Lines Matching refs:span
1964 * A tracked, critical time span. (e.g. during an animation.)
1967 * during rapid span entries and exits.
1988 * To be called when the critical span is complete (i.e. the
2036 // The no-op span that's used in user builds.
2075 * Enter a named critical span (e.g. an animation)
2078 * to any strictmode violation that happens while this span is
2079 * active. You must call finish() on the span when done.
2097 Span span = null;
2100 span = state.mFreeListHead;
2101 state.mFreeListHead = span.mNext;
2105 span = new Span(state);
2107 span.mName = name;
2108 span.mCreateMillis = SystemClock.uptimeMillis();
2109 span.mNext = state.mActiveHead;
2110 span.mPrev = null;
2111 state.mActiveHead = span;
2113 if (span.mNext != null) {
2114 span.mNext.mPrev = span;
2118 return span;