SRGB_test.cpp revision 5b75a513e431c097ae704cba2f7affa6bfaecec9
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "SRGB_test" 18//#define LOG_NDEBUG 0 19 20#include "GLTest.h" 21 22#include <math.h> 23 24#include <gui/CpuConsumer.h> 25#include <gui/Surface.h> 26#include <gui/SurfaceComposerClient.h> 27 28#include <EGL/egl.h> 29#include <EGL/eglext.h> 30#include <GLES3/gl3.h> 31 32#include <android/native_window.h> 33 34#include <gtest/gtest.h> 35 36namespace android { 37 38class SRGBTest : public ::testing::Test { 39protected: 40 // Class constants 41 enum { 42 DISPLAY_WIDTH = 512, 43 DISPLAY_HEIGHT = 512, 44 PIXEL_SIZE = 4, // bytes or components 45 DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE, 46 ALPHA_VALUE = 223, // should be in [0, 255] 47 TOLERANCE = 1, 48 }; 49 static const char SHOW_DEBUG_STRING[]; 50 51 SRGBTest() : 52 mInputSurface(), mCpuConsumer(), mLockedBuffer(), 53 mEglDisplay(EGL_NO_DISPLAY), mEglConfig(), 54 mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE), 55 mComposerClient(), mSurfaceControl(), mOutputSurface() { 56 } 57 58 virtual ~SRGBTest() { 59 if (mEglDisplay != EGL_NO_DISPLAY) { 60 if (mEglSurface != EGL_NO_SURFACE) { 61 eglDestroySurface(mEglDisplay, mEglSurface); 62 } 63 if (mEglContext != EGL_NO_CONTEXT) { 64 eglDestroyContext(mEglDisplay, mEglContext); 65 } 66 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 67 EGL_NO_CONTEXT); 68 eglTerminate(mEglDisplay); 69 } 70 } 71 72 virtual void SetUp() { 73 sp<IGraphicBufferProducer> producer; 74 sp<IGraphicBufferConsumer> consumer; 75 BufferQueue::createBufferQueue(&producer, &consumer); 76 ASSERT_EQ(NO_ERROR, consumer->setDefaultBufferSize( 77 DISPLAY_WIDTH, DISPLAY_HEIGHT)); 78 mCpuConsumer = new CpuConsumer(consumer, 1); 79 String8 name("CpuConsumer_for_SRGBTest"); 80 mCpuConsumer->setName(name); 81 mInputSurface = new Surface(producer); 82 83 ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get())); 84 ASSERT_NO_FATAL_FAILURE(createDebugSurface()); 85 } 86 87 virtual void TearDown() { 88 ASSERT_NO_FATAL_FAILURE(copyToDebugSurface()); 89 ASSERT_TRUE(mLockedBuffer.data != NULL); 90 ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); 91 } 92 93 static float linearToSRGB(float l) { 94 if (l <= 0.0031308f) { 95 return l * 12.92f; 96 } else { 97 return 1.055f * pow(l, (1 / 2.4f)) - 0.055f; 98 } 99 } 100 101 static float srgbToLinear(float s) { 102 if (s <= 0.04045) { 103 return s / 12.92f; 104 } else { 105 return pow(((s + 0.055f) / 1.055f), 2.4f); 106 } 107 } 108 109 static uint8_t srgbToLinear(uint8_t u) { 110 float f = u / 255.0f; 111 return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f); 112 } 113 114 void fillTexture(bool writeAsSRGB) { 115 uint8_t* textureData = new uint8_t[DISPLAY_SIZE]; 116 117 for (int y = 0; y < DISPLAY_HEIGHT; ++y) { 118 for (int x = 0; x < DISPLAY_WIDTH; ++x) { 119 float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1); 120 realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha 121 if (writeAsSRGB) { 122 realValue = linearToSRGB(realValue); 123 } 124 125 int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE; 126 for (int c = 0; c < 3; ++c) { 127 uint8_t intValue = static_cast<uint8_t>( 128 realValue * 255.0f + 0.5f); 129 textureData[offset + c] = intValue; 130 } 131 textureData[offset + 3] = ALPHA_VALUE; 132 } 133 } 134 135 glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8, 136 DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 137 textureData); 138 ASSERT_EQ(GL_NO_ERROR, glGetError()); 139 140 delete[] textureData; 141 } 142 143 void initShaders() { 144 static const char vertexSource[] = 145 "attribute vec4 vPosition;\n" 146 "varying vec2 texCoords;\n" 147 "void main() {\n" 148 " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 149 " gl_Position = vPosition;\n" 150 "}\n"; 151 152 static const char fragmentSource[] = 153 "precision mediump float;\n" 154 "uniform