a9650f0cccf82271d47f5177d21b3132f1887b3a |
12-Jan-2015 |
Jeff Davidson <jpd@google.com> |
Revert "Revert "Update protobuf library from 2.3 to 2.6."" This reverts commit bca4262dac55cc59b28d6fde658d5f8a254fcc2d. Change-Id: I8ecd859340779dfacffba4c6d1a44c5cdbdfceed
ndroid.mk
ev.make
ltrace.proto
roto/gltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_egl.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
rc/gltrace_transport.h
|
bca4262dac55cc59b28d6fde658d5f8a254fcc2d |
12-Jan-2015 |
Jeff Davidson <jpd@google.com> |
Revert "Update protobuf library from 2.3 to 2.6." This reverts commit a42cdf169060e1bb65c77bc8a394d266403d8583. Change-Id: I8f75e6fcc921041ebdfd35c4724134fcb2c739c6
ndroid.mk
ev.make
ltrace.proto
roto/gltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_egl.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
rc/gltrace_transport.h
|
a42cdf169060e1bb65c77bc8a394d266403d8583 |
16-Sep-2014 |
Jeff Davidson <jpd@google.com> |
Update protobuf library from 2.3 to 2.6. Remove generated cpp/h files for gltrace.proto as we can use the build system to generate these dynamically. Change-Id: I949d32fb5126f1c05e2a6ed48f6636a4a9b15a48
ndroid.mk
ev.make
ltrace.proto
roto/gltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_egl.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
rc/gltrace_transport.h
|
6d72063cfd28ab4e5ed9d3405c7e9389d8e78bad |
16-Nov-2014 |
Dan Albert <danalbert@google.com> |
Move frameworks/native to libc++. I'm pretty sure I had done this before... Must have been new dependencies that slipped in when L merged in. Bug: 15193147 Change-Id: Ib9b1b8a65665d25c33c6141b9476a8e13c4084e0
ndroid.mk
|
4355c0c98644c37f0511257403bbfb71b342e2df |
12-Sep-2014 |
Dan Albert <danalbert@google.com> |
am e1e3d278: Merge "Clean cruft out of makefiles." * commit 'e1e3d278549eb6389eb0b5fa3f13a4ac079a55a2': Clean cruft out of makefiles.
|
b79dfe672138805b4f70183fd738d9af58591148 |
12-Sep-2014 |
Dan Albert <danalbert@google.com> |
Clean cruft out of makefiles. Cleans up manual uses of stlport and bionic (and removes uses of private bionic headers). Change-Id: I157309d702e59152adfa3450939082248ae4c043
ndroid.mk
|
16d7b6a8bb6f22ddd9252c6c0aefa84a53b65d53 |
18-Aug-2014 |
Ben Clayton <bclayton@google.com> |
Don't try to capture the pointer when using PBOs for texture APIs If a PBO is bound, then the pointer argument is a relative offset from the start of the PBO, not an absolute address. Fixes b/17063439 Change-Id: I39629ce6c9bb3cb6bac5c9b0311287628306ddd4 (cherry picked from commit 0ad707f2f3d714af7d983d68330ed51dace815f5)
rc/gltrace_context.cpp
rc/gltrace_context.h
rc/gltrace_fixup.cpp
|
7b3f48d2efc83094de70c24520bafacda3749a20 |
17-Jul-2014 |
Ben Clayton <bclayton@google.com> |
Use the count parameter to store all the uniform vectors, not just the first one. DO NOT MERGE. Change-Id: Ib56d859051f0b895de5c12ffa371cd4b2b65ac0b (cherry picked from commit 31b0aec64ba44b1ee0581e00a588d84f4b081512)
rc/gltrace_fixup.cpp
|
3d3c125423ab922e705c3f563c689bd7c4a04bac |
07-Jul-2014 |
Ben Clayton <bclayton@google.com> |
Add data capturing of glCompressedTexImage2D and glCompressedTexSubImage2D calls. Change-Id: I38643f5d279a84f1b7069801d7c106fc8f1ae394
rc/gltrace_fixup.cpp
|
fca1b54031a1ba2a3c82bbbbe71716cd7e6a61d7 |
18-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Regenerate code with ES 3.1 and new extensions Enable ES 3.1 generation in glgen.py, and regenerate everything to add support for that as well as these new extensions in the registry: - EXT_copy_image - EXT_draw_buffers_indexed - EXT_geometry_shader - EXT_gpu_shader5 - EXT_primitive_bounding_box - EXT_shader_implicit_conversions - EXT_shader_io_blocks - EXT_tessellation_shader - EXT_texture_border_clamp - EXT_texture_buffer - EXT_texture_cube_map_array - EXT_texture_view Bug: 15028495 Change-Id: I3f45a7ef5367c70e54ce6b36a8c030ae11033434
