Searched defs:bindTexture (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 27 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument 36 if (bindTexture) { 37 mCaches.textureState().bindTexture(renderTarget, id); 45 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument 54 if (bindTexture) { 55 mCaches.textureState().bindTexture(renderTarget, id);
|
H A D | Layer.cpp | 125 bindTexture(); 183 void Layer::bindTexture() const { function in class:android::uirenderer::Layer 185 caches.textureState().bindTexture(renderTarget, texture.id);
|
H A D | SkiaShader.cpp | 54 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer 55 caches->textureState().bindTexture(texture->id); 182 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 245 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT); 345 data.layer->bindTexture();
|
/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 54 void TextureState::bindTexture(GLuint texture) { function in class:android::uirenderer::TextureState 61 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::uirenderer::TextureState 63 bindTexture(texture);
|
/frameworks/rs/ |
H A D | rsProgram.cpp | 119 bindTexture(nullptr, ct, nullptr); 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program 222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
|
/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 164 public void bindTexture(Allocation va, int slot) method in class:Program
|
Completed in 1412 milliseconds