Searched defs:bindTexture (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.cpp27 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument
36 if (bindTexture) {
37 mCaches.textureState().bindTexture(renderTarget, id);
45 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument
54 if (bindTexture) {
55 mCaches.textureState().bindTexture(renderTarget, id);
H A DLayer.cpp125 bindTexture();
183 void Layer::bindTexture() const { function in class:android::uirenderer::Layer
185 caches.textureState().bindTexture(renderTarget, texture.id);
H A DSkiaShader.cpp54 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer
55 caches->textureState().bindTexture(texture->id);
182 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
245 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
345 data.layer->bindTexture();
/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp54 void TextureState::bindTexture(GLuint texture) { function in class:android::uirenderer::TextureState
61 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::uirenderer::TextureState
63 bindTexture(texture);
/frameworks/rs/
H A DrsProgram.cpp119 bindTexture(nullptr, ct, nullptr);
181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program
222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
/frameworks/base/rs/java/android/renderscript/
H A DProgram.java164 public void bindTexture(Allocation va, int slot) method in class:Program

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