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_api.h
ools/genapi.py
|
3703f7f014846b8bf83e08a8bf25450dd0dcd7af |
14-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Update GLES headers and generate *.in from registry XML Import GLES headers from Khronos SVN r26322: https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below for a list. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_api.h
ools/genapi.py
|
0b96e6c44b3c4549bd947fd2947540f4b62a038e |
20-May-2014 |
Jesse Hall <jessehall@google.com> |
Revert "opengl: Generate *.in from registry XML" This reverts commit 4a73962c694bfe57eb2bea40ed6fb626be7006aa. Change-Id: I1fa5cbe4d0b86f6df69d616157b3fec68d706d7a
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_api.h
ools/genapi.py
|
4a73962c694bfe57eb2bea40ed6fb626be7006aa |
14-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Generate *.in from registry XML There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_api.h
ools/genapi.py
|
4c0596f4cc7d3a0bbbe5862cb38585a58ef4d0a3 |
14-May-2014 |
Jesse Hall <jessehall@google.com> |
Rationalize GLES2/3 .in files. We weren't using gl2_api.in, since gl3_api.in was a superset. And gl3ext_api.in was empty, and Khronos has decided to keep it that way (any GLES2/3/... extensions will be in gl2ext.h). Since libGLES2.so will have all future backwards-compatible GLES APIs, it makes sense to just use gl2_api.in and gl2ext_api.in to build its contents. This changes renames gl3_api.in to gl2_api.in and updates uses of it, and removes gl3ext_api.in and references. Bug: 15028495 Change-Id: I0745eda27ec91ee625f03e957e4fdb22035dd781
rc/gltrace_api.cpp
rc/gltrace_api.h
ools/genapi.py
|
92dc3fc52cf097bd105460cf377779bdcf146d62 |
12-Mar-2014 |
Mark Salyzyn <salyzyn@google.com> |
native frameworks: 64-bit compile issues - Fix format (print/scanf) - Suppress unused argument warning messages (bonus) Change-Id: I05c7724d2aba6da1e82a86000e11f3a8fef4e728
rc/gltrace_egl.cpp
|
39177b4103f7c8f1f9903b3f52e83048fc066235 |
28-Jan-2014 |
Siva Velusamy <vsiva@google.com> |
GLES_trace: fix compile errors on 64 bit architectures GLES_trace passes some pointers back to the host. Encode them using int64's rather than int32's This fix requires an update to the host tool to look at pointers as 64 bit, and if not found, then fall back to 32 bit integers. Change-Id: I11ff2ca51290f05913c1b9143cecee1caf015543
rc/gltrace_api.cpp
ools/genapi.py
|
4e620ddce344e946ced992f61a69c367ff92fe24 |
31-May-2013 |
Mathias Agopian <mathias@google.com> |
free EGL resources associated to a thread when it terminates destroyed but current-to-a-thread resources are only destroyed when they're made not-current; however, we were not destroying those when the thread itself terminated, causing these resources to be leaked forever. we now install a tls-key destructor that takes care of this by calling eglReleaseThread upon thread termination. Bug: 9209776 Change-Id: I88298a34e3a27488eb81eab76717715569c7d57c
rc/gltrace_context.cpp
|
8a0cb4ee0b6c351de82987efb472fa38dfaf608a |
10-Apr-2013 |
Ying Wang <wangying@google.com> |
Add liblog Bug: 8580410 Change-Id: I2ca4fa00dde0b574df3619134836bcb9315bd506
ndroid.mk
|
f5c7cb316cc8c8e2d6ae93a659ac771420cbfa2b |
24-Feb-2013 |
Jesse Hall <jessehall@google.com> |
Merge changes Ic344ef63,If9bb02be,Ic8f94634 * changes: Symlink /system/lib/libGLESv3.so -> libGLESv2.so Add ES3 support to libGLESv2 and tracing tools Import OpenGL ES 3.0 headers from Khronos SVN
|
751402c866968204af050f95d14a38cb3c3fa134 |
23-Feb-2013 |
Jesse Hall <jessehall@google.com> |
Merge changes I45836219,I70a4075e * changes: Regenerate API/trace files for constness change Import constness fix from gl3.h into gl2.h.
