Lines Matching refs:v0
131 _mesa_Uniform1fARB(GLint location, GLfloat v0)
134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT);
138 _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
142 v[0] = v0;
148 _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
152 v[0] = v0;
159 _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
164 v[0] = v0;
172 _mesa_Uniform1iARB(GLint location, GLint v0)
175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT);
179 _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
183 v[0] = v0;
189 _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
193 v[0] = v0;
200 _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
204 v[0] = v0;
270 _mesa_Uniform1ui(GLint location, GLuint v0)
273 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_UNSIGNED_INT);
277 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
281 v[0] = v0;
287 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
291 v[0] = v0;
298 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
302 v[0] = v0;