8252bf716c798a1007e7869569b35815d2df3c6c |
07-Nov-2011 |
mbansal <mayank.bansal@sri.com> |
Changes to resolve jagged horizontal edge and blurred vertical edge issues. 1) Made the strip width and cross-fading parameters absolute pixel values. 2) Updated the above parameters to use thinner strips with lower cross-fading radius. 3) Added another parameter to limit the number of pyramid levels at which cross-fading is applied. Bug: 5578488 Change-Id: I69161bfbb535dc5bfcd647cfa6d6e050b6ad0068
lend.cpp
lend.h
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0a039136e8e46ddbcb45b55e92d80ddb2ddfc2c2 |
03-Nov-2011 |
Wei-Ta Chen <weita@google.com> |
Fix an OOM issue in mosaic blending. Set two limits on when we will do mosaic blending. 1) mosaic_width * mosaic_height < (5 * frame_width) * (2 * frame_height) 2) mosaic_height < 2.5 * frame_height The latter limit rejects blending for the cases having too much movement in the secondary direction. Bug: 5554762 Change-Id: I05fb24bb1ff5446bea0cc1a1de8a02c37fb642d7
lend.cpp
lend.h
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d97245f738813db9e55e5ae34b01eb7ecd4381e0 |
14-Oct-2011 |
Wei-Ta Chen <weita@google.com> |
Eliminating aliasing vertical lines. Reduce the cross-fading factor to eliminate the aliasing vertical lines. Also, fix an issues in blending: skipping cross-fading when the cross-fading width is 0. Bug: 5446629 Change-Id: Id5fed50824a2b93d80ad464864e4e74a656acb82
lend.cpp
lend.h
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89b9c07b5bbcc2de25dd5f61c28de4575b4df996 |
08-Oct-2011 |
Wei-Ta Chen <weita@google.com> |
Avoid a possible overflow on setting the mosaic size. Log the size of the mosaic image before cropping, so as to help debug. Also, fix another issue that NV21 should be vertically subsmapled. Bug: 5412447 Change-Id: I20b0ef7fc1968517c63b7f599f04c8126adc0471
lend.cpp
mageUtils.cpp
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ff1c641693cf537703fef3949ccf15898c3ad5d0 |
30-Sep-2011 |
mbansal <mayank.bansal@sri.com> |
Blending updates to handle the case of mosaicing with the device in portrait mode. 1) Updated the wide-strip blending algorithm to select the strips correctly for portrait mode mosaicing. 2) Updated the cropping algorithm to crop correctly for portrait mode mosaicing. Change-Id: I0f613367d86c8ef380e1334b13426671182ddb85
lend.cpp
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dd28e1cc00373c02adf88dff878dbbe5d8be9e59 |
21-Sep-2011 |
mbansal <mayank.bansal@sri.com> |
Updates to handle textureless scenes during capture. 1) Starts stitching only when the camera sees a textured scene at the beginning. 2) If a texturess scene is encountered in the middle of a capture, the stitching continues with the intermediate frames translated using the pan velocity estimate. 3) Added more error codes and percolated them up to the java layer. 4) Fix a build error in Mosaic::addFrame() and added comments. 5) Update the javadoc in Mosaic.java to reflect the new returning codes. Change-Id: I7727ace615ece22adefe313a19ac2cbe8c8d21a8
lignFeatures.cpp
lignFeatures.h
osaic.cpp
osaic.h
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a369cd3153170975a5e5bd6fa5544dcd6f22ee85 |
20-Sep-2011 |
mbansal <mayank.bansal@sri.com> |
Bug fixes to the cropping region selection algorithm. 1) The library should now return proper error code for the negative width scenario. 2) Also fixed a round-off issue which lead to improper cropping behavior for low-res output. Bug: 5330440, 5350580 Change-Id: I010be9b8a2b1252c1d2e0528956e512126f6246a
lend.cpp
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b28b9c0fa991bc97e8aa11da83d27f71fdfef6da |
19-Sep-2011 |
mbansal <mayank.bansal@sri.com> |
Blending algorithm updates to support WIDE strip-based blending. 1) Added algorithm to select wider strips (and made it the default mode in the app). 2) Added algorithm to cross-fade blend between the wider strips. Change-Id: I744e69edb16a20f0040ee82c3390548b78853087
lend.cpp
lend.h
osaic.cpp
osaic.h
osaicTypes.h
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6c5b20113ba9f91352f32e5a53df66aec0ec761a |
13-Sep-2011 |
mbansal <mayank.bansal@sri.com> |
Updated cropping algorithm to get rid of gray pixels around the mosaic border. 1) Added documentation to the ComputeBlendParameters(...) function. Bug: 5279291 Change-Id: Iad1c9388ec939c2969b550ee3c194c3d191eb492
lend.cpp
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274ca49c63557a8c3ee12c8da5f75e28b4875a5d |
11-Sep-2011 |
Wei-Ta Chen <weita@google.com> |
Clean up the logs. Bug: 5277853 Change-Id: Ic1c9a0395846b6815f2c18663e3c9078781a6194
lend.cpp
lend.h
og.h
osaic.cpp
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e1178a73fd5756771d25d0b8375452450f509e99 |
08-Sep-2011 |
mbansal <mayank.bansal@sri.com> |
Updates to allow cancellation of mosaic computation from a UI trigger. 1) reportProgress now takes a new boolean parameter that can be used to break out of the mosaic computation loop at the library level. 2) Added a cancel button to the progressDialog and a new Handler message to handle the button click so that the user can be taken back to the capture stage. 3) Updates to address the code review. Change-Id: I0768da55dd6ccd9b1464d456ab41973779734c65
lend.cpp
lend.h
osaic.cpp
osaic.h