sampler2D texSampler;\n" 155 "varying vec2 texCoords;\n" 156 "void main() {\n" 157 " gl_FragColor = texture2D(texSampler, texCoords);\n" 158 "}\n"; 159 160 GLuint program; 161 { 162 SCOPED_TRACE("Creating shader program"); 163 ASSERT_NO_FATAL_FAILURE(GLTest::createProgram( 164 vertexSource, fragmentSource, &program)); 165 } 166 167 GLint positionHandle = glGetAttribLocation(program, "vPosition"); 168 ASSERT_EQ(GL_NO_ERROR, glGetError()); 169 ASSERT_NE(-1, positionHandle); 170 171 GLint samplerHandle = glGetUniformLocation(program, "texSampler"); 172 ASSERT_EQ(GL_NO_ERROR, glGetError()); 173 ASSERT_NE(-1, samplerHandle); 174 175 static const GLfloat vertices[] = { 176 -1.0f, 1.0f, 177 -1.0f, -1.0f, 178 1.0f, -1.0f, 179 1.0f, 1.0f, 180 }; 181 182 glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices); 183 ASSERT_EQ(GL_NO_ERROR, glGetError()); 184 glEnableVertexAttribArray(positionHandle); 185 ASSERT_EQ(GL_NO_ERROR, glGetError()); 186 187 glUseProgram(program); 188 ASSERT_EQ(GL_NO_ERROR, glGetError()); 189 glUniform1i(samplerHandle, 0); 190 ASSERT_EQ(GL_NO_ERROR, glGetError()); 191 192 GLuint textureHandle; 193 glGenTextures(1, &textureHandle); 194 ASSERT_EQ(GL_NO_ERROR, glGetError()); 195 glBindTexture(GL_TEXTURE_2D, textureHandle); 196 ASSERT_EQ(GL_NO_ERROR, glGetError()); 197 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 199 ASSERT_EQ(GL_NO_ERROR, glGetError()); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 201 ASSERT_EQ(GL_NO_ERROR, glGetError()); 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 203 ASSERT_EQ(GL_NO_ERROR, glGetError()); 204 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 205 ASSERT_EQ(GL_NO_ERROR, glGetError()); 206 } 207 208 void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width, 209 GLsizei height) { 210 ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB)); 211 glViewport(x, y, width, height); 212 ASSERT_EQ(GL_NO_ERROR, glGetError()); 213 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 214 ASSERT_EQ(GL_NO_ERROR, glGetError()); 215 } 216 217 void checkLockedBuffer(PixelFormat format, android_dataspace dataSpace) { 218 ASSERT_EQ(mLockedBuffer.format, format); 219 ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH); 220 ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT); 221 ASSERT_EQ(mLockedBuffer.dataSpace, dataSpace); 222 } 223 224 static bool withinTolerance(int a, int b) { 225 int diff = a - b; 226 return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE; 227 } 228 229 // Primary producer and consumer 230 sp<Surface> mInputSurface; 231 sp<CpuConsumer> mCpuConsumer; 232 CpuConsumer::LockedBuffer mLockedBuffer; 233 234 EGLDisplay mEglDisplay; 235 EGLConfig mEglConfig; 236 EGLContext mEglContext; 237 EGLSurface mEglSurface; 238 239 // Auxiliary display output 240 sp<SurfaceComposerClient> mComposerClient; 241 sp<SurfaceControl> mSurfaceControl; 242 sp<Surface> mOutputSurface; 243 244private: 245 void createEGLSurface(Surface* inputSurface) { 246 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 247 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 248 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); 249 250 EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL)); 251 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 252 253 static const EGLint configAttribs[] = { 254 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 255 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, 256 EGL_RED_SIZE, 8, 257 EGL_GREEN_SIZE, 8, 258 EGL_BLUE_SIZE, 8, 259 EGL_ALPHA_SIZE, 8, 260 EGL_NONE }; 261 262 EGLint numConfigs = 0; 263 EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1, 264 &numConfigs)); 265 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 266 ASSERT_GT(numConfigs, 0); 267 268 static const EGLint contextAttribs[] = { 269 EGL_CONTEXT_CLIENT_VERSION, 3, 270 EGL_NONE } ; 271 272 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, 