CanvasContext.cpp revision 00e79c9947b741194ff6c0d08ede9b3befbf9c9d
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "CanvasContext.h" 18 19#include "AnimationContext.h" 20#include "Caches.h" 21#include "DeferredLayerUpdater.h" 22#include "EglManager.h" 23#include "LayerRenderer.h" 24#include "OpenGLRenderer.h" 25#include "Properties.h" 26#include "RenderThread.h" 27#include "renderstate/RenderState.h" 28#include "renderstate/Stencil.h" 29 30#include <algorithm> 31#include <strings.h> 32#include <cutils/properties.h> 33#include <private/hwui/DrawGlInfo.h> 34 35#define TRIM_MEMORY_COMPLETE 80 36#define TRIM_MEMORY_UI_HIDDEN 20 37 38namespace android { 39namespace uirenderer { 40namespace renderthread { 41 42CanvasContext::CanvasContext(RenderThread& thread, bool translucent, 43 RenderNode* rootRenderNode, IContextFactory* contextFactory) 44 : mRenderThread(thread) 45 , mEglManager(thread.eglManager()) 46 , mOpaque(!translucent) 47 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) 48 , mRootRenderNode(rootRenderNode) 49 , mJankTracker(thread.timeLord().frameIntervalNanos()) 50 , mProfiler(mFrames) { 51 mRenderThread.renderState().registerCanvasContext(this); 52 mProfiler.setDensity(mRenderThread.mainDisplayInfo().density); 53} 54 55CanvasContext::~CanvasContext() { 56 destroy(); 57 mRenderThread.renderState().unregisterCanvasContext(this); 58} 59 60void CanvasContext::destroy() { 61 stopDrawing(); 62 setSurface(nullptr); 63 freePrefetechedLayers(); 64 destroyHardwareResources(); 65 mAnimationContext->destroy(); 66 if (mCanvas) { 67 delete mCanvas; 68 mCanvas = nullptr; 69 } 70} 71 72void CanvasContext::setSurface(ANativeWindow* window) { 73 ATRACE_CALL(); 74 75 mNativeWindow = window; 76 77 if (mEglSurface != EGL_NO_SURFACE) { 78 mEglManager.destroySurface(mEglSurface); 79 mEglSurface = EGL_NO_SURFACE; 80 } 81 82 if (window) { 83 mEglSurface = mEglManager.createSurface(window); 84 } 85 86 if (mEglSurface != EGL_NO_SURFACE) { 87 const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer); 88 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); 89 mHaveNewSurface = true; 90 makeCurrent(); 91 } else { 92 mRenderThread.removeFrameCallback(this); 93 } 94} 95 96void CanvasContext::swapBuffers(const SkRect& dirty, EGLint width, EGLint height) { 97 if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface, dirty, width, height))) { 98 setSurface(nullptr); 99 } 100 mHaveNewSurface = false; 101} 102 103void CanvasContext::requireSurface() { 104 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, 105 "requireSurface() called but no surface set!"); 106 makeCurrent(); 107} 108 109void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) { 110 mSwapBehavior = swapBehavior; 111} 112 113bool CanvasContext::initialize(ANativeWindow* window) { 114 setSurface(window); 115 if (mCanvas) return false; 116 mCanvas = new OpenGLRenderer(mRenderThread.renderState()); 117 mCanvas->initProperties(); 118 return true; 119} 120 121void CanvasContext::updateSurface(ANativeWindow* window) { 122 setSurface(window); 123} 124 125bool CanvasContext::pauseSurface(ANativeWindow* window) { 126 return mRenderThread.removeFrameCallback(this); 127} 128 129// TODO: don't pass viewport size, it's automatic via EGL 130void CanvasContext::setup(int width, int height, float lightRadius, 131 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 132 if (!mCanvas) return; 133 mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha); 134} 135 136void CanvasContext::setLightCenter(const Vector3& lightCenter) { 137 if (!mCanvas) return; 138 mCanvas->setLightCenter(lightCenter); 139} 140 141void CanvasContext::setOpaque(bool opaque) { 142 mOpaque = opaque; 143} 144 145void CanvasContext::makeCurrent() { 146 // TODO: Figure out why this workaround is needed, see b/13913604 147 // In the meantime this matches the behavior of GLRenderer, so it is not a regression 148 EGLint error = 0; 149 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error); 150 if (error) { 151 setSurface(nullptr); 152 } 153} 154 155void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) { 156 bool success = layerUpdater->apply(); 157 LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!"); 158 if (layerUpdater->backingLayer()->deferredUpdateScheduled) { 159 mCanvas->pushLayerUpdate(layerUpdater->backingLayer()); 