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fa45108679c51623e716acbc3301b1e4535c3267 |
01-Sep-2011 |
Wei-Ta Chen <weita@google.com> |
Fix a warping bug that makes images slant. Change-Id: Ia580bf037de698ac4a8a8e98b649f284bb1e299b
lend.cpp
lend.h
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50f36b9eaa0e177cf220737e322576437f051da3 |
30-Aug-2011 |
Wei-Ta Chen <weita@google.com> |
Fix a monkey bug - a null pointer issue in native. A monkey report shows that we try to generate a mosaic even before we added any frame to the aligner. This is unlikely to be triggered by human actions but machine generated sequences. To fix it, we ensure that we do blending on frames only after we have accepted frames in aligner. Bug: 5182097 Change-Id: I16c8efea2b1e3f5b53e65e480da169e24c939ec2
osaic.cpp
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50b3c890986aadb3780b4da8c0b8dbb0f1422eba |
23-Aug-2011 |
mbansal <mayank.bansal@sri.com> |
Updates to allow the mosaic library to report the mosaic computation progress (both low-res and high-res). 1) Added a new method to the Mosaic class that reports the percent progress for both LR and HR mosaicers. 2) Added a test function to the activity that logs the reported progress. 3) [REMOVED] Added a test progress-bar to the UI for quick testing of the progress reporting UI. 4) Made minor updates in response to Wei-Ta's review. Change-Id: Iaf8ccf771579a40580a868743a6b53c6b05f14c6
lend.cpp
lend.h
osaic.cpp
osaic.h
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a6f0b9e759fa2d19d493bde7ffa8105ec2978b94 |
19-Aug-2011 |
mbansal <mayank.bansal@sri.com> |
Updates to remove compile warnings and stop the viewfinder panning at UI boundary. Also, new logic for rendering the preview mosaic. 1) Fixed compiler warnings reported by Wei-Ta. 2) The viewfinder now stops panning (for both left-to-right and right-to-left motions) when it hits a pre-defined border region within the screen viewport. 3) Updated the logic for rendering to always maintain the preview mosaic (previewFBO) in the current-frame coordinate system. This fixes the repeating issues. Change-Id: I6619ffe96955965ba523e330fa6561c88e6e6d5c
lend.h
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1e762b1f935c9d4a06af6dd56121590ca81d48b1 |
16-Aug-2011 |
mbansal <mayank.bansal@sri.com> |
Updates to allow the viewfinder to slide across the UI with device panning. Also, rendering updates for color conversion using GPU. 1) Refactored the SurfaceTextureRenderer and WarpRenderer classes to inherit from a new base class Renderer. 2) Fixed a minor bug in the Blend class and added a helper function to create the mosaic in middle frame coordinate system [no changes in run-time behavior]. 3) Added a flip-flop gPreviewFBO to allow panning the viewfinder across the UI when the user pans the device. 4) Fixed the size of the viewfinder and preview mosaic to match the UI layout height. 5) The viewfinder in the preview stage is now aligned with the viewfinder in the capture stage. 6) Added new class YVURenderer that converts from RGB to YVU data using GLSL shaders. 7) Modified the rendering pipeline to use GPU for RGB to YVU conversion. The processing thread now only performs conversion from YVUA interlaced to YVU planar format. 8) Updates following Wei-Ta's code-review comments. Change-Id: I6c18df3b57d1c2d78d55da8a8f3b9cd970c8d903
lend.cpp
lend.h
|
41a2e9735136f372de95652d0828600282c8e967 |
09-Aug-2011 |
mbansal <mayank.bansal@sri.com> |
Updates to allow using SurfaceTexture for reading the preview frames directly from GPU memory. 1) SurfaceTexture is now used to obtain the data processed by the mosaicing library. 2) SurfaceTexture in GPU memory is directly rendered using the transformation from the mosaicing library to generate the preview mosaic. 3) GPU is also used to generate the Low-Res frames from the High-res frames (was being done in CPU before). 4) SurfaceTexture is also used to render the viewfinder as soon as the mosaicing application starts (eliminating the need for a separate SurfaceHolder to render the camera). 5) Modified the XML layout during the preview state to be the same size as during the capture stage to accommodate the SurfaceTexture based viewfinder [this needs to be reviewed and adjusted]. 6) Fixed the viewfinder and back button issues identified by Wei-Ta. 7) Round-1 of removing trailing spaces and tabs. 8) Added documentation to new Java side interfaces and cleaned up code in general. 9) Cleaned up redundant and commented out code from the native side. 10) Merged with latest updates from the main trunk. 11) Fixed issues identified in code review and also cleaned up and refactored some code. 12) Added layout-w1024dp/pano_capture.xml for tablet layout. Change-Id: If8fb0116de6c7fc6652cc67ac453553726961c32
mageUtils.cpp
mageUtils.h
|
e295e32b68cf04f0d99138bf4a6d25555f3aef99 |
15-Jun-2011 |
Wei-Ta Chen <weita@google.com> |
Check in mosaic stitching codes - the native part Updated to v4-3-2. Bug: 4990566 Change-Id: I779dcc930323353964572918510f1492828c4db4
lignFeatures.cpp
lignFeatures.h
lend.cpp
lend.h
Site.h
elaunay.cpp
elaunay.h
dgePointerUtil.h
eometry.h
mageUtils.cpp
mageUtils.h
nterp.h
atrixUtils.h
osaic.cpp
osaic.h
osaicTypes.h
yramid.cpp
yramid.h
rsMatrix.cpp
rsMatrix.h
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