BufferQueueProducer.cpp revision 6e1a2fea67006b58e83ebbcc72f7b12f18c49d15
1/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <inttypes.h>
18
19#define LOG_TAG "BufferQueueProducer"
20#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21//#define LOG_NDEBUG 0
22
23#define EGL_EGLEXT_PROTOTYPES
24
25#include <gui/BufferItem.h>
26#include <gui/BufferQueueCore.h>
27#include <gui/BufferQueueProducer.h>
28#include <gui/IConsumerListener.h>
29#include <gui/IGraphicBufferAlloc.h>
30#include <gui/IProducerListener.h>
31
32#include <utils/Log.h>
33#include <utils/Trace.h>
34
35namespace android {
36
37BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
38    mCore(core),
39    mSlots(core->mSlots),
40    mConsumerName(),
41    mStickyTransform(0),
42    mLastQueueBufferFence(Fence::NO_FENCE),
43    mCallbackMutex(),
44    mNextCallbackTicket(0),
45    mCurrentCallbackTicket(0),
46    mCallbackCondition() {}
47
48BufferQueueProducer::~BufferQueueProducer() {}
49
50status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
51    ATRACE_CALL();
52    BQ_LOGV("requestBuffer: slot %d", slot);
53    Mutex::Autolock lock(mCore->mMutex);
54
55    if (mCore->mIsAbandoned) {
56        BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
57        return NO_INIT;
58    }
59
60    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
61        BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
62                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
63        return BAD_VALUE;
64    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
65        BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
66                "(state = %d)", slot, mSlots[slot].mBufferState);
67        return BAD_VALUE;
68    }
69
70    mSlots[slot].mRequestBufferCalled = true;
71    *buf = mSlots[slot].mGraphicBuffer;
72    return NO_ERROR;
73}
74
75status_t BufferQueueProducer::setBufferCount(int bufferCount) {
76    ATRACE_CALL();
77    BQ_LOGV("setBufferCount: count = %d", bufferCount);
78
79    sp<IConsumerListener> listener;
80    { // Autolock scope
81        Mutex::Autolock lock(mCore->mMutex);
82        mCore->waitWhileAllocatingLocked();
83
84        if (mCore->mIsAbandoned) {
85            BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
86            return NO_INIT;
87        }
88
89        if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
90            BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
91                    bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
92            return BAD_VALUE;
93        }
94
95        // There must be no dequeued buffers when changing the buffer count.
96        for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
97            if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
98                BQ_LOGE("setBufferCount: buffer owned by producer");
99                return BAD_VALUE;
100            }
101        }
102
103        if (bufferCount == 0) {
104            mCore->mOverrideMaxBufferCount = 0;
105            mCore->mDequeueCondition.broadcast();
106            return NO_ERROR;
107        }
108
109        const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
110        if (bufferCount < minBufferSlots) {
111            BQ_LOGE("setBufferCount: requested buffer count %d is less than "
112                    "minimum %d", bufferCount, minBufferSlots);
113            return BAD_VALUE;
114        }
115
116        // Here we are guaranteed that the producer doesn't have any dequeued
117        // buffers and will release all of its buffer references. We don't
118        // clear the queue, however, so that currently queued buffers still
119        // get displayed.
120        mCore->freeAllBuffersLocked();
121        mCore->mOverrideMaxBufferCount = bufferCount;
122        mCore->mDequeueCondition.broadcast();
123        listener = mCore->mConsumerListener;
124    } // Autolock scope
125
126    // Call back without lock held
127    if (listener != NULL) {
128        listener->onBuffersReleased();
129    }
130
131    return NO_ERROR;
132}
133
134status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
135        bool async, int* found, status_t* returnFlags) const {
136    bool tryAgain = true;
137    while (tryAgain) {
138        if (mCore->mIsAbandoned) {
139            BQ_LOGE("%s: BufferQueue has been abandoned", caller);
140            return NO_INIT;
141        }
142
143        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
144        if (async && mCore->mOverrideMaxBufferCount) {
145            // FIXME: Some drivers are manually setting the buffer count
146            // (which they shouldn't), so we do this extra test here to
147            // handle that case. This is TEMPORARY until we get this fixed.
