SRGB_test.cpp revision 5b75a513e431c097ae704cba2f7affa6bfaecec9
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SRGB_test"
18//#define LOG_NDEBUG 0
19
20#include "GLTest.h"
21
22#include <math.h>
23
24#include <gui/CpuConsumer.h>
25#include <gui/Surface.h>
26#include <gui/SurfaceComposerClient.h>
27
28#include <EGL/egl.h>
29#include <EGL/eglext.h>
30#include <GLES3/gl3.h>
31
32#include <android/native_window.h>
33
34#include <gtest/gtest.h>
35
36namespace android {
37
38class SRGBTest : public ::testing::Test {
39protected:
40    // Class constants
41    enum {
42        DISPLAY_WIDTH = 512,
43        DISPLAY_HEIGHT = 512,
44        PIXEL_SIZE = 4, // bytes or components
45        DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE,
46        ALPHA_VALUE = 223, // should be in [0, 255]
47        TOLERANCE = 1,
48    };
49    static const char SHOW_DEBUG_STRING[];
50
51    SRGBTest() :
52            mInputSurface(), mCpuConsumer(), mLockedBuffer(),
53            mEglDisplay(EGL_NO_DISPLAY), mEglConfig(),
54            mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE),
55            mComposerClient(), mSurfaceControl(), mOutputSurface() {
56    }
57
58    virtual ~SRGBTest() {
59        if (mEglDisplay != EGL_NO_DISPLAY) {
60            if (mEglSurface != EGL_NO_SURFACE) {
61                eglDestroySurface(mEglDisplay, mEglSurface);
62            }
63            if (mEglContext != EGL_NO_CONTEXT) {
64                eglDestroyContext(mEglDisplay, mEglContext);
65            }
66            eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
67                    EGL_NO_CONTEXT);
68            eglTerminate(mEglDisplay);
69        }
70    }
71
72    virtual void SetUp() {
73        sp<IGraphicBufferProducer> producer;
74        sp<IGraphicBufferConsumer> consumer;
75        BufferQueue::createBufferQueue(&producer, &consumer);
76        ASSERT_EQ(NO_ERROR, consumer->setDefaultBufferSize(
77                DISPLAY_WIDTH, DISPLAY_HEIGHT));
78        mCpuConsumer = new CpuConsumer(consumer, 1);
79        String8 name("CpuConsumer_for_SRGBTest");
80        mCpuConsumer->setName(name);
81        mInputSurface = new Surface(producer);
82
83        ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get()));
84        ASSERT_NO_FATAL_FAILURE(createDebugSurface());
85    }
86
87    virtual void TearDown() {
88        ASSERT_NO_FATAL_FAILURE(copyToDebugSurface());
89        ASSERT_TRUE(mLockedBuffer.data != NULL);
90        ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
91    }
92
93    static float linearToSRGB(float l) {
94        if (l <= 0.0031308f) {
95            return l * 12.92f;
96        } else {
97            return 1.055f * pow(l, (1 / 2.4f)) - 0.055f;
98        }
99    }
100
101    static float srgbToLinear(float s) {
102        if (s <= 0.04045) {
103            return s / 12.92f;
104        } else {
105            return pow(((s + 0.055f) / 1.055f), 2.4f);
106        }
107    }
108
109    static uint8_t srgbToLinear(uint8_t u) {
110        float f = u / 255.0f;
111        return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f);
112    }
113
114    void fillTexture(bool writeAsSRGB) {
115        uint8_t* textureData = new uint8_t[DISPLAY_SIZE];
116
117        for (int y = 0; y < DISPLAY_HEIGHT; ++y) {
118            for (int x = 0; x < DISPLAY_WIDTH; ++x) {
119                float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1);
120                realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha
121                if (writeAsSRGB) {
122                    realValue = linearToSRGB(realValue);
123                }
124
125                int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE;
126                for (int c = 0; c < 3; ++c) {
127                    uint8_t intValue = static_cast<uint8_t>(
128                            realValue * 255.0f + 0.5f);
129                    textureData[offset + c] = intValue;
130                }
131                textureData[offset + 3] = ALPHA_VALUE;
132            }
133        }
134
135        glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
136                DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
137                textureData);
138        ASSERT_EQ(GL_NO_ERROR, glGetError());
139
140        delete[] textureData;
141    }
142
143    void initShaders() {
144        static const char vertexSource[] =
145            "attribute vec4 vPosition;\n"
146            "varying vec2 texCoords;\n"
147            "void main() {\n"
