Lines Matching refs:left

438         arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, forceMoveTo);
453 arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, false);
468 public void arcTo(float left, float top, float right, float bottom, float startAngle,
471 native_arcTo(mNativePath, left, top, right, bottom, startAngle, sweepAngle, forceMoveTo);
499 private void detectSimplePath(float left, float top, float right, float bottom, Direction dir) {
507 rects.op((int) left, (int) top, (int) right, (int) bottom, Region.Op.UNION);
518 addRect(rect.left, rect.top, rect.right, rect.bottom, dir);
524 * @param left The left side of a rectangle to add to the path
530 public void addRect(float left, float top, float right, float bottom, Direction dir) {
531 detectSimplePath(left, top, right, bottom, dir);
532 native_addRect(mNativePath, left, top, right, bottom, dir.nativeInt);
542 addOval(oval.left, oval.top, oval.right, oval.bottom, dir);
550 public void addOval(float left, float top, float right, float bottom, Direction dir) {
552 native_addOval(mNativePath, left, top, right, bottom, dir.nativeInt);
576 addArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle);
585 public void addArc(float left, float top, float right, float bottom, float startAngle,
588 native_addArc(mNativePath, left, top, right, bottom, startAngle, sweepAngle);
600 addRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, dir);
610 public void addRoundRect(float left, float top, float right, float bottom, float rx, float ry,
613 native_addRoundRect(mNativePath, left, top, right, bottom, rx, ry, dir.nativeInt);
618 * two radius values [X, Y]. The corners are ordered top-left, top-right,
619 * bottom-right, bottom-left
629 addRoundRect(rect.left, rect.top, rect.right, rect.bottom, radii, dir);
634 * two radius values [X, Y]. The corners are ordered top-left, top-right,
635 * bottom-right, bottom-left
640 public void addRoundRect(float left, float top, float right, float bottom, float[] radii,
646 native_addRoundRect(mNativePath, left, top, right, bottom, radii, dir.nativeInt);
804 private static native void native_arcTo(long nPath, float left, float top,
808 private static native void native_addRect(long nPath, float left, float top,
810 private static native void native_addOval(long nPath, float left, float top,
813 private static native void native_addArc(long nPath, float left, float top,
816 private static native void native_addRoundRect(long nPath, float left, float top,
819 private static native void native_addRoundRect(long nPath, float left, float top,