/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 872 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 873 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 874 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 876 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 878 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 880 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 900 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; 902 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; 903 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) cons 1138 writeUniformComparisons(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const argument 1357 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument 1425 checkUniformDefaultValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 1479 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument 1638 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 1663 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument 1744 vector<BasicUniform> basicUniforms; local 1786 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 1930 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 2002 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 900 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 901 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 903 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 905 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 907 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 925 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; 927 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; 928 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const; 1144 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, cons argument 1273 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument 1350 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument 1553 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 1578 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument 1657 vector<BasicUniform> basicUniforms; local 1799 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1039 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 1041 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 1042 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). 1043 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 1045 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); 1047 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); 1049 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; 1069 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; 1071 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; 1072 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) cons 1328 writeUniformComparisons(std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const argument 1714 getUniforms(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) argument 1791 checkUniformDefaultValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 1847 assignUniforms(const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) argument 2050 compareUniformValues(const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) argument 2075 renderTest(const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) argument 2154 vector<BasicUniform> basicUniforms; local 2238 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 2432 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument 2505 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) argument [all...] |