Searched defs:Grid (Results 1 - 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
H A DGrid.java47 public class Grid extends Mesh { class in inherits:Mesh
55 public Grid(int xLines, int yLines, float lineDist){ method in class:Grid
/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java33 * This version is modified from the original Grid.java (found in
37 class Grid { class
61 public Grid(int quadsAcross, int quadsDown, boolean useFixedPoint) { method in class:Grid
337 DebugLog.i("Grid", "Using Hardware Buffers");
/external/deqp/modules/gles2/functional/
H A Des2fVertexTextureTests.cpp396 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D> Grid; typedef in class:deqp::gles2::Functional::Vertex2DTextureCase
402 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
403 void renderCell (int textureNdx, float lod, const Grid& grid) const;
404 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
604 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
630 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
677 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
683 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
699 typedef PosTexCoordQuadGrid<TEXTURETYPE_CUBE> Grid; typedef in class:deqp::gles2::Functional::VertexCubeTextureCase
705 void setupShaderInputs (int textureNdx, float lod, const Grid
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/external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/
H A Dcmsopt.c372 _cmsStageCLutData* Grid = (_cmsStageCLutData*) CLUT ->Data; local
373 cmsInterpParams* p16 = Grid ->Params;
445 Grid -> Tab.T[index + i] = Value[i];
/external/deqp/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp494 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D> Grid; typedef in class:deqp::gles3::Functional::Vertex2DTextureCase
500 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const;
501 void renderCell (int textureNdx, float lod, const Grid& grid) const;
502 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
705 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]),
731 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const
778 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const
784 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
800 typedef PosTexCoordQuadGrid<TEXTURETYPE_CUBE> Grid; typedef in class:deqp::gles3::Functional::VertexCubeTextureCase
806 void setupShaderInputs (int textureNdx, float lod, const Grid
1138 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D_ARRAY> Grid; typedef in class:deqp::gles3::Functional::Vertex2DArrayTextureCase
1476 typedef PosTexCoordQuadGrid<TEXTURETYPE_3D> Grid; typedef in class:deqp::gles3::Functional::Vertex3DTextureCase
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