Lines Matching defs:deltaX
279 final int deltaX, final int deltaY,
289 if (deltaX != 0) {
290 distance = Math.abs(deltaX) + 1;
291 xIncrement = Utils.sign(deltaX);
345 final int deltaX = endTileX - startTileX;
350 if (deltaX == 0 || deltaY == 0) {
352 endTileX, endTileY, deltaX, deltaY, hitPoint, hitNormal, visitor);
355 final int xIncrement = deltaX != 0 ? Utils.sign(deltaX) : 0;
360 final int lateralDelta = (endTileX > 0 && endTileX < worldWidth - 1) ? Math.abs(deltaX) + 1 : Math.abs(deltaX);
746 final float deltaX = x2 - x1;
747 startIntersect = (x1 < left) ? (left - x1) / deltaX : 0.0f;
748 endIntersect = (x2 > right) ? (right - x1) / deltaX : 1.0f;
753 final float deltaX = x2 - x1;
754 startIntersect = (x1 > right) ? (right - x1) / deltaX : 0.0f;
755 endIntersect = (x2 < left) ? (left - x1) / deltaX : 1.0f;