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bbb7322c363d1ff98b09ec4ad95338cc82eb86b0 |
14-Feb-2013 |
Elliott Hughes <enh@google.com> |
am 45b0e435: Merge "Simplify OpenGL TLS access on ARM." # Via Elliott Hughes (1) and Gerrit Code Review (1) * commit '45b0e4350d3404bd194edc569e36ecca017c3d76': Simplify OpenGL TLS access on ARM.
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288870ebc3da8121b7a237a53280bd8b931b7a2f |
14-Feb-2013 |
Elliott Hughes <enh@google.com> |
Simplify OpenGL TLS access on ARM. bionic now assumes the TLS register is available, so OpenGL can too. Change-Id: If2b56a4c08de9f887759b78f70022026a181dc47
ndroid.mk
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4774338bd0ad1ebe42c311fd0c72f13786b5c800 |
08-Feb-2013 |
Jesse Hall <jessehall@google.com> |
Add ES3 support to libGLESv2 and tracing tools Since ES3 is backwards compatible with ES2, a new wrapper isn't necessary, and the Khronos implementation guidelines recommend supporting both versions with the same library. Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_api.h
ools/genapi.py
|
d58974c6b25fe9fdadb38dc1f1371196b71a0913 |
07-Feb-2013 |
Jesse Hall <jessehall@google.com> |
Regenerate API/trace files for constness change Change-Id: I45836219fc0e97607d83d458de9babb44f4c7534
rc/gltrace_api.cpp
rc/gltrace_api.h
|
a73a97728befb5ba5ad647ab3b60058c4d536ba4 |
18-Dec-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Add support for tracing running applications. Currently, to activate OpenGL tracing, an application has to be start with --opengl-trace option (or have a debug prop set). This CL adds support for tracing an application which may already be running. This is implemented as follows: - DDMS initiates a JDWP message to the VM indicating that opengl traces be enabled. - When that message is received, a flag is set that indicates that tracing should be enabled. - The trace flag is checked during every eglSwap() operation, and if it finds that tracing should be active and it isn't, then it starts the tracing component. Change-Id: I3347fe89fc06c7404d7aa9360f4b21e5bf36ebcb
ESIGN.txt
rc/gltrace_eglapi.cpp
|
16ac25b73a089e840e8d53cb3af3b6ff08ff54a3 |
07-Nov-2012 |
Andrew Hsieh <andrewhsieh@google.com> |
am 168dfe71: am 5e530e02: am a151a19d: Merge "Fix return type of glGetAttribLocation and glGetUniformLocation" * commit '168dfe71bfafebaa26b6f75df553f5fad7607669': Fix return type of glGetAttribLocation and glGetUniformLocation
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5e530e02bc3073a2e2469df3c333ae14f1b37433 |
07-Nov-2012 |
Andrew Hsieh <andrewhsieh@google.com> |
am a151a19d: Merge "Fix return type of glGetAttribLocation and glGetUniformLocation" * commit 'a151a19db2fa07295837027fb5d84c02401cc78d': Fix return type of glGetAttribLocation and glGetUniformLocation
|
300ad09822db1013d9f28c4bca3680f865533ab6 |
06-Nov-2012 |
Andrew Hsieh <andrewhsieh@google.com> |
Fix return type of glGetAttribLocation and glGetUniformLocation from int to GLint. See: http://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetAttribLocation.xml http://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetUniformLocation.xml Change-Id: I4a9f8e9e34b8c3cca239ae84bfe8f3cdfd94802a
rc/gltrace_api.cpp
rc/gltrace_api.h
rc/gltrace_fixup.cpp
|
090503a01c457feb6e64facfc7eb50c1f5612c6b |
01-Oct-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Fix NPE Change-Id: Id7af9cd388f3508201f96a0624966c2ce01b4da5
rc/gltrace_fixup.cpp
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ad9693f4f0586d18a82fdbb70c6a89e43d662ff1 |
