Lines Matching refs:error
165 ALOGE("Decoder (%s) reported error : 0x%x",
218 // reconnect to the new surface on error as MPS::Client will expect to
284 // any error signaling will occur.
419 status_t error =
421 ALOGW_IF(error != NO_ERROR,
422 "[%s] failed to connect to native window, error=%d",
423 mComponentName.c_str(), error);
478 // in the renderer. We signal to the player the error so it can shutdown/release the
735 // when there is an error (including EOS)
834 ALOGE("Stream error for %s (err=%d), EOS %s queued",