Lines Matching defs:Rotate
104 // Rotate (I5). The combined operand value is effectively:
106 // (or (rotl Input, Rotate), ~Mask)
110 // (and (rotl Input, Rotate), Mask)
118 Rotate(0) {}
126 unsigned Rotate;
682 if (RxSBG.Rotate != 0)
683 Mask = (Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate));
694 // Rotate the mask in the same way as RxSBG.Input is rotated.
695 if (RxSBG.Rotate != 0)
696 Mask = ((Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate)));
760 RxSBG.Rotate = (RxSBG.Rotate + CountNode->getZExtValue()) & 63;
814 RxSBG.Rotate = (RxSBG.Rotate + Count) & 63;
842 RxSBG.Rotate = (RxSBG.Rotate - Count) & 63;
916 CurDAG->getTargetConstant(RISBG.Rotate, MVT::i32)
964 CurDAG->getTargetConstant(RxSBG[I].Rotate, MVT::i32)