Lines Matching refs:Vertex2DTextureCase
483 class Vertex2DTextureCase : public TestCase
486 Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT);
487 ~Vertex2DTextureCase (void);
496 Vertex2DTextureCase (const Vertex2DTextureCase& other);
497 Vertex2DTextureCase& operator= (const Vertex2DTextureCase& other);
513 Vertex2DTextureCase::Vertex2DTextureCase (Context& testCtx, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT)
525 Vertex2DTextureCase::~Vertex2DTextureCase(void)
527 Vertex2DTextureCase::deinit();
530 void Vertex2DTextureCase::init (void)
623 Vertex2DTextureCase::deinit();
628 void Vertex2DTextureCase::deinit (void)
640 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const
650 Vertex2DTextureCase::IterateResult Vertex2DTextureCase::iterate (void)
731 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
778 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
784 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1895 filteringGroup2D->addChild(new Vertex2DTextureCase(m_context,
1908 wrapGroup2D->addChild(new Vertex2DTextureCase(m_context,