Searched defs:caseName (Results 1 - 25 of 28) sorted by relevance

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/external/deqp/framework/common/
H A DtcuTestHierarchyUtil.cpp124 const string caseName = node->getName(); local
129 attribs[numAttribs++] = qpSetStringAttrib("Name", caseName.c_str());
H A DtcuCommandLine.cpp521 bool matches (const string& caseName, bool allowPrefix=false) const;
603 bool CasePaths::matches (const string& caseName, bool allowPrefix) const argument
605 const vector<string> components = de::splitString(caseName, '.');
617 caseName.begin(), caseName.end(), allowPrefix))
882 bool CommandLine::checkTestCaseName (const char* caseName) const
885 return m_casePaths->matches(caseName, false);
887 return tcu::checkTestCaseName(m_caseTree, caseName);
/external/deqp/modules/gles2/functional/
H A Des2fShaderAlgorithmTests.cpp73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) argument
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fShaderBuiltinVarTests.cpp676 const char* caseName; member in struct:deqp::gles2::Functional::__anon3192
693 const char* caseName = builtinConstants[ndx].caseName; local
697 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true));
698 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false));
H A Des2fShaderIndexingTests.cpp251 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) argument
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
374 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
484 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
648 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
834 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
987 return new ShaderIndexingCase(context, caseName, descriptio
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H A Des2fShaderLoopTests.cpp275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
483 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fShaderApiTests.cpp866 const std::string caseName = name + "_" + shaderTypeName; local
869 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType));
1060 const std::string caseName = std::string("replace_source") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex"); local
1063 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType));
1079 const std::string caseName = "split_source_" local
1091 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
/external/deqp/modules/glshared/
H A DglsShaderConstExprTests.cpp144 const string caseName = string(cases[caseNdx].name) + (minComponents==maxComponents ? "" : ("_" + typeName)); local
159 (caseName + "_vertex").c_str(),
170 (caseName + "_fragment").c_str(),
H A DglsShaderLibrary.cpp1139 string caseName = m_curTokenStr; local
1252 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, m_contextInfo, (caseName + "_vertex").c_str(), description.c_str(), spec));
1260 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, m_contextInfo, (caseName + "_fragment").c_str(), description.c_str(), spec));
1278 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, m_contextInfo, caseName.c_str(), description.c_str(), spec));
1301 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, m_contextInfo, caseName.c_str(), description.c_str(), spec));
/external/deqp/executor/tools/
H A DxeBatchResultToJUnit.cpp114 std::string caseName = result.casePath.substr(sepPos+1); local
119 << Writer::Attribute("name", caseName)
H A DxeTestLogCompare.cpp313 const string& caseName = *caseIter; local
317 getTestResultHeaders(headers, results, caseName.c_str());
335 dst << caseName << "\n"; local
342 dst << caseName; local
/external/deqp/modules/gles2/scripts/
H A Dgen-swizzles.py236 caseName = "%s_%s_%s" % (precision, dataType, swizzle) variable
240 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)]))
249 # caseName = "%s_%s_%s" % (precision, dataType, swizzle)
252 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
/external/deqp/modules/gles3/scripts/
H A Dgen-swizzles.py240 caseName = "%s_%s_%s" % (precision, dataType, swizzle) variable
244 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)]))
253 # caseName = "%s_%s_%s" % (precision, dataType, swizzle)
256 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
/external/deqp/modules/gles31/functional/
H A Des31fProgramStateQueryTests.cpp569 const char* caseName; member in struct:deqp::gles31::Functional::__anon3644
580 addChild(new ProgramLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
H A Des31fShaderStateQueryTests.cpp457 const char* caseName; member in struct:deqp::gles31::Functional::__anon3693
470 addChild(new ShaderLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
H A Des31fSSBOLayoutTests.cpp824 const string caseName = string(glu::getPrecisionName(precision)) + "_" + typeName; local
826 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", VarType(type, precision), layoutFlags[layoutFlagNdx].flags, 0));
837 const string caseName = string(matrixFlags[matFlagNdx].name) + "_" + string(glu::getPrecisionName(precision)) + "_" + typeName; local
839 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", glu::VarType(type, precision), layoutFlags[layoutFlagNdx].flags|matrixFlags[matFlagNdx].flags, 0));
1023 string caseName = layoutFlags[layoutFlagNdx].name; local
1029 caseName += "_instance_array";
1031 modeGroup->addChild(new BlockSingleStructCase(m_context, caseName.c_str(), "", caseFlags, bufferModes[modeNdx].mode, isArray ? 3 : 0));
H A Des31fShaderHelperInvocationTests.cpp670 const char* caseName; member in struct:deqp::gles31::Functional::__anon3677
702 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
720 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
H A Des31fOpaqueTypeIndexingTests.cpp1216 const string caseName = de::toLower(samplerName); local
1218 shaderGroup->addChild(new SamplerIndexingCase(m_context, caseName.c_str(), "", shaderType, samplerType, indexExprType));
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp221 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) argument
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
336 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
442 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
602 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
802 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument
952 return new ShaderIndexingCase(context, caseName, descriptio
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H A Des3fShaderBuiltinVarTests.cpp1089 const char* caseName; member in struct:deqp::gles3::Functional::__anon3350
1114 const char* const caseName = builtinConstants[ndx].caseName; local
1118 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, getValue, glu::SHADERTYPE_VERTEX));
1119 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, getValue, glu::SHADERTYPE_FRAGMENT));
H A Des3fShaderLoopTests.cpp243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
441 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des3fShaderApiTests.cpp926 const std::string caseName = name + "_" + shaderTypeName; local
929 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType));
1491 const std::string caseName = name + "_" + shaderTypeName; local
1494 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType));
1686 const std::string caseName = std::string("replace_source_") + shaderTypeName; local
1689 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType));
1705 const std::string caseName = "split_source_" local
1717 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
H A Des3fShaderDerivateTests.cpp1695 ostringstream caseName; local
1700 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision);
1702 linearCaseGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source));
1723 ostringstream caseName; local
1728 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision);
1730 fboGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source));
1756 ostringstream caseName; local
1761 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision);
1763 fboGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source));
1788 ostringstream caseName; local
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/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp886 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; local
888 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "",
/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp898 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; local
900 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "",

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