Lines Matching refs:matrix
54 * Create a Mitchell filter effect with specified texture matrix and x/y tile modes.
56 static GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix,
58 return Create(tex, gMitchellCoefficients, matrix, tileModes);
62 * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y
66 const SkMatrix& matrix,
68 return SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes));
72 * Create a Mitchell filter effect with a texture matrix and a domain.
74 static GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix,
76 return SkNEW_ARGS(GrBicubicEffect, (tex, gMitchellCoefficients, matrix, domain));
91 const SkMatrix &matrix, const SkShader::TileMode tileModes[2]);
93 const SkMatrix &matrix, const SkRect& domain);