16-Aug-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: flush trace buffer on createContext & makeCurrent Certain apps (e.g. chrome) seem to create contexts which are unused for long periods of time. If tracing is stopped before those contexts are used, then the debugger never gets to know that these contexts were created. Flushing the trace after these calls ensures that the debugger knows about all created/used contexts. Change-Id: I01baa11aa56ac89eddce3c2851e4bf01076984d1
rc/gltrace_context.cpp
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3ef9e9671c224af82d2efec1a1e9a275fb9acf44 |
11-Jun-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Fixup vertex attrib pointers only for GLES2 Change-Id: Ibf280c2a4372ce6e598e164eef0d72b7c0a6d1c2
rc/gltrace_context.cpp
rc/gltrace_context.h
rc/gltrace_fixup.cpp
|
2fdcc81ddfdbdfbbde63bd64e9ac9272b5417553 |
16-May-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Allow receiving commands of length > 4 Currently, gltrace offers very few trace collection options. As a result, these options are encoded in a single integer. The trace control task simply receives integers and interprets them as commands. This patch changes the control protocol to first receive the command length followed by the actual command itself. This allows for future flexibility to provide enable other commands. Change-Id: Id5f56c80a025bbbe7613ab4457e092732e7d9dc9
rc/gltrace_eglapi.cpp
rc/gltrace_transport.cpp
rc/gltrace_transport.h
|
c7d767ad57a25eeefbbfe2610396d800f04178ed |
26-Apr-2012 |
Siva Velusamy <vsiva@google.com> |
gldebugger: Allow connections from root user Change-Id: I26ce670ae93c43bd36843576e824a9d7acea644d
rc/gltrace_transport.cpp
|
8e2f3858d5a06dae5a543d9428278f59120f7f8c |
16-Mar-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Only accept connections from the shell. Only accept incoming connections from the shell user. Change-Id: Ibef1a796d794d45f73db59949b39cb1ce68542b4
rc/gltrace_transport.cpp
|
50129e4ae2777dfbe0738f0f69b17f4d8f9400e2 |
29-Feb-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Send vertex attribute data after glDraw() call. This patch enables tracing of vertex attribute data that is specified using glVertexAttribPointer(). At the time the glVertexAttribPointer() call is made, we only receive a pointer in client space, without any indication of the size (# of attributes). This size is known only at the time of the glDraw() call. This patch generates a new message glVertexAttribPointerData() when a draw call is issued that contains the vertex attribute data. A glDrawArrays() call directly gives the size of data to copy. A glDrawElements() call gives the indices to copy. In such a case, all data between the min & max indices drawn are copied and sent to the host. To support glDrawElements() with an element array buffer, this patch also adds state that maintains a copy of all element array buffers. Change-Id: I434da794a0aa9ada8e7474e219ffb1d79b183ecf
ev.make
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_context.cpp
rc/gltrace_context.h
rc/gltrace_fixup.cpp
|
9801142afbe3d906259b634ef3bc8bebdafe0083 |
27-Feb-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Make code 64-bit safe. Currently, the trace API passes the pointers that need to be patched up via 32 bit integers. Such code will not be 64 bit safe. This patch sends all pointers in a separate array of pointers for the fixup calls to read from. Change-Id: If975333f11a6f6f9a74fba57de328affaed452a5
rc/gltrace_api.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
ools/genapi.py
|
9291da97cbb5f8d3ae5eb9e8d5415ef85916d982 |
23-Feb-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: attach buffer data sent with glBufferData Attach the buffer that is passed with glBufferData and glBufferSubData to the proto buf. Change-Id: I1b4c1172d405736b06cb0a356a6e241e1d60c4d5
rc/gltrace_fixup.cpp
|
05df4504e57657994a89e424b6881ee26d0f313c |
