/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
H A D | Grid.java | 47 public class Grid extends Mesh { class in inherits:Mesh 55 public Grid(int xLines, int yLines, float lineDist){ method in class:Grid
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | Grid.java | 33 * This version is modified from the original Grid.java (found in 37 class Grid { class 61 public Grid(int quadsAcross, int quadsDown, boolean useFixedPoint) { method in class:Grid 337 DebugLog.i("Grid", "Using Hardware Buffers");
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/external/deqp/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 396 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D> Grid; typedef in class:deqp::gles2::Functional::Vertex2DTextureCase 402 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 403 void renderCell (int textureNdx, float lod, const Grid& grid) const; 404 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const; 604 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]), 630 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const 677 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const 683 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const 699 typedef PosTexCoordQuadGrid<TEXTURETYPE_CUBE> Grid; typedef in class:deqp::gles2::Functional::VertexCubeTextureCase 705 void setupShaderInputs (int textureNdx, float lod, const Grid [all...] |
/external/pdfium/core/src/fxcodec/lcms2/lcms2-2.6/src/ |
H A D | cmsopt.c | 372 _cmsStageCLutData* Grid = (_cmsStageCLutData*) CLUT ->Data; local 373 cmsInterpParams* p16 = Grid ->Params; 445 Grid -> Tab.T[index + i] = Value[i];
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/external/deqp/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 494 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D> Grid; typedef in class:deqp::gles3::Functional::Vertex2DTextureCase 500 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 501 void renderCell (int textureNdx, float lod, const Grid& grid) const; 502 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const; 705 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]), 731 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const 778 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const 784 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const 800 typedef PosTexCoordQuadGrid<TEXTURETYPE_CUBE> Grid; typedef in class:deqp::gles3::Functional::VertexCubeTextureCase 806 void setupShaderInputs (int textureNdx, float lod, const Grid 1138 typedef PosTexCoordQuadGrid<TEXTURETYPE_2D_ARRAY> Grid; typedef in class:deqp::gles3::Functional::Vertex2DArrayTextureCase 1476 typedef PosTexCoordQuadGrid<TEXTURETYPE_3D> Grid; typedef in class:deqp::gles3::Functional::Vertex3DTextureCase [all...] |