Lines Matching defs:layer
27 * A hardware layer can be used to render graphics operations into a hardware
28 * friendly buffer. For instance, with an OpenGL backend a hardware layer
29 * would use a Frame Buffer Object (FBO.) The hardware layer can be used as
49 * Update the paint used when drawing this layer.
51 * @param paint The paint used when the layer is drawn into the destination canvas.
60 * Indicates whether this layer can be rendered.
62 * @return True if the layer can be rendered into, false otherwise
87 * Copies this layer into the specified bitmap.
89 * @param bitmap The bitmap to copy they layer into
98 * Update the layer's properties. Note that after calling this isValid() may
101 * @param width The new width of this layer
102 * @param height The new height of this layer
103 * @param isOpaque Whether this layer is opaque
105 * @return true if the layer's properties will change, false if they already
113 * Sets an optional transform on this layer.
115 * @param matrix The transform to apply to the layer.
123 * Indicates that this layer has lost its texture.
143 static HardwareLayer adoptTextureLayer(HardwareRenderer renderer, long layer) {
144 return new HardwareLayer(renderer, layer);