148            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
149                BQ_LOGE("%s: async mode is invalid with buffer count override",
150                        caller);
151                return BAD_VALUE;
152            }
153        }
154
155        // Free up any buffers that are in slots beyond the max buffer count
156        for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
157            assert(mSlots[s].mBufferState == BufferSlot::FREE);
158            if (mSlots[s].mGraphicBuffer != NULL) {
159                mCore->freeBufferLocked(s);
160                *returnFlags |= RELEASE_ALL_BUFFERS;
161            }
162        }
163
164        int dequeuedCount = 0;
165        int acquiredCount = 0;
166        for (int s = 0; s < maxBufferCount; ++s) {
167            switch (mSlots[s].mBufferState) {
168                case BufferSlot::DEQUEUED:
169                    ++dequeuedCount;
170                    break;
171                case BufferSlot::ACQUIRED:
172                    ++acquiredCount;
173                    break;
174                default:
175                    break;
176            }
177        }
178
179        // Producers are not allowed to dequeue more than one buffer if they
180        // did not set a buffer count
181        if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
182            BQ_LOGE("%s: can't dequeue multiple buffers without setting the "
183                    "buffer count", caller);
184            return INVALID_OPERATION;
185        }
186
187        // See whether a buffer has been queued since the last
188        // setBufferCount so we know whether to perform the min undequeued
189        // buffers check below
190        if (mCore->mBufferHasBeenQueued) {
191            // Make sure the producer is not trying to dequeue more buffers
192            // than allowed
193            const int newUndequeuedCount =
194                maxBufferCount - (dequeuedCount + 1);
195            const int minUndequeuedCount =
196                mCore->getMinUndequeuedBufferCountLocked(async);
197            if (newUndequeuedCount < minUndequeuedCount) {
198                BQ_LOGE("%s: min undequeued buffer count (%d) exceeded "
199                        "(dequeued=%d undequeued=%d)",
200                        caller, minUndequeuedCount,
201                        dequeuedCount, newUndequeuedCount);
202                return INVALID_OPERATION;
203            }
204        }
205
206        *found = BufferQueueCore::INVALID_BUFFER_SLOT;
207
208        // If we disconnect and reconnect quickly, we can be in a state where
209        // our slots are empty but we have many buffers in the queue. This can
210        // cause us to run out of memory if we outrun the consumer. Wait here if
211        // it looks like we have too many buffers queued up.
212        bool tooManyBuffers = mCore->mQueue.size()
213                            > static_cast<size_t>(maxBufferCount);
214        if (tooManyBuffers) {
215            BQ_LOGV("%s: queue size is %zu, waiting", caller,
216                    mCore->mQueue.size());
217        } else {
218            if (!mCore->mFreeBuffers.empty()) {
219                auto slot = mCore->mFreeBuffers.begin();
220                *found = *slot;
221                mCore->mFreeBuffers.erase(slot);
222            } else if (mCore->mAllowAllocation && !mCore->mFreeSlots.empty()) {
223                auto slot = mCore->mFreeSlots.begin();
224                // Only return free slots up to the max buffer count
225                if (*slot < maxBufferCount) {
226                    *found = *slot;
227                    mCore->mFreeSlots.erase(slot);
228                }
229            }
230        }
231
232        // If no buffer is found, or if the queue has too many buffers
233        // outstanding, wait for a buffer to be acquired or released, or for the
234        // max buffer count to change.
235        tryAgain = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) ||
236                   tooManyBuffers;
237        if (tryAgain) {
238            // Return an error if we're in non-blocking mode (producer and
239            // consumer are controlled by the application).
240            // However, the consumer is allowed to briefly acquire an extra
241            // buffer (which could cause us to have to wait here), which is
242            // okay, since it is only used to implement an atomic acquire +
243            // release (e.g., in GLConsumer::updateTexImage())
244            if (mCore->mDequeueBufferCannotBlock &&
245                    (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
246                return WOULD_BLOCK;
247            }
248            mCore->mDequeueCondition.wait(mCore->mMutex);
249        }
250    } // while (tryAgain)
251
252    return NO_ERROR;
253}
254
255status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
256        sp<android::Fence> *outFence, bool async,
257        uint32_t width, uint32_t height, PixelFormat format, uint32_t usage) {
258    ATRACE_CALL();
259    { // Autolock scope
260        Mutex::Autolock lock(mCore->mMutex);
261        mConsumerName = mCore->mConsumerName;
262    } // Autolock scope
263
264    BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
265            async ? "true" : "false", width, height, format, usage);
266
267    if ((width && !height) || (!width && height)) {
268        BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
269        return BAD_VALUE;
270    }
271
272    status_t returnFlags = NO_ERROR;
273    EGLDisplay eglDisplay = EGL_NO_DISPLAY;
274    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
275    bool attachedByConsumer = false;
276
277    { // Autolock scope
278        Mutex::Autolock lock(mCore->mMutex);
279        mCore->waitWhileAllocatingLocked();
280
281        if (format == 0) {
282            format = mCore->mDefaultBufferFormat;
283        }
284
285        // Enable the usage bits the consumer requested
286        usage |= mCore->mConsumerUsageBits;
287
288        const bool useDefaultSize = !width && !height;
289        if (useDefaultSize) {
290            width = mCore->mDefaultWidth;
291            height = mCore->mDefaultHeight;
292        }
293
294        int found = BufferItem::INVALID_BUFFER_SLOT;
295        while (found == BufferItem::INVALID_BUFFER_SLOT) {
296            status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
297                    &found, &returnFlags);
298            if (status != NO_ERROR) {
299                return status;
300            }
301
302            // This should not happen
303            if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
304                BQ_LOGE("dequeueBuffer: no available buffer slots");
305                return -EBUSY;
306            }
307
308            const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
309
310            // If we are not allowed to allocate new buffers,
311            // waitForFreeSlotThenRelock must have returned a slot containing a
312            // buffer. If this buffer would require reallocation to meet the
313            // requested attributes, we free it and attempt to get another one.