148            "  texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
149            "  gl_Position = vPosition;\n"
150            "}\n";
151
152        static const char fragmentSource[] =
153            "precision mediump float;\n"
154            "uniform sampler2D texSampler;\n"
155            "varying vec2 texCoords;\n"
156            "void main() {\n"
157            "  gl_FragColor = texture2D(texSampler, texCoords);\n"
158            "}\n";
159
160        GLuint program;
161        {
162            SCOPED_TRACE("Creating shader program");
163            ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(
164                    vertexSource, fragmentSource, &program));
165        }
166
167        GLint positionHandle = glGetAttribLocation(program, "vPosition");
168        ASSERT_EQ(GL_NO_ERROR, glGetError());
169        ASSERT_NE(-1, positionHandle);
170
171        GLint samplerHandle = glGetUniformLocation(program, "texSampler");
172        ASSERT_EQ(GL_NO_ERROR, glGetError());
173        ASSERT_NE(-1, samplerHandle);
174
175        static const GLfloat vertices[] = {
176            -1.0f, 1.0f,
177            -1.0f, -1.0f,
178            1.0f, -1.0f,
179            1.0f, 1.0f,
180        };
181
182        glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
183        ASSERT_EQ(GL_NO_ERROR, glGetError());
184        glEnableVertexAttribArray(positionHandle);
185        ASSERT_EQ(GL_NO_ERROR, glGetError());
186
187        glUseProgram(program);
188        ASSERT_EQ(GL_NO_ERROR, glGetError());
189        glUniform1i(samplerHandle, 0);
190        ASSERT_EQ(GL_NO_ERROR, glGetError());
191
192        GLuint textureHandle;
193        glGenTextures(1, &textureHandle);
194        ASSERT_EQ(GL_NO_ERROR, glGetError());
195        glBindTexture(GL_TEXTURE_2D, textureHandle);
196        ASSERT_EQ(GL_NO_ERROR, glGetError());
197
198        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
199        ASSERT_EQ(GL_NO_ERROR, glGetError());
200        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
201        ASSERT_EQ(GL_NO_ERROR, glGetError());
202        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
203        ASSERT_EQ(GL_NO_ERROR, glGetError());
204        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
205        ASSERT_EQ(GL_NO_ERROR, glGetError());
206    }
207
208    void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width,
209            GLsizei height) {
210        ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB));
211        glViewport(x, y, width, height);
212        ASSERT_EQ(GL_NO_ERROR, glGetError());
213        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
214        ASSERT_EQ(GL_NO_ERROR, glGetError());
215    }
216
217    void checkLockedBuffer(PixelFormat format, android_dataspace dataSpace) {
218        ASSERT_EQ(mLockedBuffer.format, format);
219        ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH);
220        ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT);
221        ASSERT_EQ(mLockedBuffer.dataSpace, dataSpace);
222    }
223
224    static bool withinTolerance(int a, int b) {
225        int diff = a - b;
226        return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE;
227    }
228
229    // Primary producer and consumer
230    sp<Surface> mInputSurface;
231    sp<CpuConsumer> mCpuConsumer;
232    CpuConsumer::LockedBuffer mLockedBuffer;
233
234    EGLDisplay mEglDisplay;
235    EGLConfig mEglConfig;
236    EGLContext mEglContext;
237    EGLSurface mEglSurface;
238
239    // Auxiliary display output
240    sp<SurfaceComposerClient> mComposerClient;
241    sp<SurfaceControl> mSurfaceControl;
242    sp<Surface> mOutputSurface;
243
244private:
245    void createEGLSurface(Surface* inputSurface) {
246        mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
247        ASSERT_EQ(EGL_SUCCESS, eglGetError());
248        ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
249
250        EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL));
251        ASSERT_EQ(EGL_SUCCESS, eglGetError());
252
253        static const EGLint configAttribs[] = {
254            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
255            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
256            EGL_RED_SIZE, 8,
257            EGL_GREEN_SIZE, 8,
258            EGL_BLUE_SIZE, 8,
259            EGL_ALPHA_SIZE, 8,
260            EGL_NONE };
261
262        EGLint numConfigs = 0;
263        EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1,
264                &numConfigs));
