosZScale = fmin(fmax(atof(value), 0.0), 1.0); 728 propertyDirtyViewport = true; 729 ALOGD("lightPos Z Scale = %.2f", propertyLightPosXScale); 730 return; 731 } 732 ALOGD(" failed"); 733} 734 735}; // namespace uirenderer 736}; // namespace android 737