CanvasContext.cpp revision 50210d912925aef14e4ce69be82e4949122a3cd9
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include "AnimationContext.h"
20#include "Caches.h"
21#include "DeferredLayerUpdater.h"
22#include "EglManager.h"
23#include "LayerRenderer.h"
24#include "OpenGLRenderer.h"
25#include "Properties.h"
26#include "RenderThread.h"
27#include "renderstate/RenderState.h"
28#include "renderstate/Stencil.h"
29
30#include <algorithm>
31#include <strings.h>
32#include <cutils/properties.h>
33#include <private/hwui/DrawGlInfo.h>
34
35#define TRIM_MEMORY_COMPLETE 80
36#define TRIM_MEMORY_UI_HIDDEN 20
37
38namespace android {
39namespace uirenderer {
40namespace renderthread {
41
42CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
43        RenderNode* rootRenderNode, IContextFactory* contextFactory)
44        : mRenderThread(thread)
45        , mEglManager(thread.eglManager())
46        , mOpaque(!translucent)
47        , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
48        , mRootRenderNode(rootRenderNode)
49        , mJankTracker(thread.timeLord().frameIntervalNanos())
50        , mProfiler(mFrames) {
51    mRenderThread.renderState().registerCanvasContext(this);
52    mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
53}
54
55CanvasContext::~CanvasContext() {
56    destroy();
57    mRenderThread.renderState().unregisterCanvasContext(this);
58}
59
60void CanvasContext::destroy() {
61    stopDrawing();
62    setSurface(nullptr);
63    freePrefetechedLayers();
64    destroyHardwareResources();
65    mAnimationContext->destroy();
66    if (mCanvas) {
67        delete mCanvas;
68        mCanvas = nullptr;
69    }
70}
71
72void CanvasContext::setSurface(ANativeWindow* window) {
73    ATRACE_CALL();
74
75    mNativeWindow = window;
76
77    if (mEglSurface != EGL_NO_SURFACE) {
78        mEglManager.destroySurface(mEglSurface);
79        mEglSurface = EGL_NO_SURFACE;
80    }
81
82    if (window) {
83        mEglSurface = mEglManager.createSurface(window);
84    }
85
86    if (mEglSurface != EGL_NO_SURFACE) {
87        const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
88        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
89        mHaveNewSurface = true;
90        makeCurrent();
91    } else {
92        mRenderThread.removeFrameCallback(this);
93    }
94}
95
96void CanvasContext::swapBuffers(const SkRect& dirty, EGLint width, EGLint height) {
97    if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface, dirty, width, height))) {
98        setSurface(nullptr);
99    }
100    mHaveNewSurface = false;
101}
102
103void CanvasContext::requireSurface() {
104    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
105            "requireSurface() called but no surface set!");
106    makeCurrent();
107}
108
109void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
110    mSwapBehavior = swapBehavior;
111}
112
113bool CanvasContext::initialize(ANativeWindow* window) {
114    setSurface(window);
115    if (mCanvas) return false;
116    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
117    mCanvas->initProperties();
118    return true;
119}
120
121void CanvasContext::updateSurface(ANativeWindow* window) {
122    setSurface(window);
123}
124
125bool CanvasContext::pauseSurface(ANativeWindow* window) {
126    return mRenderThread.removeFrameCallback(this);
127}
128
129// TODO: don't pass viewport size, it's automatic via EGL
130void CanvasContext::setup(int width, int height, float lightRadius,
131        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
132    if (!mCanvas) return;
133    mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
134}
135
136void CanvasContext::setLightCenter(const Vector3& lightCenter) {
137    if (!mCanvas) return;
138    mCanvas->setLightCenter(lightCenter);
139}
140
141void CanvasContext::setOpaque(bool opaque) {
142    mOpaque = opaque;
143}
144
145void CanvasContext::makeCurrent() {
146    // TODO: Figure out why this workaround is needed, see b/13913604
147    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
148    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
149}
150
151void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
152    bool success = layerUpdater->apply();
153    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
154    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
155        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
156    }
157}
158
159void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo) {
160    mRenderThread.removeFrameCallback(this);
161
162    mCurrentFrameInfo = &mFrames.next();
163    mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
164    mCurrentFrameInfo->markSyncStart();
165
166    info.damageAccumulator = &mDamageAccumulator;
167    info.renderer = mCanvas;
168    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
169        info.canvasContext = this;
170    }
171    mAnimationContext->startFrame(info.mode);
172    mRootRenderNode->prepareTree(info);
173    mAnimationContext->runRemainingAnimations(info);
174
175    if (info.canvasContext) {
176        freePrefetechedLayers();
177    }
178
179    if (CC_UNLIKELY(!mNativeWindow.get())) {
180        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
181        info.out.canDrawThisFrame = false;
182        return;
183    }
184
185    int runningBehind = 0;
186    // TODO: This query is moderately expensive, investigate adding some sort
187    // of fast-path based off when we last called eglSwapBuffers() as well as
188    // last vsync time. Or something.
