Lines Matching refs:x4

103 #define NV50_3D_DMA_COLOR(i0)				       (0x000001c0 + 0x4*(i0))
130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0))
134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0))
194 #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0))
202 #define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0))
242 #define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0))
254 #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0))
266 #define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0))
278 #define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0))
406 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
420 #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
465 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0))
523 #define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0))
541 #define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0))
567 #define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
587 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
630 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0))
634 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
672 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
676 #define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0))
754 #define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
758 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0))
939 #define NV50_3D_PM_SET(i0) (0x000012f0 + 0x4*(i0))
990 #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
1038 #define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
1110 #define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0))
1122 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0))
1201 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0))
1269 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0))
1304 #define NV50_3D_PM_CONTROL(i0) (0x00001580 + 0x4*(i0))
1477 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0))
1552 #define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
1614 #define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0))
1626 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
1630 #define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0))
1651 #define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0))
1665 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0))
1870 #define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0))
1874 #define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
1878 #define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1905 #define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0))
1942 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0))
2042 #define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0))