Lines Matching defs:now
180 // Release it now as the texture is already loaded and the memory used for
358 nsecs_t now = systemTime();
359 double time = now - startTime;
382 const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
634 nsecs_t now = systemTime();
635 nsecs_t delay = frameDuration - (now - lastFrame);
636 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
637 lastFrame = now;
641 spec.tv_sec = (now + delay) / 1000000000;
642 spec.tv_nsec = (now + delay) % 1000000000;
654 // For infinite parts, we've now played them at least once, so perhaps exit