Lines Matching refs:att
820 struct gl_renderbuffer_attachment *att)
823 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
824 struct radeon_renderbuffer *rrb = radeon_renderbuffer(att->Renderbuffer);
829 "%s(%p, fb %p, rrb %p, att %p)\n",
830 __func__, ctx, fb, rrb, att);
841 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
842 _swrast_render_texture(ctx, fb, att);
849 _mesa_reference_renderbuffer(&att->Renderbuffer, &rrb->base.Base);
853 _swrast_render_texture(ctx, fb, att);
859 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
860 _swrast_render_texture(ctx, fb, att);
866 att->Texture->Name, newImage->Width, newImage->Height,
879 att->CubeMapFace,
880 att->TextureLevel);
882 if (att->Texture->Target == GL_TEXTURE_3D) {
883 imageOffset += radeon_image->mt->levels[att->TextureLevel].rowstride *
884 radeon_image->mt->levels[att->TextureLevel].height *
885 att->Zoffset;
891 rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride;
900 struct gl_renderbuffer_attachment *att)
902 struct gl_texture_object *tex_obj = att->Texture;
904 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
921 struct gl_renderbuffer_attachment *att;
923 att = &fb->Attachment[BUFFER_DEPTH];
925 att = &fb->Attachment[BUFFER_STENCIL];
927 att = &fb->Attachment[BUFFER_COLOR0 + i];
930 if (att->Type == GL_TEXTURE) {
931 mesa_format = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->TexFormat;