160 } 161} 162 163static bool wasSkipped(FrameInfo* info) { 164 return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame); 165} 166 167void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued) { 168 mRenderThread.removeFrameCallback(this); 169 170 // If the previous frame was dropped we don't need to hold onto it, so 171 // just keep using the previous frame's structure instead 172 if (!wasSkipped(mCurrentFrameInfo)) { 173 mCurrentFrameInfo = &mFrames.next(); 174 } 175 mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo); 176 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued; 177 mCurrentFrameInfo->markSyncStart(); 178 179 info.damageAccumulator = &mDamageAccumulator; 180 info.renderer = mCanvas; 181 info.canvasContext = this; 182 183 mAnimationContext->startFrame(info.mode); 184 mRootRenderNode->prepareTree(info); 185 mAnimationContext->runRemainingAnimations(info); 186 187 freePrefetechedLayers(); 188 189 if (CC_UNLIKELY(!mNativeWindow.get())) { 190 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); 191 info.out.canDrawThisFrame = false; 192 return; 193 } 194 195 int runningBehind = 0; 196 // TODO: This query is moderately expensive, investigate adding some sort 197 // of fast-path based off when we last called eglSwapBuffers() as well as 198 // last vsync time. Or something. 199 mNativeWindow->query(mNativeWindow.get(), 200 NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind); 201 info.out.canDrawThisFrame = !runningBehind; 202 203 if (!info.out.canDrawThisFrame) { 204 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); 205 } 206 207 if (info.out.hasAnimations || !info.out.canDrawThisFrame) { 208 if (!info.out.requiresUiRedraw) { 209 // If animationsNeedsRedraw is set don't bother posting for an RT anim 210 // as we will just end up fighting the UI thread. 211 mRenderThread.postFrameCallback(this); 212 } 213 } 214} 215 216void CanvasContext::stopDrawing() { 217 mRenderThread.removeFrameCallback(this); 218} 219 220void CanvasContext::notifyFramePending() { 221 ATRACE_CALL(); 222 mRenderThread.pushBackFrameCallback(this); 223} 224 225void CanvasContext::draw() { 226 LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, 227 "drawRenderNode called on a context with no canvas or surface!"); 228 229 SkRect dirty; 230 mDamageAccumulator.finish(&dirty); 231 232 if (dirty.isEmpty() && Properties::skipEmptyFrames) { 233 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame); 234 return; 235 } 236 237 mCurrentFrameInfo->markIssueDrawCommandsStart(); 238 239 EGLint width, height; 240 mEglManager.beginFrame(mEglSurface, &width, &height); 241 if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { 242 mCanvas->setViewport(width, height); 243 dirty.setEmpty(); 244 } else if (!mBufferPreserved || mHaveNewSurface) { 245 dirty.setEmpty(); 246 } else { 247 if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) { 248 ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?", 249 SK_RECT_ARGS(dirty), width, height); 250 dirty.setEmpty(); 251 } 252 profiler().unionDirty(&dirty); 253 } 254 255 if (!dirty.isEmpty()) { 256 mCanvas->prepareDirty(dirty.fLeft, dirty.fTop, 257 dirty.fRight, dirty.fBottom, mOpaque); 258 } else { 259 mCanvas->prepare(mOpaque); 260 } 261 262 Rect outBounds; 263 mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds); 264 265 profiler().draw(mCanvas); 266 267 bool drew = mCanvas->finish(); 268 269 // Even if we decided to cancel the frame, from the perspective of jank 270 // metrics the frame was swapped at this point 271 mCurrentFrameInfo->markSwapBuffers(); 272 273 if (drew) { 274 swapBuffers(dirty, width, height); 275 } 276 277 // TODO: Use a fence for real completion? 278 mCurrentFrameInfo->markFrameCompleted(); 279 mJankTracker.addFrame(*mCurrentFrameInfo); 280 mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo); 281} 282 283// Called by choreographer to do an RT-driven animation 284void CanvasContext::doFrame() { 285 if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) { 286 return; 287 } 288 289 ATRACE_CALL(); 290 291 int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE]; 292 UiFrameInfoBuilder(frameInfo) 293 .addFlag(FrameInfoFlags::RTAnimation) 294 .