314            if (!mCore->mAllowAllocation) {
315                if (buffer->needsReallocation(width, height, format, usage)) {
316                    mCore->freeBufferLocked(found);
317                    found = BufferItem::INVALID_BUFFER_SLOT;
318                    continue;
319                }
320            }
321        }
322
323        *outSlot = found;
324        ATRACE_BUFFER_INDEX(found);
325
326        attachedByConsumer = mSlots[found].mAttachedByConsumer;
327
328        mSlots[found].mBufferState = BufferSlot::DEQUEUED;
329
330        const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
331        if ((buffer == NULL) ||
332                buffer->needsReallocation(width, height, format, usage))
333        {
334            mSlots[found].mAcquireCalled = false;
335            mSlots[found].mGraphicBuffer = NULL;
336            mSlots[found].mRequestBufferCalled = false;
337            mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
338            mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
339            mSlots[found].mFence = Fence::NO_FENCE;
340            mCore->mBufferAge = 0;
341
342            returnFlags |= BUFFER_NEEDS_REALLOCATION;
343        } else {
344            // We add 1 because that will be the frame number when this buffer
345            // is queued
346            mCore->mBufferAge =
347                    mCore->mFrameCounter + 1 - mSlots[found].mFrameNumber;
348        }
349
350        BQ_LOGV("dequeueBuffer: setting buffer age to %" PRIu64,
351                mCore->mBufferAge);
352
353        if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
354            BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
355                    "slot=%d w=%d h=%d format=%u",
356                    found, buffer->width, buffer->height, buffer->format);
357        }
358
359        eglDisplay = mSlots[found].mEglDisplay;
360        eglFence = mSlots[found].mEglFence;
361        *outFence = mSlots[found].mFence;
362        mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
363        mSlots[found].mFence = Fence::NO_FENCE;
364
365        mCore->validateConsistencyLocked();
366    } // Autolock scope
367
368    if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
369        status_t error;
370        BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
371        sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
372                width, height, format, usage, &error));
373        if (graphicBuffer == NULL) {
374            BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
375            return error;
376        }
377
378        { // Autolock scope
379            Mutex::Autolock lock(mCore->mMutex);
380
381            if (mCore->mIsAbandoned) {
382                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
383                return NO_INIT;
384            }
385
386            mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
387        } // Autolock scope
388    }
389
390    if (attachedByConsumer) {
391        returnFlags |= BUFFER_NEEDS_REALLOCATION;
392    }
393
394    if (eglFence != EGL_NO_SYNC_KHR) {
395        EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
396                1000000000);
397        // If something goes wrong, log the error, but return the buffer without
398        // synchronizing access to it. It's too late at this point to abort the
399        // dequeue operation.
