Lines Matching refs:acceleration
486 // If the application owns the surface, don't enable hardware acceleration
714 // Don't enable hardware acceleration when the application is in compatibility mode
717 // Try to enable hardware acceleration if requested
4361 + mX.step + " dir=" + mX.dir + " acc=" + mX.acceleration
4364 + mY.step + " dir=" + mY.dir + " acc=" + mY.acceleration
4383 accel = mX.acceleration;
4391 accel = mY.acceleration;
4448 * The maximum amount of acceleration we will apply.
4455 * and thus apply an acceleration.
4461 * much to multiple/divide the current acceleration. When movement
4462 * is < FAST_MOVE_TIME this multiplies the acceleration; when >
4472 float acceleration = 1;
4480 acceleration = 1;
4504 acceleration = 1;
4514 acceleration = 1;
4523 // considered "normal" and will not result in any acceleration
4528 float acc = acceleration;
4530 // The user is scrolling rapidly, so increase acceleration.
4536 acceleration = acc < MAX_ACCELERATION ? acc : MAX_ACCELERATION;
4538 // The user is scrolling slowly, so decrease acceleration.
4544 acceleration = acc > 1 ? acc : 1;
4589 // consistently with the trackball, applying an acceleration
4591 // acceleration on top of what we already compute based
4593 // a longer increasing acceleration to continuous movement
4601 float acc = acceleration;
4603 acceleration = acc < MAX_ACCELERATION ? acc : acceleration;