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(), 295 mRenderThread.timeLord().latestVsync()); 296 297 TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState()); 298 prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC)); 299 if (info.out.canDrawThisFrame) { 300 draw(); 301 } 302} 303 304void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { 305 ATRACE_CALL(); 306 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; 307 if (thread.eglManager().hasEglContext()) { 308 mode = DrawGlInfo::kModeProcess; 309 } 310 311 thread.renderState().invokeFunctor(functor, mode, nullptr); 312} 313 314void CanvasContext::markLayerInUse(RenderNode* node) { 315 if (mPrefetechedLayers.erase(node)) { 316 node->decStrong(nullptr); 317 } 318} 319 320static void destroyPrefetechedNode(RenderNode* node) { 321 ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName()); 322 node->destroyHardwareResources(); 323 node->decStrong(nullptr); 324} 325 326void CanvasContext::freePrefetechedLayers() { 327 if (mPrefetechedLayers.size()) { 328 std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode); 329 mPrefetechedLayers.clear(); 330 } 331} 332 333void CanvasContext::buildLayer(RenderNode* node) { 334 ATRACE_CALL(); 335 if (!mEglManager.hasEglContext() || !mCanvas) { 336 return; 337 } 338 // buildLayer() will leave the tree in an unknown state, so we must stop drawing 339 stopDrawing(); 340 341 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState()); 342 info.damageAccumulator = &mDamageAccumulator; 343 info.renderer = mCanvas; 344 info.runAnimations = false; 345 node->prepareTree(info); 346 SkRect ignore; 347 mDamageAccumulator.finish(&ignore); 348 // Tickle the GENERIC property on node to mark it as dirty for damaging 349 // purposes when the frame is actually drawn 350 node->setPropertyFieldsDirty(RenderNode::GENERIC); 351 352 mCanvas->markLayersAsBuildLayers(); 353 mCanvas->flushLayerUpdates(); 354 355 node->incStrong(nullptr); 356 mPrefetechedLayers.insert(node); 357} 358 359bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { 360 layer->apply(); 361 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap); 362} 363 364void CanvasContext::destroyHardwareResources() { 365 stopDrawing(); 366 if (mEglManager.hasEglContext()) { 367 freePrefetechedLayers(); 368 mRootRenderNode->destroyHardwareResources(); 369 Caches& caches = Caches::getInstance(); 370 // Make sure to release all the textures we were owning as there won't 371 // be another draw 372 caches.textureCache.resetMarkInUse(this); 373 caches.flush(Caches::kFlushMode_Layers); 374 } 375} 376 377void CanvasContext::trimMemory(RenderThread& thread, int level) { 378 // No context means nothing to free 379 if (!thread.eglManager().hasEglContext()) return; 380 381 ATRACE_CALL(); 382 if (level >= TRIM_MEMORY_COMPLETE) { 383 Caches::getInstance().flush(Caches::kFlushMode_Full); 384 thread.eglManager().destroy(); 385 } else if (level >= TRIM_MEMORY_UI_HIDDEN) { 386 Caches::getInstance().flush(Caches::kFlushMode_Moderate); 387 } 388} 389 390void CanvasContext::runWithGlContext(RenderTask* task) { 391 LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(), 392 "GL context not initialized!"); 393 task->run(); 394} 395 396Layer* CanvasContext::createTextureLayer() { 397 requireSurface(); 398 return LayerRenderer::createTextureLayer(mRenderThread.renderState()); 399} 400 401void CanvasContext::setTextureAtlas(RenderThread& thread, 402 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) { 403 thread.eglManager().setTextureAtlas(buffer, map, mapSize); 404} 405 406void CanvasContext::dumpFrames(int fd) { 407 FILE* file = fdopen(fd, "a"); 408 fprintf(file, "\n\n---PROFILEDATA---\n"); 409 for (size_t i = 0; i < static_cast<size_t>(FrameInfoIndex::NumIndexes); i++) { 410 fprintf(file, "%s", FrameInfoNames[i].c_str()); 411 fprintf(file, ","); 412 } 413 for (size_t i = 0; i < mFrames.size(); i++) { 414 FrameInfo& frame = mFrames[i]; 415 if (frame[FrameInfoIndex::SyncStart] == 0) { 416 continue; 417 } 418 fprintf(file, "\n"); 419 for (int i = 0; i < static_cast<int>(FrameInfoIndex::NumIndexes); i++) { 420 fprintf(file, "%" PRId64 ",", frame[i]); 421 } 422 } 423 fprintf(file, "\n---PROFILEDATA---\n\n"); 424 fflush(file); 425} 426 427void CanvasContext::resetFrameStats() { 428 mFrames.clear(); 429 mRenderThread.jankTracker().reset(); 430} 431 432} /* namespace renderthread */ 433} /* namespace uirenderer */ 434} /* namespace android */ 435