400        if (result == EGL_FALSE) {
401            BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
402                    eglGetError());
403        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
404            BQ_LOGE("dequeueBuffer: timeout waiting for fence");
405        }
406        eglDestroySyncKHR(eglDisplay, eglFence);
407    }
408
409    BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
410            *outSlot,
411            mSlots[*outSlot].mFrameNumber,
412            mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
413
414    return returnFlags;
415}
416
417status_t BufferQueueProducer::detachBuffer(int slot) {
418    ATRACE_CALL();
419    ATRACE_BUFFER_INDEX(slot);
420    BQ_LOGV("detachBuffer(P): slot %d", slot);
421    Mutex::Autolock lock(mCore->mMutex);
422
423    if (mCore->mIsAbandoned) {
424        BQ_LOGE("detachBuffer(P): BufferQueue has been abandoned");
425        return NO_INIT;
426    }
427
428    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
429        BQ_LOGE("detachBuffer(P): slot index %d out of range [0, %d)",
430                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
431        return BAD_VALUE;
432    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
433        BQ_LOGE("detachBuffer(P): slot %d is not owned by the producer "
434                "(state = %d)", slot, mSlots[slot].mBufferState);
435        return BAD_VALUE;
436    } else if (!mSlots[slot].mRequestBufferCalled) {
437        BQ_LOGE("detachBuffer(P): buffer in slot %d has not been requested",
438                slot);
439        return BAD_VALUE;
440    }
441
442    mCore->freeBufferLocked(slot);
443    mCore->mDequeueCondition.broadcast();
444    mCore->validateConsistencyLocked();
445
446    return NO_ERROR;
447}
448
449status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
450        sp<Fence>* outFence) {
451    ATRACE_CALL();
452
453    if (outBuffer == NULL) {
454        BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
455        return BAD_VALUE;
456    } else if (outFence == NULL) {
457        BQ_LOGE("detachNextBuffer: outFence must not be NULL");
458        return BAD_VALUE;
459    }
460
461    Mutex::Autolock lock(mCore->mMutex);
462    mCore->waitWhileAllocatingLocked();
463
464    if (mCore->mIsAbandoned) {
465        BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
466        return NO_INIT;
467    }
468
469    if (mCore->mFreeBuffers.empty()) {
470        return NO_MEMORY;
471    }
472
473    int found = mCore->mFreeBuffers.front();
474    mCore->mFreeBuffers.remove(found);
475
476    BQ_LOGV("detachNextBuffer detached slot %d", found);
477
478    *outBuffer = mSlots[found].mGraphicBuffer;
479    *outFence = mSlots[found].mFence;
480    mCore->freeBufferLocked(found);
481    mCore->validateConsistencyLocked();
482
483    return NO_ERROR;
484}
485
486status_t BufferQueueProducer::attachBuffer(int* outSlot,
487        const sp<android::GraphicBuffer>& buffer) {
488    ATRACE_CALL();
489
490    if (outSlot == NULL) {
491        BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
492        return BAD_VALUE;
493    } else if (buffer == NULL) {
494        BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
495        return BAD_VALUE;
496    }
497
498    Mutex::Autolock lock(mCore->mMutex);
499    mCore->waitWhileAllocatingLocked();
500
501    status_t returnFlags = NO_ERROR;
502    int found;
503    // TODO: Should we provide an async flag to attachBuffer? It seems
504    // unlikely that buffers which we are attaching to a BufferQueue will
505    // be asynchronous (droppable), but it may not be impossible.
506    status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
507            &found, &returnFlags);
508    if (status != NO_ERROR) {
509        return status;
510    }
511
512    // This should not happen
513    if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
514        BQ_LOGE("attachBuffer(P): no available buffer slots");
515        return -EBUSY;
516    }
517
518    *outSlot = found;
519    ATRACE_BUFFER_INDEX(*outSlot);
520    BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
521            *outSlot, returnFlags);
522
523    mSlots[*outSlot].mGraphicBuffer = buffer;
524    mSlots[*outSlot].mBufferState = BufferSlot::DEQUEUED;
525    mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
526    mSlots[*outSlot].mFence = Fence::NO_FENCE;
527    mSlots[*outSlot].mRequestBufferCalled = true;
528
529    mCore->validateConsistencyLocked();
530
531    return returnFlags;
532}
533
534status_t BufferQueueProducer::queueBuffer(int slot,
535        const QueueBufferInput &input, QueueBufferOutput *output) {
536    ATRACE_CALL();
537    ATRACE_BUFFER_INDEX(slot);
538
539    int64_t timestamp;
540    bool isAutoTimestamp;
541    android_dataspace dataSpace;
542    Rect crop;
543    int scalingMode;
544    uint32_t transform;
545    uint32_t stickyTransform;
546    bool async;
547    sp<Fence> fence;
548    input.deflate(&timestamp, &isAutoTimestamp, &dataSpace, &crop, &scalingMode,
549            &transform, &async, &fence, &stickyTransform);
550    Region surfaceDamage = input.getSurfaceDamage();
551
552    if (fence == NULL) {
553        BQ_LOGE("queueBuffer: fence is NULL");
554        return BAD_VALUE;
555    }
556
557    switch (scalingMode) {
558        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
559        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
560        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
561        case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
562            break;
563        default:
564            BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
565            return BAD_VALUE;
566    }
567
568    sp<IConsumerListener> frameAvailableListener;
569    sp<IConsumerListener> frameReplacedListener;
570    int callbackTicket = 0;
571    BufferItem item;
572    { // Autolock scope
573        Mutex::Autolock lock(mCore->mMutex);
574
575        if (mCore->mIsAbandoned) {
576            BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
577            return NO_INIT;
578        }
579
580        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
581        if (async && mCore->mOverrideMaxBufferCount) {
582            // FIXME: Some drivers are manually setting the buffer count
583            // (which they shouldn't), so we do this extra test here to
584            // handle that case. This is TEMPORARY until we get this fixed.