265        ASSERT_EQ(EGL_SUCCESS, eglGetError());
266        ASSERT_GT(numConfigs, 0);
267
268        static const EGLint contextAttribs[] = {
269            EGL_CONTEXT_CLIENT_VERSION, 3,
270            EGL_NONE } ;
271
272        mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT,
273                contextAttribs);
274        ASSERT_EQ(EGL_SUCCESS, eglGetError());
275        ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
276
277        mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
278                inputSurface, NULL);
279        ASSERT_EQ(EGL_SUCCESS, eglGetError());
280        ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
281
282        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
283                mEglContext));
284        ASSERT_EQ(EGL_SUCCESS, eglGetError());
285    }
286
287    void createDebugSurface() {
288        if (getenv(SHOW_DEBUG_STRING) == NULL) return;
289
290        mComposerClient = new SurfaceComposerClient;
291        ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
292
293        mSurfaceControl = mComposerClient->createSurface(
294                String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT,
295                PIXEL_FORMAT_RGBA_8888);
296
297        ASSERT_TRUE(mSurfaceControl != NULL);
298        ASSERT_TRUE(mSurfaceControl->isValid());
299
300        SurfaceComposerClient::openGlobalTransaction();
301        ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
302        ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
303        SurfaceComposerClient::closeGlobalTransaction();
304
305        ANativeWindow_Buffer outBuffer;
306        ARect inOutDirtyBounds;
307        mOutputSurface = mSurfaceControl->getSurface();
308        mOutputSurface->lock(&outBuffer, &inOutDirtyBounds);
309        uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
310        for (int y = 0; y < outBuffer.height; ++y) {
311            int rowOffset = y * outBuffer.stride; // pixels
312            for (int x = 0; x < outBuffer.width; ++x) {
313                int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
314                for (int c = 0; c < PIXEL_SIZE; ++c) {
315                    int offset = colOffset + c;
316                    bytePointer[offset] = ((c + 1) * 56) - 1;
317                }
318            }
319        }
320        mOutputSurface->unlockAndPost();
321    }
322
323    void copyToDebugSurface() {
324        if (!mOutputSurface.get()) return;
325
326        size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride *
327                PIXEL_SIZE;
328
329        ANativeWindow_Buffer outBuffer;
330        ARect outBufferBounds;
331        mOutputSurface->lock(&outBuffer, &outBufferBounds);
332        ASSERT_EQ(mLockedBuffer.width, outBuffer.width);
333        ASSERT_EQ(mLockedBuffer.height, outBuffer.height);
334        ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride);
335
336        if (mLockedBuffer.format == outBuffer.format) {
337            memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize);
338        } else {
339            ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_RGBA_8888);
340            ASSERT_EQ(mLockedBuffer.dataSpace, HAL_DATASPACE_SRGB);
341            ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888);
342            uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
343            for (int y = 0; y < outBuffer.height; ++y) {
344                int rowOffset = y * outBuffer.stride; // pixels
345                for (int x = 0; x < outBuffer.width; ++x) {
346                    int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
347
348                    // RGB are converted
349                    for (int c = 0; c < (PIXEL_SIZE - 1); ++c) {
350                        outPointer[colOffset + c] = srgbToLinear(
351                                mLockedBuffer.data[colOffset + c]);
352                    }
353
354                    // Alpha isn't converted
355                    outPointer[colOffset + 3] =
356                            mLockedBuffer.data[colOffset + 3];
357                }
358            }
359        }
360        mOutputSurface->unlockAndPost();
361
362        int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING));
363        sleep(sleepSeconds);
364    }
365};
366
367const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS";
368
369TEST_F(SRGBTest, GLRenderFromSRGBTexture) {
370    ASSERT_NO_FATAL_FAILURE(initShaders());
371
372    // The RGB texture is displayed in the top half