273 contextAttribs); 274 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 275 ASSERT_NE(EGL_NO_CONTEXT, mEglContext); 276 277 mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, 278 inputSurface, NULL); 279 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 280 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 281 282 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 283 mEglContext)); 284 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 285 } 286 287 void createDebugSurface() { 288 if (getenv(SHOW_DEBUG_STRING) == NULL) return; 289 290 mComposerClient = new SurfaceComposerClient; 291 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); 292 293 mSurfaceControl = mComposerClient->createSurface( 294 String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT, 295 PIXEL_FORMAT_RGBA_8888); 296 297 ASSERT_TRUE(mSurfaceControl != NULL); 298 ASSERT_TRUE(mSurfaceControl->isValid()); 299 300 SurfaceComposerClient::openGlobalTransaction(); 301 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); 302 ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); 303 SurfaceComposerClient::closeGlobalTransaction(); 304 305 ANativeWindow_Buffer outBuffer; 306 ARect inOutDirtyBounds; 307 mOutputSurface = mSurfaceControl->getSurface(); 308 mOutputSurface->lock(&outBuffer, &inOutDirtyBounds); 309 uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits); 310 for (int y = 0; y < outBuffer.height; ++y) { 311 int rowOffset = y * outBuffer.stride; // pixels 312 for (int x = 0; x < outBuffer.width; ++x) { 313 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes 314 for (int c = 0; c < PIXEL_SIZE; ++c) { 315 int offset = colOffset + c; 316 bytePointer[offset] = ((c + 1) * 56) - 1; 317 } 318 } 319 } 320 mOutputSurface->unlockAndPost(); 321 } 322 323 void copyToDebugSurface() { 324 if (!mOutputSurface.get()) return; 325 326 size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride * 327 PIXEL_SIZE; 328 329 ANativeWindow_Buffer outBuffer; 330 ARect outBufferBounds; 331 mOutputSurface->lock(&outBuffer, &outBufferBounds); 332 ASSERT_EQ(mLockedBuffer.width, outBuffer.width); 333 ASSERT_EQ(mLockedBuffer.height, outBuffer.height); 334 ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride); 335 336 if (mLockedBuffer.format == outBuffer.format) { 337 memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize); 338 } else { 339 ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_RGBA_8888); 340 ASSERT_EQ(mLockedBuffer.dataSpace, HAL_DATASPACE_SRGB); 341 ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888); 342 uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits); 343 for (int y = 0; y < outBuffer.height; ++y) { 344 int rowOffset = y * outBuffer.stride; // pixels 345 for (int x = 0; x < outBuffer.width; ++x) { 346 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes 347 348 // RGB are converted 349 for (int c = 0; c < (PIXEL_SIZE - 1); ++c) { 350 outPointer[colOffset + c] = srgbToLinear( 351 mLockedBuffer.data[colOffset + c]); 352 } 353 354 // Alpha isn't converted 355 outPointer[colOffset + 3] = 356 mLockedBuffer.data[colOffset + 3]; 357 } 358 } 359 } 360 mOutputSurface->unlockAndPost(); 361 362 int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING)); 363 sleep(sleepSeconds); 364 } 365}; 366 367const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS"; 368 369TEST_F(SRGBTest, GLRenderFromSRGBTexture) { 370 ASSERT_NO_FATAL_FAILURE(initShaders()); 371 372 // The RGB texture is displayed in the top half 373 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2, 374 DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); 375 376 // The SRGB texture is displayed in the bottom half 377 ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0, 378 DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); 379 380 eglSwapBuffers(mEglDisplay, mEglSurface); 381 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 