585            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
586                BQ_LOGE("queueBuffer: async mode is invalid with "
587                        "buffer count override");
588                return BAD_VALUE;
589            }
590        }
591
592        if (slot < 0 || slot >= maxBufferCount) {
593            BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
594                    slot, maxBufferCount);
595            return BAD_VALUE;
596        } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
597            BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
598                    "(state = %d)", slot, mSlots[slot].mBufferState);
599            return BAD_VALUE;
600        } else if (!mSlots[slot].mRequestBufferCalled) {
601            BQ_LOGE("queueBuffer: slot %d was queued without requesting "
602                    "a buffer", slot);
603            return BAD_VALUE;
604        }
605
606        BQ_LOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 " dataSpace=%d"
607                " crop=[%d,%d,%d,%d] transform=%#x scale=%s",
608                slot, mCore->mFrameCounter + 1, timestamp, dataSpace,
609                crop.left, crop.top, crop.right, crop.bottom, transform,
610                BufferItem::scalingModeName(static_cast<uint32_t>(scalingMode)));
611
612        const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
613        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
614        Rect croppedRect;
615        crop.intersect(bufferRect, &croppedRect);
616        if (croppedRect != crop) {
617            BQ_LOGE("queueBuffer: crop rect is not contained within the "
618                    "buffer in slot %d", slot);
619            return BAD_VALUE;
620        }
621
622        // Override UNKNOWN dataspace with consumer default
623        if (dataSpace == HAL_DATASPACE_UNKNOWN) {
624            dataSpace = mCore->mDefaultBufferDataSpace;
625        }
626
627        mSlots[slot].mFence = fence;
628        mSlots[slot].mBufferState = BufferSlot::QUEUED;
629        ++mCore->mFrameCounter;
630        mSlots[slot].mFrameNumber = mCore->mFrameCounter;
631
632        item.mAcquireCalled = mSlots[slot].mAcquireCalled;
633        item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
634        item.mCrop = crop;
635        item.mTransform = transform &
636                ~static_cast<uint32_t>(NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
637        item.mTransformToDisplayInverse =
638                (transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) != 0;
639        item.mScalingMode = static_cast<uint32_t>(scalingMode);
640        item.mTimestamp = timestamp;
641        item.mIsAutoTimestamp = isAutoTimestamp;
642        item.mDataSpace = dataSpace;
643        item.mFrameNumber = mCore->mFrameCounter;
644        item.mSlot = slot;
645        item.mFence = fence;
646        item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
647        item.mSurfaceDamage = surfaceDamage;
648
649        mStickyTransform = stickyTransform;
650
651        if (mCore->mQueue.empty()) {
652            // When the queue is empty, we can ignore mDequeueBufferCannotBlock
653            // and simply queue this buffer
654            mCore->mQueue.push_back(item);
655            frameAvailableListener = mCore->mConsumerListener;
656        } else {
657            // When the queue is not empty, we need to look at the front buffer
658            // state to see if we need to replace it
659            BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
660            if (front->mIsDroppable) {
661                // If the front queued buffer is still being tracked, we first
662                // mark it as freed
663                if (mCore->stillTracking(front)) {
664                    mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
665                    mCore->mFreeBuffers.push_front(front->mSlot);
666                }
667                // Overwrite the droppable buffer with the incoming one
668                *front = item;
669                frameReplacedListener = mCore->mConsumerListener;
670            } else {
671                mCore->mQueue.push_back(item);
672                frameAvailableListener = mCore->mConsumerListener;
673            }
674        }
675
676        mCore->mBufferHasBeenQueued = true;
677        mCore->mDequeueCondition.broadcast();
678
679        output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
680                mCore->mTransformHint,
681                static_cast<uint32_t>(mCore->mQueue.size()));
682
683        ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
684
685        // Take a ticket for the callback functions
686        callbackTicket = mNextCallbackTicket++;
687
688        mCore->validateConsistencyLocked();
689    } // Autolock scope
690
691    // Wait without lock held
692    if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) {
693        // Waiting here allows for two full buffers to be queued but not a
694        // third. In the event that frames take varying time, this makes a
695        // small trade-off in favor of latency rather than throughput.
