Lines Matching refs:precision
2701 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
2725 // copy argument precision
2729 arg_precision->add_int64value((uintptr_t)precision);
2734 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2740 (void *) precision,