382 383 // Lock 384 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); 385 ASSERT_NO_FATAL_FAILURE( 386 checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_UNKNOWN)); 387 388 // Compare a pixel in the middle of each texture 389 int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride * 390 PIXEL_SIZE; 391 int midRGBOffset = midSRGBOffset * 3; 392 midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; 393 midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; 394 for (int c = 0; c < PIXEL_SIZE; ++c) { 395 int expectedValue = mLockedBuffer.data[midRGBOffset + c]; 396 int actualValue = mLockedBuffer.data[midSRGBOffset + c]; 397 ASSERT_PRED2(withinTolerance, expectedValue, actualValue); 398 } 399 400 // mLockedBuffer is unlocked in TearDown so we can copy data from it to 401 // the debug surface if necessary 402} 403 404TEST_F(SRGBTest, RenderToSRGBSurface) { 405 ASSERT_NO_FATAL_FAILURE(initShaders()); 406 407 // By default, the first buffer we write into will be RGB 408 409 // Render an RGB texture across the whole surface 410 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, 411 DISPLAY_WIDTH, DISPLAY_HEIGHT)); 412 eglSwapBuffers(mEglDisplay, mEglSurface); 413 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 414 415 // Lock 416 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); 417 ASSERT_NO_FATAL_FAILURE( 418 checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_UNKNOWN)); 419 420 // Save the values of the middle pixel for later comparison against SRGB 421 uint8_t values[PIXEL_SIZE] = {}; 422 int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride * 423 PIXEL_SIZE; 424 middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; 425 for (int c = 0; c < PIXEL_SIZE; ++c) { 426 values[c] = mLockedBuffer.data[middleOffset + c]; 427 } 428 429 // Unlock 430 ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); 431 432 // Switch to SRGB window surface 433#define EGL_GL_COLORSPACE_KHR EGL_VG_COLORSPACE 434#define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB 435 436 static const int srgbAttribs[] = { 437 EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR, 438 EGL_NONE, 439 }; 440 441 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 442 mEglContext)); 443 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 444 445 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface)); 446 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 447 448 mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, 449 mInputSurface.get(), srgbAttribs); 450 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 451 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 452 453 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 454 mEglContext)); 455 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 456 457 // Render the texture again 458 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, 459 DISPLAY_WIDTH, DISPLAY_HEIGHT)); 460 eglSwapBuffers(mEglDisplay, mEglSurface); 461 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 462 463 // Lock 464 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); 465 466 // Make sure we actually got the SRGB buffer on the consumer side 467 ASSERT_NO_FATAL_FAILURE( 468 checkLockedBuffer(PIXEL_FORMAT_RGBA_8888, HAL_DATASPACE_SRGB)); 469 470 // Verify that the stored value is the same, accounting for RGB/SRGB 471 for (int c = 0; c < PIXEL_SIZE; ++c) { 472 // The alpha value should be equivalent before linear->SRGB 473 float rgbAsSRGB = (c == 3) ? values[c] / 255.0f : 474 linearToSRGB(values[c] / 255.0f); 475 int expectedValue = rgbAsSRGB * 255.0f + 0.5f; 476 int actualValue = mLockedBuffer.data[middleOffset + c]; 477 ASSERT_PRED2(withinTolerance, expectedValue, actualValue); 478 } 479 480 // mLockedBuffer is unlocked in TearDown so we can copy data from it to 481 // the debug surface if necessary 482} 483 484} // namespace android 485