189    mNativeWindow->query(mNativeWindow.get(),
190            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
191    info.out.canDrawThisFrame = !runningBehind;
192
193    if (!info.out.canDrawThisFrame) {
194        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
195    }
196
197    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
198        if (!info.out.requiresUiRedraw) {
199            // If animationsNeedsRedraw is set don't bother posting for an RT anim
200            // as we will just end up fighting the UI thread.
201            mRenderThread.postFrameCallback(this);
202        }
203    }
204}
205
206void CanvasContext::stopDrawing() {
207    mRenderThread.removeFrameCallback(this);
208}
209
210void CanvasContext::notifyFramePending() {
211    ATRACE_CALL();
212    mRenderThread.pushBackFrameCallback(this);
213}
214
215void CanvasContext::draw() {
216    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
217            "drawRenderNode called on a context with no canvas or surface!");
218
219    SkRect dirty;
220    mDamageAccumulator.finish(&dirty);
221
222    if (dirty.isEmpty() && Properties::skipEmptyFrames) {
223        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
224        return;
225    }
226
227    mCurrentFrameInfo->markIssueDrawCommandsStart();
228
229    EGLint width, height;
230    mEglManager.beginFrame(mEglSurface, &width, &height);
231    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
232        mCanvas->setViewport(width, height);
233        dirty.setEmpty();
234    } else if (!mBufferPreserved || mHaveNewSurface) {
235        dirty.setEmpty();
236    } else {
237        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
238            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
239                    SK_RECT_ARGS(dirty), width, height);
240            dirty.setEmpty();
241        }
242        profiler().unionDirty(&dirty);
243    }
244
245    if (!dirty.isEmpty()) {
246        mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
247                dirty.fRight, dirty.fBottom, mOpaque);
248    } else {
249        mCanvas->prepare(mOpaque);
250    }
251
252    Rect outBounds;
253    mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
254
255    profiler().draw(mCanvas);
256
257    bool drew = mCanvas->finish();
258
259    // Even if we decided to cancel the frame, from the perspective of jank
260    // metrics the frame was swapped at this point
261    mCurrentFrameInfo->markSwapBuffers();
262
263    if (drew) {
264        swapBuffers(dirty, width, height);
265    } else {
266        mEglManager.cancelFrame();
267    }
268
269    // TODO: Use a fence for real completion?