696        mLastQueueBufferFence->waitForever("Throttling EGL Production");
697        mLastQueueBufferFence = fence;
698    }
699
700    // Don't send the GraphicBuffer through the callback, and don't send
701    // the slot number, since the consumer shouldn't need it
702    item.mGraphicBuffer.clear();
703    item.mSlot = BufferItem::INVALID_BUFFER_SLOT;
704
705    // Call back without the main BufferQueue lock held, but with the callback
706    // lock held so we can ensure that callbacks occur in order
707    {
708        Mutex::Autolock lock(mCallbackMutex);
709        while (callbackTicket != mCurrentCallbackTicket) {
710            mCallbackCondition.wait(mCallbackMutex);
711        }
712
713        if (frameAvailableListener != NULL) {
714            frameAvailableListener->onFrameAvailable(item);
715        } else if (frameReplacedListener != NULL) {
716            frameReplacedListener->onFrameReplaced(item);
717        }
718
719        ++mCurrentCallbackTicket;
720        mCallbackCondition.broadcast();
721    }
722
723    return NO_ERROR;
724}
725
726void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
727    ATRACE_CALL();
728    BQ_LOGV("cancelBuffer: slot %d", slot);
729    Mutex::Autolock lock(mCore->mMutex);
730
731    if (mCore->mIsAbandoned) {
732        BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
733        return;
734    }
735
736    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
737        BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
738                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
739        return;
740    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
741        BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
742                "(state = %d)", slot, mSlots[slot].mBufferState);
743        return;
744    } else if (fence == NULL) {
745        BQ_LOGE("cancelBuffer: fence is NULL");
746        return;
747    }
748
749    mCore->mFreeBuffers.push_front(slot);
750    mSlots[slot].mBufferState = BufferSlot::FREE;
751    mSlots[slot].mFence = fence;
752    mCore->mDequeueCondition.broadcast();
753    mCore->validateConsistencyLocked();
754}
755
756int BufferQueueProducer::query(int what, int *outValue) {
757    ATRACE_CALL();
758    Mutex::Autolock lock(mCore->mMutex);
759
760    if (outValue == NULL) {
761        BQ_LOGE("query: outValue was NULL");
762        return BAD_VALUE;
763    }
764
765    if (mCore->mIsAbandoned) {
766        BQ_LOGE("query: BufferQueue has been abandoned");
767        return NO_INIT;
768    }
769
770    int value;
771    switch (what) {
772        case NATIVE_WINDOW_WIDTH:
773            value = static_cast<int32_t>(mCore->mDefaultWidth);
774            break;
775        case NATIVE_WINDOW_HEIGHT:
776            value = static_cast<int32_t>(mCore->mDefaultHeight);
777            break;
778        case NATIVE_WINDOW_FORMAT:
779            value = static_cast<int32_t>(mCore->mDefaultBufferFormat);
780            break;
781        case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
782            value = mCore->getMinUndequeuedBufferCountLocked(false);
783            break;
784        case NATIVE_WINDOW_STICKY_TRANSFORM:
785            value = static_cast<int32_t>(mStickyTransform);
786            break;
787        case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
788            value = (mCore->mQueue.size() > 1);
789            break;
790        case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
791            value = static_cast<int32_t>(mCore->mConsumerUsageBits);
792            break;
793        case NATIVE_WINDOW_DEFAULT_DATASPACE:
794            value = static_cast<int32_t>(mCore->mDefaultBufferDataSpace);
795            break;
796        case NATIVE_WINDOW_BUFFER_AGE:
797            if (mCore->mBufferAge > INT32_MAX) {
798                value = 0;
799            } else {
800                value = static_cast<int32_t>(mCore->mBufferAge);
801            }
802            break;
803        default:
804            return BAD_VALUE;
805    }
806
807    BQ_LOGV("query: %d? %d", what, value);
808    *outValue = value;
809    return NO_ERROR;
810}
811
812status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
813        int api, bool producerControlledByApp, QueueBufferOutput *output) {
814    ATRACE_CALL();
815    Mutex::Autolock lock(mCore->mMutex);
816    mConsumerName = mCore->mConsumerName;
817    BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
818            producerControlledByApp ? "true" : "false");
819
820    if (mCore->mIsAbandoned) {
821        BQ_LOGE("connect(P): BufferQueue has been abandoned");
822        return NO_INIT;
823    }
824
825    if (mCore->mConsumerListener == NULL) {
826        BQ_LOGE("connect(P): BufferQueue has no consumer");
827        return NO_INIT;
828    }
829
830    if (output == NULL) {
831        BQ_LOGE("connect(P): output was NULL");
832        return BAD_VALUE;
833    }
834
835    if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
836        BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
837                mCore->mConnectedApi, api);
838        return BAD_VALUE;
839    }
840
841    int status = NO_ERROR;
842    switch (api) {
