Lines Matching defs:radii
227 * ellipse, specified as a 2D offset from center, and the reciprocals of the outer and inner radii,
836 // The radii are outset for two reasons. First, it allows the shader to simply perform simpler
951 // Compute the reciprocals of the radii here to save time in the shader
1771 // Compute the reciprocals of the radii here to save time in the shader
1777 // Extend the radii out half a pixel to antialias.
1888 SkVector radii = rrect.getSimpleRadii();
1889 SkScalar xRadius = SkScalarAbs(viewMatrix[SkMatrix::kMScaleX]*radii.fX +
1890 viewMatrix[SkMatrix::kMSkewY]*radii.fY);
1891 SkScalar yRadius = SkScalarAbs(viewMatrix[SkMatrix::kMSkewX]*radii.fX +
1892 viewMatrix[SkMatrix::kMScaleY]*radii.fY);
1921 // the interior of the rrect if the radii are >= 0.5. Otherwise, the inner rect of the nine-
1950 // The radii are outset for two reasons. First, it allows the shader to simply perform