17-Feb-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Trace thread time and wall clock time. For each gl function, trace both the thread and wall clock times. Change-Id: I32b6caa67fa50bf915dab89b3c5021ee82e28d55
ODO.txt
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
ools/genapi.py
|
88e8e5a3f16f0003bd2b43142241b8e1a9a46abe |
15-Feb-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Patch up all glUniform*() calls. This patch updates the trace information for all glUniform*() calls to have the right data (the actual uniforms that are passed). In addition, as soon as a program is linked, information regarding all the active attributes and uniforms is passed on to the debugger. Change-Id: Icfbc6722789b42c413a845cf546577fa6de7da2b
rc/gltrace_fixup.cpp
|
a7167f364737c12e621d836f470cf328c6e111cd |
01-Feb-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: fixup Push & Insert Marker calls Change-Id: I58ced7225fac79ec636a65da4883614a5dce6dff
rc/gltrace_fixup.cpp
|
b8c39145475391a134c052533292332516083dec |
30-Jan-2012 |
Siva Velusamy <vsiva@google.com> |
Merge "gltrace: Use Unix Domain Socket rather than INET Socket"
|
31272606149d83437a097800074b21e9e6a205ad |
28-Jan-2012 |
Mathias Agopian <mathias@google.com> |
update GLES headers and add support for corresponding new extensions. Change-Id: I554d9659113b4721b748ee5c1a3b1ca82b11d75e
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_api.h
ools/genapi.py
ools/testgenapi.py
|
0832fb6407d1c85cba20a8cc0aff828db3c134de |
27-Jan-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: Use Unix Domain Socket rather than INET Socket Export trace information via abstract Unix Domain Socket (UDS). This allows tracing of applications without INTERNET permission, and should be faster as well. Change-Id: Iabb67fcc2bc2484afd8128af07dca723b81c52c6
rc/gltrace_eglapi.cpp
rc/gltrace_transport.cpp
rc/gltrace_transport.h
|
34c726efb54a941a97a6d7252e7c1442d2eded56 |
17-Jan-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: fixup data for glTexSubImage2D & glDeleteBuffers Change-Id: I1c1deb8c6026ecf1fa0ed5287ccf601416eba6dc
rc/gltrace_fixup.cpp
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e6f43ddce78d6846af12550ff9193c5c6fe5844b |
06-Jan-2012 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/#/c/157220 Bug: 5449033 Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
rc/gltrace_eglapi.cpp
rc/gltrace_fixup.cpp
rc/gltrace_transport.cpp
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3f194e6e3a62cbb846e8948eac8e4ce9aa7444a6 |
03-Jan-2012 |
Siva Velusamy <vsiva@google.com> |
gltrace: add user settings to control data captured. Currently users do not have control over the amount of data captured during tracing. This patch adds 3 settings that users can enable/disable at runtime: - capture framebuffer on eglSwap() calls - capture framebuffer on glDraw*() calls - capture texture data passed to glTexImage*() calls Disabling these options when not needed signficantly decreases the size of the trace file, and reduces performance overhead for the running application. These settings are stored in the per process GLTraceState. A separate thread listens for commands from the host, and updates the state based on the user commands. Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
rc/gltrace_context.cpp
rc/gltrace_context.h
rc/gltrace_egl.cpp
rc/gltrace_eglapi.cpp
rc/gltrace_fixup.cpp
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56ac6ff9bdc3c117e820c5a361ab45049c8b03f8 |
16-Dec-2011 |
Siva Velusamy <vsiva@google.com> |
gltrace: add start time & duration to each traced call. Change-Id: Idfec8f715f6000594b6381cbfdee9fdf6d89f484
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_api.h
rc/gltrace_egl.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