843        case NATIVE_WINDOW_API_EGL:
844        case NATIVE_WINDOW_API_CPU:
845        case NATIVE_WINDOW_API_MEDIA:
846        case NATIVE_WINDOW_API_CAMERA:
847            mCore->mConnectedApi = api;
848            output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
849                    mCore->mTransformHint,
850                    static_cast<uint32_t>(mCore->mQueue.size()));
851
852            // Set up a death notification so that we can disconnect
853            // automatically if the remote producer dies
854            if (listener != NULL &&
855                    IInterface::asBinder(listener)->remoteBinder() != NULL) {
856                status = IInterface::asBinder(listener)->linkToDeath(
857                        static_cast<IBinder::DeathRecipient*>(this));
858                if (status != NO_ERROR) {
859                    BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
860                            strerror(-status), status);
861                }
862            }
863            mCore->mConnectedProducerListener = listener;
864            break;
865        default:
866            BQ_LOGE("connect(P): unknown API %d", api);
867            status = BAD_VALUE;
868            break;
869    }
870
871    mCore->mBufferHasBeenQueued = false;
872    mCore->mDequeueBufferCannotBlock =
873            mCore->mConsumerControlledByApp && producerControlledByApp;
874    mCore->mAllowAllocation = true;
875
876    return status;
877}
878
879status_t BufferQueueProducer::disconnect(int api) {
880    ATRACE_CALL();
881    BQ_LOGV("disconnect(P): api %d", api);
882
883    int status = NO_ERROR;
884    sp<IConsumerListener> listener;
885    { // Autolock scope
886        Mutex::Autolock lock(mCore->mMutex);
887        mCore->waitWhileAllocatingLocked();
888
889        if (mCore->mIsAbandoned) {
890            // It's not really an error to disconnect after the surface has
891            // been abandoned; it should just be a no-op.
892            return NO_ERROR;
893        }
894
895        switch (api) {
896            case NATIVE_WINDOW_API_EGL:
897            case NATIVE_WINDOW_API_CPU:
898            case NATIVE_WINDOW_API_MEDIA:
899            case NATIVE_WINDOW_API_CAMERA:
900                if (mCore->mConnectedApi == api) {
901                    mCore->freeAllBuffersLocked();
902
903                    // Remove our death notification callback if we have one
904                    if (mCore->mConnectedProducerListener != NULL) {
905                        sp<IBinder> token =
906                                IInterface::asBinder(mCore->mConnectedProducerListener);
907                        // This can fail if we're here because of the death
908                        // notification, but we just ignore it
909                        token->unlinkToDeath(
910                                static_cast<IBinder::DeathRecipient*>(this));
911                    }
912                    mCore->mConnectedProducerListener = NULL;
913                    mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
914                    mCore->mSidebandStream.clear();
915                    mCore->mDequeueCondition.broadcast();
916                    listener = mCore->mConsumerListener;
917                } else {
918                    BQ_LOGE("disconnect(P): connected to another API "
919                            "(cur=%d req=%d)", mCore->mConnectedApi, api);
920                    status = BAD_VALUE;
921                }
922                break;
923            default:
924                BQ_LOGE("disconnect(P): unknown API %d", api);
925                status = BAD_VALUE;
926                break;
927        }
928    } // Autolock scope
929
930    // Call back without lock held
931    if (listener != NULL) {
932        listener->onBuffersReleased();
933    }
934
935    return status;
936}
937
938status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
939    sp<IConsumerListener> listener;
940    { // Autolock scope
941        Mutex::Autolock _l(mCore->mMutex);
942        mCore->mSidebandStream = stream;
943        listener = mCore->mConsumerListener;
944    } // Autolock scope
945
946    if (listener != NULL) {
947        listener->onSidebandStreamChanged();
948    }
949    return NO_ERROR;
950}
951
952void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
953        uint32_t height, PixelFormat format, uint32_t usage) {
954    ATRACE_CALL();
955    while (true) {
956        Vector<int> freeSlots;
957        size_t newBufferCount = 0;
958        uint32_t allocWidth = 0;
959        uint32_t allocHeight = 0;
960        PixelFormat allocFormat = PIXEL_FORMAT_UNKNOWN;
961        uint32_t allocUsage = 0;
962        { // Autolock scope
963            Mutex::Autolock lock(mCore->mMutex);
964            mCore->waitWhileAllocatingLocked();
965
966            if (!mCore->mAllowAllocation) {
967                BQ_LOGE("allocateBuffers: allocation is not allowed for this "
968                        "BufferQueue");
969                return;
970            }
971
972            int currentBufferCount = 0;
973            for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
