LayerRenderer.h revision a9489274d67b540804aafb587a226f7c2ae4464d
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_LAYER_RENDERER_H 18#define ANDROID_HWUI_LAYER_RENDERER_H 19 20#include "OpenGLRenderer.h" 21#include "Layer.h" 22 23#include <SkBitmap.h> 24 25namespace android { 26namespace uirenderer { 27 28/////////////////////////////////////////////////////////////////////////////// 29// Defines 30/////////////////////////////////////////////////////////////////////////////// 31 32// Debug 33#if DEBUG_LAYER_RENDERER 34 #define LAYER_RENDERER_LOGD(...) LOGD(__VA_ARGS__) 35#else 36 #define LAYER_RENDERER_LOGD(...) 37#endif 38 39/////////////////////////////////////////////////////////////////////////////// 40// Renderer 41/////////////////////////////////////////////////////////////////////////////// 42 43class LayerRenderer: public OpenGLRenderer { 44public: 45 LayerRenderer(Layer* layer): mLayer(layer) { 46 } 47 48 ~LayerRenderer() { 49 } 50 51 void prepareDirty(float left, float top, float right, float bottom, bool opaque); 52 void finish(); 53 54 bool hasLayer(); 55 Region* getRegion(); 56 GLint getTargetFbo(); 57 58 static Layer* createTextureLayer(bool isOpaque); 59 static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false); 60 static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height); 61 static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, 62 bool isOpaque, GLenum renderTarget, float* transform); 63 static void destroyLayer(Layer* layer); 64 static void destroyLayerDeferred(Layer* layer); 65 static bool copyLayer(Layer* layer, SkBitmap* bitmap); 66 67private: 68 void generateMesh(); 69 70 Layer* mLayer; 71}; // class LayerRenderer 72 73}; // namespace uirenderer 74}; // namespace android 75 76#endif // ANDROID_HWUI_LAYER_RENDERER_H 77