ools/genapi.py
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93a826f78f6313db791e6fc880439189897651b3 |
14-Dec-2011 |
Siva Velusamy <vsiva@google.com> |
gltrace: transport buffering and context management This patch adds two improvements: 1. Protobuf messages are buffered and sent in chunks. 2. Multiple EGL contexts are handled properly: Corresponding to each EGLContext, a GLTraceContext with a unique ID is created. On eglMakeCurrent, the appropriate GLTraceContext is set and is used while tracing subsequent GL Calls in that thread. Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
rc/gltrace_api.cpp
rc/gltrace_context.cpp
rc/gltrace_context.h
rc/gltrace_egl.cpp
rc/gltrace_egl.h
rc/gltrace_eglapi.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
rc/gltrace_transport.cpp
rc/gltrace_transport.h
ools/genapi.py
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59511ad1cbdb13509f5c249a5193e0180e0dbf0c |
04-Jan-2012 |
Siva Velusamy <vsiva@google.com> |
Merge "gltrace: attach contents of the appropriate framebuffer"
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9d4536835248525f32f1504a3d28d5bbfa0a2910 |
20-Dec-2011 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
rc/gltrace_transport.cpp
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f132ac35d82a2960542619fb3fb91d22ab256dc7 |
08-Dec-2011 |
Siva Velusamy <vsiva@google.com> |
gltrace: attach contents of the appropriate framebuffer Currently, gltrace always attaches the contents of the currently bound framebuffer. This patch changes it to attach the contents of FB0 on eglSwap, and the currently bound framebuffer for the glDraw* calls. Change-Id: Ice0520d45d75638fe61cd91149df773074216510
rc/gltrace_context.cpp
rc/gltrace_context.h
rc/gltrace_egl.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
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a8cfde8897c840ce6a491a054ade806b41df2a70 |
05-Dec-2011 |
Siva Velusamy <vsiva@google.com> |
gltrace: Make framebuffer contents an optional message. Currently, the contents of the FrameBuffer are sent by encoding them as the last argument to the function call. As a result, it is not possible to know if a message has the framebuffer encoded in it without looking at the function type. This patch modifies the protobuf definition to include a separate optional framebuffer message. Change-Id: Ief3a6950052d927ca0743e729457435b48c25a92
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_fixup.cpp
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0469dd6d55fa331bfd7de9431da98b6340d82271 |
01-Dec-2011 |
Siva Velusamy <vsiva@google.com> |
glestrace: Framework for GLES tracing library This patch provides a framework for tracing GLES 1.0 and 2.0 functions. It is missing a lot of features, but here are the things it accomplishes: - Stop building the glesv2dbg library, and build the glestrace library instead. - Replace the hooks for glesv2dbg with the ones for glestrace. - Add the basics for the trace library. Currently, this traces all GL functions, but not all required data is sent for all the functions. As a result, it will not be possible to reconstruct the entire GL state on the host side. The files gltrace.pb.* and gltrace_api.* are both generated using the tools/genapi.py script. Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
gitignore
ndroid.mk
ESIGN.txt
ODO.txt
ev.make
ltrace.proto
rc/gltrace.pb.cpp
rc/gltrace.pb.h
rc/gltrace_api.cpp
rc/gltrace_api.h
rc/gltrace_context.cpp
rc/gltrace_context.h
rc/gltrace_egl.cpp
rc/gltrace_egl.h
rc/gltrace_eglapi.cpp
rc/gltrace_fixup.cpp
rc/gltrace_fixup.h
rc/gltrace_hooks.cpp
rc/gltrace_hooks.h
rc/gltrace_transport.cpp
rc/gltrace_transport.h
ools/genapi.py
ools/testgenapi.py
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