974                if (mSlots[slot].mGraphicBuffer != NULL) {
975                    ++currentBufferCount;
976                } else {
977                    if (mSlots[slot].mBufferState != BufferSlot::FREE) {
978                        BQ_LOGE("allocateBuffers: slot %d without buffer is not FREE",
979                                slot);
980                        continue;
981                    }
982
983                    freeSlots.push_back(slot);
984                }
985            }
986
987            int maxBufferCount = mCore->getMaxBufferCountLocked(async);
988            BQ_LOGV("allocateBuffers: allocating from %d buffers up to %d buffers",
989                    currentBufferCount, maxBufferCount);
990            if (maxBufferCount <= currentBufferCount)
991                return;
992            newBufferCount =
993                    static_cast<size_t>(maxBufferCount - currentBufferCount);
994            if (freeSlots.size() < newBufferCount) {
995                BQ_LOGE("allocateBuffers: ran out of free slots");
996                return;
997            }
998            allocWidth = width > 0 ? width : mCore->mDefaultWidth;
999            allocHeight = height > 0 ? height : mCore->mDefaultHeight;
1000            allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
1001            allocUsage = usage | mCore->mConsumerUsageBits;
1002
1003            mCore->mIsAllocating = true;
1004        } // Autolock scope
1005
1006        Vector<sp<GraphicBuffer>> buffers;
1007        for (size_t i = 0; i <  newBufferCount; ++i) {
1008            status_t result = NO_ERROR;
1009            sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
1010                    allocWidth, allocHeight, allocFormat, allocUsage, &result));
1011            if (result != NO_ERROR) {
1012                BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
1013                        " %u, usage %u)", width, height, format, usage);
1014                Mutex::Autolock lock(mCore->mMutex);
1015                mCore->mIsAllocating = false;
1016                mCore->mIsAllocatingCondition.broadcast();
1017                return;
1018            }
1019            buffers.push_back(graphicBuffer);
1020        }
1021
1022        { // Autolock scope
1023            Mutex::Autolock lock(mCore->mMutex);
1024            uint32_t checkWidth = width > 0 ? width : mCore->mDefaultWidth;
1025            uint32_t checkHeight = height > 0 ? height : mCore->mDefaultHeight;
1026            PixelFormat checkFormat = format != 0 ?
1027                    format : mCore->mDefaultBufferFormat;
1028            uint32_t checkUsage = usage | mCore->mConsumerUsageBits;
1029            if (checkWidth != allocWidth || checkHeight != allocHeight ||
1030                checkFormat != allocFormat || checkUsage != allocUsage) {
1031                // Something changed while we released the lock. Retry.
1032                BQ_LOGV("allocateBuffers: size/format/usage changed while allocating. Retrying.");
1033                mCore->mIsAllocating = false;
1034                mCore->mIsAllocatingCondition.broadcast();
1035                continue;
1036            }
1037
1038            for (size_t i = 0; i < newBufferCount; ++i) {
1039                int slot = freeSlots[i];
1040                if (mSlots[slot].mBufferState != BufferSlot::FREE) {
1041                    // A consumer allocated the FREE slot with attachBuffer. Discard the buffer we
1042                    // allocated.
1043                    BQ_LOGV("allocateBuffers: slot %d was acquired while allocating. "
1044                            "Dropping allocated buffer.", slot);
1045                    continue;
1046                }
1047                mCore->freeBufferLocked(slot); // Clean up the slot first
1048                mSlots[slot].mGraphicBuffer = buffers[i];
1049                mSlots[slot].mFence = Fence::NO_FENCE;
1050
1051                // freeBufferLocked puts this slot on the free slots list. Since
1052                // we then attached a buffer, move the slot to free buffer list.
1053                mCore->mFreeSlots.erase(slot);
1054                mCore->mFreeBuffers.push_front(slot);
1055
1056                BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
1057            }
1058
1059            mCore->mIsAllocating = false;
1060            mCore->mIsAllocatingCondition.broadcast();
1061            mCore->validateConsistencyLocked();
1062        } // Autolock scope
1063    }
1064}
1065
1066status_t BufferQueueProducer::allowAllocation(bool allow) {
1067    ATRACE_CALL();
1068    BQ_LOGV("allowAllocation: %s", allow ? "true" : "false");
1069
1070    Mutex::Autolock lock(mCore->mMutex);
1071    mCore->mAllowAllocation = allow;
1072    return NO_ERROR;
1073}
1074
1075void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
1076    // If we're here, it means that a producer we were connected to died.
1077    // We're guaranteed that we are still connected to it because we remove
1078    // this callback upon disconnect. It's therefore safe to read mConnectedApi
1079    // without synchronization here.
1080    int api = mCore->mConnectedApi;
1081    disconnect(api);
1082}
1083
1084} // namespace android
1085