CanvasContext.cpp revision f47a594f5250b1914c36423ee6b371f0b8db09d0
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "CanvasContext" 18 19#include "CanvasContext.h" 20 21#include <private/hwui/DrawGlInfo.h> 22#include <strings.h> 23 24#include "EglManager.h" 25#include "RenderThread.h" 26#include "../Caches.h" 27#include "../DeferredLayerUpdater.h" 28#include "../RenderState.h" 29#include "../LayerRenderer.h" 30#include "../OpenGLRenderer.h" 31#include "../Stencil.h" 32 33#define TRIM_MEMORY_COMPLETE 80 34#define TRIM_MEMORY_UI_HIDDEN 20 35 36namespace android { 37namespace uirenderer { 38namespace renderthread { 39 40CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode) 41 : mRenderThread(thread) 42 , mEglManager(thread.eglManager()) 43 , mEglSurface(EGL_NO_SURFACE) 44 , mDirtyRegionsEnabled(false) 45 , mOpaque(!translucent) 46 , mCanvas(NULL) 47 , mHaveNewSurface(false) 48 , mRootRenderNode(rootRenderNode) { 49} 50 51CanvasContext::~CanvasContext() { 52 destroyCanvasAndSurface(); 53 mRenderThread.removeFrameCallback(this); 54} 55 56void CanvasContext::destroyCanvasAndSurface() { 57 if (mCanvas) { 58 delete mCanvas; 59 mCanvas = 0; 60 } 61 setSurface(NULL); 62} 63 64void CanvasContext::setSurface(ANativeWindow* window) { 65 mNativeWindow = window; 66 67 if (mEglSurface != EGL_NO_SURFACE) { 68 mEglManager.destroySurface(mEglSurface); 69 mEglSurface = EGL_NO_SURFACE; 70 } 71 72 if (window) { 73 mEglSurface = mEglManager.createSurface(window); 74 } 75 76 if (mEglSurface != EGL_NO_SURFACE) { 77 mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface); 78 mHaveNewSurface = true; 79 makeCurrent(); 80 } else { 81 mRenderThread.removeFrameCallback(this); 82 } 83} 84 85void CanvasContext::swapBuffers() { 86 mEglManager.swapBuffers(mEglSurface); 87 mHaveNewSurface = false; 88} 89 90void CanvasContext::requireSurface() { 91 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, 92 "requireSurface() called but no surface set!"); 93 makeCurrent(); 94} 95 96bool CanvasContext::initialize(ANativeWindow* window) { 97 if (mCanvas) return false; 98 setSurface(window); 99 mCanvas = new OpenGLRenderer(mRenderThread.renderState()); 100 mCanvas->initProperties(); 101 return true; 102} 103 104void CanvasContext::updateSurface(ANativeWindow* window) { 105 setSurface(window); 106} 107 108void CanvasContext::pauseSurface(ANativeWindow* window) { 109 // TODO: For now we just need a fence, in the future suspend any animations 110 // and such to prevent from trying to render into this surface 111} 112 113void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius) { 114 if (!mCanvas) return; 115 mCanvas->setViewport(width, height); 116 mCanvas->initializeLight(lightCenter, lightRadius); 117} 118 119void CanvasContext::setOpaque(bool opaque) { 120 mOpaque = opaque; 121} 122 123void CanvasContext::makeCurrent() { 124 // TODO: Figure out why this workaround is needed, see b/13913604 125 // In the meantime this matches the behavior of GLRenderer, so it is not a regression 126 mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface); 127} 128 129void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) { 130 bool success = layerUpdater->apply(); 131 LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!"); 132 if (layerUpdater->backingLayer()->deferredUpdateScheduled) { 133 mCanvas->pushLayerUpdate(layerUpdater->backingLayer()); 134 } 135} 136 137void CanvasContext::prepareTree(TreeInfo& info) { 138 mRenderThread.removeFrameCallback(this); 139 140 info.frameTimeMs = mRenderThread.timeLord().frameTimeMs(); 141 info.damageAccumulator = &mDamageAccumulator; 142 info.renderer = mCanvas; 143 mRootRenderNode->prepareTree(info); 144 145 int runningBehind = 0; 146 // TODO: This query is moderately expensive, investigate adding some sort 147 // of fast-path based off when we last called eglSwapBuffers() as well as 148 // last vsync time. Or something. 149 mNativeWindow->query(mNativeWindow.get(), 150 NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind); 151 info.out.canDrawThisFrame = !runningBehind; 152 153 if (info.out.hasAnimations || !info.out.canDrawThisFrame) { 154 if (!info.out.requiresUiRedraw) { 155 // If animationsNeedsRedraw is set don't bother posting for an RT anim 156 // as we will just end up fighting the UI thread. 