1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
18#define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
19
20#include "SurfaceTextureGL.h"
21
22namespace android {
23
24class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
25protected:
26    enum { SECOND_TEX_ID = 123 };
27    enum { THIRD_TEX_ID = 456 };
28
29    SurfaceTextureMultiContextGLTest():
30            mSecondEglContext(EGL_NO_CONTEXT) {
31    }
32
33    virtual void SetUp() {
34        SurfaceTextureGLTest::SetUp();
35
36        // Set up the secondary context and texture renderer.
37        mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
38                EGL_NO_CONTEXT, getContextAttribs());
39        ASSERT_EQ(EGL_SUCCESS, eglGetError());
40        ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
41
42        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
43                mSecondEglContext));
44        ASSERT_EQ(EGL_SUCCESS, eglGetError());
45        mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
46        ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
47
48        // Set up the tertiary context and texture renderer.
49        mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
50                EGL_NO_CONTEXT, getContextAttribs());
51        ASSERT_EQ(EGL_SUCCESS, eglGetError());
52        ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
53
54        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
55                mThirdEglContext));
56        ASSERT_EQ(EGL_SUCCESS, eglGetError());
57        mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
58        ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
59
60        // Switch back to the primary context to start the tests.
61        ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
62                mEglContext));
63    }
64
65    virtual void TearDown() {
66        if (mThirdEglContext != EGL_NO_CONTEXT) {
67            eglDestroyContext(mEglDisplay, mThirdEglContext);
68        }
69        if (mSecondEglContext != EGL_NO_CONTEXT) {
70            eglDestroyContext(mEglDisplay, mSecondEglContext);
71        }
72        SurfaceTextureGLTest::TearDown();
73    }
74
75    EGLContext mSecondEglContext;
76    sp<TextureRenderer> mSecondTextureRenderer;
77
78    EGLContext mThirdEglContext;
79    sp<TextureRenderer> mThirdTextureRenderer;
80};
81
82}
83
84#endif
85