Lines Matching refs:textureID

237 			GLuint textureID = 0;
238 glGenTextures(1, &textureID);
239 glBindTexture(GL_TEXTURE_2D, textureID);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
250 glDeleteTextures(1, &textureID);
293 GLuint textureID = 0;
294 glGenTextures(1, &textureID);
295 glBindTexture(GL_TEXTURE_2D, textureID);
299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel);
305 glDeleteTextures(1, &textureID);
329 GLuint textureID = 0;
330 glGenTextures(1, &textureID);
331 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID);
346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0);
351 glDeleteTextures(1, &textureID);
376 GLuint textureID = 0;
377 glGenTextures(1, &textureID);
378 glBindTexture(GL_TEXTURE_3D, textureID);
383 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer);
388 glDeleteTextures(1, &textureID);
392 GLuint textureID = 0;
393 glGenTextures(1, &textureID);
394 glBindTexture(GL_TEXTURE_2D_ARRAY, textureID);
399 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer);
404 glDeleteTextures(1, &textureID);
539 GLuint textureID = 0;
540 glGenTextures(1, &textureID);
541 glBindTexture(GL_TEXTURE_2D, textureID);
545 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
551 glDeleteTextures(1, &textureID);
745 GLuint textureID = 0;
746 glGenTextures(1, &textureID);
747 glBindTexture(GL_TEXTURE_2D, textureID);
751 glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, textureID, 0);
758 glDeleteTextures(1, &textureID);
767 GLuint textureID = 0;
768 glGenTextures(1, &textureID);
769 glBindTexture(GL_TEXTURE_2D, textureID);
773 glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, textureID, 0);
780 glDeleteTextures(1, &textureID);
853 GLuint textureID = 0;
854 glGenTextures(1, &textureID);
855 glBindTexture(GL_TEXTURE_2D, textureID);
858 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
865 glDeleteTextures(1, &textureID);
956 GLuint textureID = 0;
957 glGenTextures(1, &textureID);
958 glBindTexture(GL_TEXTURE_2D, textureID);
961 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
968 glDeleteTextures(1, &textureID);
973 GLuint textureID = 0;
974 glGenTextures(1, &textureID);
975 glBindTexture(GL_TEXTURE_2D, textureID);
978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0);
985 glDeleteTextures(1, &textureID);