History log of /frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
93a826f78f6313db791e6fc880439189897651b3 14-Dec-2011 Siva Velusamy <vsiva@google.com> gltrace: transport buffering and context management

This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.

Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.h
0469dd6d55fa331bfd7de9431da98b6340d82271 01-Dec-2011 Siva Velusamy <vsiva@google.com> glestrace: Framework for GLES tracing library

This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:

- Stop building the glesv2dbg library, and build the
glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
traces all GL functions, but not all required data is
sent for all the functions. As a result, it will not
be possible to reconstruct the entire GL state on the
host side.

The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.

Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
/frameworks/native/opengl/libs/GLES_trace/src/gltrace_egl.h