157 mRenderThread.postFrameCallback(this); 158 } 159 } 160} 161 162void CanvasContext::stopDrawing() { 163 mRenderThread.removeFrameCallback(this); 164} 165 166void CanvasContext::notifyFramePending() { 167 ATRACE_CALL(); 168 mRenderThread.pushBackFrameCallback(this); 169} 170 171void CanvasContext::draw() { 172 LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE, 173 "drawRenderNode called on a context with no canvas or surface!"); 174 175 profiler().markPlaybackStart(); 176 177 SkRect dirty; 178 mDamageAccumulator.finish(&dirty); 179 180 EGLint width, height; 181 mEglManager.beginFrame(mEglSurface, &width, &height); 182 if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) { 183 mCanvas->setViewport(width, height); 184 dirty.setEmpty(); 185 } else if (!mDirtyRegionsEnabled || mHaveNewSurface) { 186 dirty.setEmpty(); 187 } else { 188 profiler().unionDirty(&dirty); 189 } 190 191 status_t status; 192 if (!dirty.isEmpty()) { 193 status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop, 194 dirty.fRight, dirty.fBottom, mOpaque); 195 } else { 196 status = mCanvas->prepare(mOpaque); 197 } 198 199 Rect outBounds; 200 status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds); 201 202 profiler().draw(mCanvas); 203 204 mCanvas->finish(); 205 206 profiler().markPlaybackEnd(); 207 208 if (status & DrawGlInfo::kStatusDrew) { 209 swapBuffers(); 210 } 211 212 profiler().finishFrame(); 213} 214 215// Called by choreographer to do an RT-driven animation 216void CanvasContext::doFrame() { 217 if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) { 218 return; 219 } 220 221 ATRACE_CALL(); 222 223 profiler().startFrame(); 224 225 TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState()); 226 prepareTree(info); 227 if (info.out.canDrawThisFrame) { 228 draw(); 229 } 230} 231 232void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { 233 ATRACE_CALL(); 234 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; 235 if (thread.eglManager().hasEglContext()) { 236 thread.eglManager().requireGlContext(); 237 mode = DrawGlInfo::kModeProcess; 238 } 239 240 thread.renderState().invokeFunctor(functor, mode, NULL); 241} 242 243bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { 244 requireGlContext(); 245 layer->apply(); 246 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap); 247} 248 249void CanvasContext::destroyHardwareResources() { 250 stopDrawing(); 251 if (mEglManager.hasEglContext()) { 252 requireGlContext(); 253 TreeInfo info(TreeInfo::MODE_DESTROY_RESOURCES, mRenderThread.renderState()); 254 mRootRenderNode->prepareTree(info); 255 Caches::getInstance().flush(Caches::kFlushMode_Layers); 256 } 257} 258 259void CanvasContext::trimMemory(RenderThread& thread, int level) { 260 // No context means nothing to free 261 if (!thread.eglManager().hasEglContext()) return; 262 263 if (level >= TRIM_MEMORY_COMPLETE) { 264 Caches::getInstance().flush(Caches::kFlushMode_Full); 265 thread.eglManager().destroy(); 266 } else if (level >= TRIM_MEMORY_UI_HIDDEN) { 267 Caches::getInstance().flush(Caches::kFlushMode_Moderate); 268 } 269} 270 271void CanvasContext::runWithGlContext(RenderTask* task) { 272 requireGlContext(); 273 task->run(); 274} 275 276Layer* CanvasContext::createRenderLayer(int width, int height) { 277 requireSurface(); 278 return LayerRenderer::createRenderLayer(mRenderThread.renderState(), width, height); 279} 280 281Layer* CanvasContext::createTextureLayer() { 282 requireSurface(); 283 return LayerRenderer::createTextureLayer(mRenderThread.renderState()); 284} 285 286void CanvasContext::requireGlContext() { 287 mEglManager.requireGlContext(); 288} 289 290void CanvasContext::setTextureAtlas(RenderThread& thread, 291 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) { 292 thread.eglManager().setTextureAtlas(buffer, map, mapSize); 293} 294 295} /* namespace renderthread */ 296} /* namespace uirenderer */ 297} /* namespace android */ 298