270    mCurrentFrameInfo->markFrameCompleted();
271    mJankTracker.addFrame(*mCurrentFrameInfo);
272    mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
273}
274
275// Called by choreographer to do an RT-driven animation
276void CanvasContext::doFrame() {
277    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
278        return;
279    }
280
281    ATRACE_CALL();
282
283    int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
284    UiFrameInfoBuilder(frameInfo)
285        .addFlag(FrameInfoFlags::kRTAnimation)
286        .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
287                mRenderThread.timeLord().latestVsync());
288
289    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
290    prepareTree(info, frameInfo);
291    if (info.out.canDrawThisFrame) {
292        draw();
293    }
294}
295
296void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
297    ATRACE_CALL();
298    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
299    if (thread.eglManager().hasEglContext()) {
300        thread.eglManager().requireGlContext();
301        mode = DrawGlInfo::kModeProcess;
302    }
303
304    thread.renderState().invokeFunctor(functor, mode, nullptr);
305}
306
307void CanvasContext::markLayerInUse(RenderNode* node) {
308    if (mPrefetechedLayers.erase(node)) {
309        node->decStrong(nullptr);
310    }
311}
312
313static void destroyPrefetechedNode(RenderNode* node) {
314    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
315    node->destroyHardwareResources();
316    node->decStrong(nullptr);
317}
318
319void CanvasContext::freePrefetechedLayers() {
320    if (mPrefetechedLayers.size()) {
321        requireGlContext();
322        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
323        mPrefetechedLayers.clear();
324    }
325}
326
327void CanvasContext::buildLayer(RenderNode* node) {
328    ATRACE_CALL();
329    if (!mEglManager.hasEglContext() || !mCanvas) {
330        return;
331    }
332    requireGlContext();
333    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
334    stopDrawing();
335
336    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
337    info.damageAccumulator = &mDamageAccumulator;
338    info.renderer = mCanvas;
339    info.runAnimations = false;
340    node->prepareTree(info);
341    SkRect ignore;
342    mDamageAccumulator.finish(&ignore);
343    // Tickle the GENERIC property on node to mark it as dirty for damaging
344    // purposes when the frame is actually drawn
345    node->setPropertyFieldsDirty(RenderNode::GENERIC);
346
347    mCanvas->markLayersAsBuildLayers();
348    mCanvas->flushLayerUpdates();
349
350    node->incStrong(nullptr);
351    mPrefetechedLayers.insert(node);
352}
353
354bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
355    requireGlContext();
356    layer->apply();
357    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
358}
359
360void CanvasContext::destroyHardwareResources() {
361    stopDrawing();
362    if (mEglManager.hasEglContext()) {
363        requireGlContext();
364        freePrefetechedLayers();
365        mRootRenderNode->destroyHardwareResources();
366        Caches::getInstance().flush(Caches::kFlushMode_Layers);
367    }
368}
369
370void CanvasContext::trimMemory(RenderThread& thread, int level) {
371    // No context means nothing to free
372    if (!thread.eglManager().hasEglContext()) return;
373
374    ATRACE_CALL();
375    thread.eglManager().requireGlContext();
376    if (level >= TRIM_MEMORY_COMPLETE) {
377        Caches::getInstance().flush(Caches::kFlushMode_Full);
378        thread.eglManager().destroy();
379    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
380        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
381    }
382}
383
384void CanvasContext::runWithGlContext(RenderTask* task) {
385    requireGlContext();
386    task->run();
387}
388
389Layer* CanvasContext::createTextureLayer() {
390    requireSurface();
391    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
392}
393
394void CanvasContext::requireGlContext() {
395    mEglManager.requireGlContext();
396}
397
398void CanvasContext::setTextureAtlas(RenderThread& thread,
399        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
400    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
401}
402
403void CanvasContext::dumpFrames(int fd) {
404    FILE* file = fdopen(fd, "a");
405    fprintf(file, "\n\n---PROFILEDATA---");
406    for (size_t i = 0; i < mFrames.size(); i++) {
407        FrameInfo& frame = mFrames[i];
408        if (frame[FrameInfoIndex::kSyncStart] == 0) {
409            continue;
410        }
411        fprintf(file, "\n");
412        for (int i = 0; i < static_cast<int>(FrameInfoIndex::kNumIndexes); i++) {
413            fprintf(file, "%" PRId64 ",", frame[i]);
414        }
415    }
416    fprintf(file, "\n---PROFILEDATA---\n\n");
417    fflush(file);
418}
419
420void CanvasContext::resetFrameStats() {
421    mFrames.clear();
422    mRenderThread.jankTracker().reset();
423}
424
425} /* namespace renderthread */
426} /* namespace uirenderer */
427} /* namespace android */
428