373    ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2,
374            DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
375
376    // The SRGB texture is displayed in the bottom half
377    ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0,
378            DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
379
380    eglSwapBuffers(mEglDisplay, mEglSurface);
381    ASSERT_EQ(EGL_SUCCESS, eglGetError());
382
383    // Lock
384    ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
385    ASSERT_NO_FATAL_FAILURE(
386        checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_UNKNOWN));
387
388    // Compare a pixel in the middle of each texture
389    int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride *
390            PIXEL_SIZE;
391    int midRGBOffset = midSRGBOffset * 3;
392    midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
393    midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
394    for (int c = 0; c < PIXEL_SIZE; ++c) {
395        int expectedValue = mLockedBuffer.data[midRGBOffset + c];
396        int actualValue = mLockedBuffer.data[midSRGBOffset + c];
397        ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
398    }
399
400    // mLockedBuffer is unlocked in TearDown so we can copy data from it to
401    // the debug surface if necessary
402}
403
404TEST_F(SRGBTest, RenderToSRGBSurface) {
405    ASSERT_NO_FATAL_FAILURE(initShaders());
406
407    // By default, the first buffer we write into will be RGB
408
409    // Render an RGB texture across the whole surface
410    ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
411            DISPLAY_WIDTH, DISPLAY_HEIGHT));
412    eglSwapBuffers(mEglDisplay, mEglSurface);
413    ASSERT_EQ(EGL_SUCCESS, eglGetError());
414
415    // Lock
416    ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
417    ASSERT_NO_FATAL_FAILURE(
418        checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_UNKNOWN));
419
420    // Save the values of the middle pixel for later comparison against SRGB
421    uint8_t values[PIXEL_SIZE] = {};
422    int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride *
423            PIXEL_SIZE;
424    middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
425    for (int c = 0; c < PIXEL_SIZE; ++c) {
426        values[c] = mLockedBuffer.data[middleOffset + c];
427    }
428
429    // Unlock
430    ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
431
432    // Switch to SRGB window surface
433#define EGL_GL_COLORSPACE_KHR      EGL_VG_COLORSPACE
434#define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB
435
436    static const int srgbAttribs[] = {
437        EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
438        EGL_NONE,
439    };
440
441    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
442            mEglContext));
443    ASSERT_EQ(EGL_SUCCESS, eglGetError());
444
445    EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface));
446    ASSERT_EQ(EGL_SUCCESS, eglGetError());
447
448    mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
449            mInputSurface.get(), srgbAttribs);
450    ASSERT_EQ(EGL_SUCCESS, eglGetError());
451    ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
452
453    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
454            mEglContext));
455    ASSERT_EQ(EGL_SUCCESS, eglGetError());
456
457    // Render the texture again
458    ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
459            DISPLAY_WIDTH, DISPLAY_HEIGHT));
460    eglSwapBuffers(mEglDisplay, mEglSurface);
461    ASSERT_EQ(EGL_SUCCESS, eglGetError());
462
463    // Lock
464    ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
465
466    // Make sure we actually got the SRGB buffer on the consumer side
467    ASSERT_NO_FATAL_FAILURE(
468        checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_SRGB));
469
470    // Verify that the stored value is the same, accounting for RGB/SRGB
471    for (int c = 0; c < PIXEL_SIZE; ++c) {
472        // The alpha value should be equivalent before linear->SRGB
473        float rgbAsSRGB = (c == 3) ? values[c] / 255.0f :
474                linearToSRGB(values[c] / 255.0f);
475        int expectedValue = rgbAsSRGB * 255.0f + 0.5f;
476        int actualValue = mLockedBuffer.data[middleOffset + c];
477        ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
478    }
479
480    // mLockedBuffer is unlocked in TearDown so we can copy data from it to
481    // the debug surface if necessary
482}
483
484} // namespace android
485