Lines Matching defs:primitive

158 std::string Array::primitiveToString (Primitive primitive)
168 return de::getSizedArrayElement<Array::PRIMITIVE_LAST>(primitives, (int)primitive);
707 GLenum ContextArray::primitiveToGL (Array::Primitive primitive)
717 return de::getSizedArrayElement<Array::PRIMITIVE_LAST>(primitives, (int)primitive);
1148 void ContextArrayPack::render (Array::Primitive primitive, int firstVertex, int vertexCount, bool useVao, float coordScale, float colorScale)
1189 m_ctx.drawArrays(ContextArray::primitiveToGL(primitive), firstVertex, vertexCount - firstVertex);
1311 static char* generateQuads (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive, Array::InputType type, GLValue min, GLValue max);
1312 static char* generatePerQuad (int seed, int count, int componentCount, int stride, Array::Primitive primitive, Array::InputType type, GLValue min, GLValue max);
1316 static char* createQuads (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive, T min, T max);
1318 static char* createPerQuads (int seed, int count, int componentCount, int stride, Array::Primitive primitive, T min, T max);
1319 static char* createQuadsPacked (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive);
1416 char* RandomArrayGenerator::generateQuads (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive, Array::InputType type, GLValue min, GLValue max)
1423 data = createQuads<GLValue::Float>(seed, count, componentCount, offset, stride, primitive, min.fl, max.fl);
1427 data = createQuads<GLValue::Fixed>(seed, count, componentCount, offset, stride, primitive, min.fi, max.fi);
1431 data = createQuads<GLValue::Double>(seed, count, componentCount, offset, stride, primitive, min.d, max.d);
1435 data = createQuads<GLValue::Byte>(seed, count, componentCount, offset, stride, primitive, min.b, max.b);
1439 data = createQuads<GLValue::Short>(seed, count, componentCount, offset, stride, primitive, min.s, max.s);
1443 data = createQuads<GLValue::Ubyte>(seed, count, componentCount, offset, stride, primitive, min.ub, max.ub);
1447 data = createQuads<GLValue::Ushort>(seed, count, componentCount, offset, stride, primitive, min.us, max.us);
1451 data = createQuads<GLValue::Uint>(seed, count, componentCount, offset, stride, primitive, min.ui, max.ui);
1455 data = createQuads<GLValue::Int>(seed, count, componentCount, offset, stride, primitive, min.i, max.i);
1459 data = createQuads<GLValue::Half>(seed, count, componentCount, offset, stride, primitive, min.h, max.h);
1464 data = createQuadsPacked(seed, count, componentCount, offset, stride, primitive);
1475 char* RandomArrayGenerator::createQuadsPacked (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive)
1484 switch (primitive)
1505 switch (primitive)
1548 char* RandomArrayGenerator::createQuads (int seed, int count, int componentCount, int offset, int stride, Array::Primitive primitive, T min, T max)
1557 switch (primitive)
1575 switch (primitive)
1652 char* RandomArrayGenerator::generatePerQuad (int seed, int count, int componentCount, int stride, Array::Primitive primitive, Array::InputType type, GLValue min, GLValue max)
1659 data = createPerQuads<GLValue::Float>(seed, count, componentCount, stride, primitive, min.fl, max.fl);
1663 data = createPerQuads<GLValue::Fixed>(seed, count, componentCount, stride, primitive, min.fi, max.fi);
1667 data = createPerQuads<GLValue::Double>(seed, count, componentCount, stride, primitive, min.d, max.d);
1671 data = createPerQuads<GLValue::Byte>(seed, count, componentCount, stride, primitive, min.b, max.b);
1675 data = createPerQuads<GLValue::Short>(seed, count, componentCount, stride, primitive, min.s, max.s);
1679 data = createPerQuads<GLValue::Ubyte>(seed, count, componentCount, stride, primitive, min.ub, max.ub);
1683 data = createPerQuads<GLValue::Ushort>(seed, count, componentCount, stride, primitive, min.us, max.us);
1687 data = createPerQuads<GLValue::Uint>(seed, count, componentCount, stride, primitive, min.ui, max.ui);
1691 data = createPerQuads<GLValue::Int>(seed, count, componentCount, stride, primitive, min.i, max.i);
1695 data = createPerQuads<GLValue::Half>(seed, count, componentCount, stride, primitive, min.h, max.h);
1707 char* RandomArrayGenerator::createPerQuads (int seed, int count, int componentCount, int stride, Array::Primitive primitive, T min, T max)
1719 switch (primitive)
1941 switch (primitive)
1983 switch (primitive)
2016 const size_t primitiveSize = (m_spec.primitive == Array::PRIMITIVE_TRIANGLES) ? (6) : (1); // in non-indexed draw Triangles means rectangles
2067 const int seed = int(arraySpec.inputType) + 10 * int(arraySpec.outputType) + 100 * int(arraySpec.storage) + 1000 * int(m_spec.primitive) + 10000 * int(arraySpec.usage) + int(m_spec.drawCount) + 12 * int(arraySpec.componentCount) + int(arraySpec.stride) + int(arraySpec.normalize);
2072 switch (m_spec.primitive)
2080 data = RandomArrayGenerator::generateQuads(seed, m_spec.drawCount, arraySpec.componentCount, arraySpec.offset, arraySpec.stride, m_spec.primitive, arraySpec.inputType, arraySpec.min, arraySpec.max);
2085 data = RandomArrayGenerator::generatePerQuad(seed, m_spec.drawCount, arraySpec.componentCount, arraySpec.stride, m_spec.primitive, arraySpec.inputType, arraySpec.min, arraySpec.max);
2108 m_glArrayPack->render(m_spec.primitive, m_spec.first, m_spec.drawCount * (int)primitiveSize, useVao, coordScale, colorScale);
2109 m_rrArrayPack->render(m_spec.primitive, m_spec.first, m_spec.drawCount * (int)primitiveSize, useVao, coordScale, colorScale);