/external/deqp/framework/common/ |
H A D | tcuTestHierarchyUtil.cpp | 124 const string caseName = node->getName(); local 129 attribs[numAttribs++] = qpSetStringAttrib("Name", caseName.c_str());
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H A D | tcuCommandLine.cpp | 521 bool matches (const string& caseName, bool allowPrefix=false) const; 603 bool CasePaths::matches (const string& caseName, bool allowPrefix) const argument 605 const vector<string> components = de::splitString(caseName, '.'); 617 caseName.begin(), caseName.end(), allowPrefix)) 882 bool CommandLine::checkTestCaseName (const char* caseName) const 885 return m_casePaths->matches(caseName, false); 887 return tcu::checkTestCaseName(m_caseTree, caseName);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderAlgorithmTests.cpp | 73 static ShaderAlgorithmCase* createExpressionCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shaderBody) argument 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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H A D | es2fShaderBuiltinVarTests.cpp | 676 const char* caseName; member in struct:deqp::gles2::Functional::__anon3192 693 const char* caseName = builtinConstants[ndx].caseName; local 697 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, paramName, true)); 698 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, paramName, false));
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H A D | es2fShaderIndexingTests.cpp | 251 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) argument 371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 374 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument 481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 484 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument 629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 648 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument 815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 834 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument 987 return new ShaderIndexingCase(context, caseName, descriptio [all...] |
H A D | es2fShaderLoopTests.cpp | 275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument 479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 483 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument 1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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H A D | es2fShaderApiTests.cpp | 866 const std::string caseName = name + "_" + shaderTypeName; local 869 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1060 const std::string caseName = std::string("replace_source") + ((shaderType == glu::SHADERTYPE_FRAGMENT) ? "_fragment" : "_vertex"); local 1063 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1079 const std::string caseName = "split_source_" local 1091 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
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/external/deqp/modules/glshared/ |
H A D | glsShaderConstExprTests.cpp | 144 const string caseName = string(cases[caseNdx].name) + (minComponents==maxComponents ? "" : ("_" + typeName)); local 159 (caseName + "_vertex").c_str(), 170 (caseName + "_fragment").c_str(),
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H A D | glsShaderLibrary.cpp | 1139 string caseName = m_curTokenStr; local 1252 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, m_contextInfo, (caseName + "_vertex").c_str(), description.c_str(), spec)); 1260 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, m_contextInfo, (caseName + "_fragment").c_str(), description.c_str(), spec)); 1278 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, m_contextInfo, caseName.c_str(), description.c_str(), spec)); 1301 shaderNodeList.push_back(new ShaderCase(m_testCtx, m_renderCtx, m_contextInfo, caseName.c_str(), description.c_str(), spec));
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/external/deqp/executor/tools/ |
H A D | xeBatchResultToJUnit.cpp | 114 std::string caseName = result.casePath.substr(sepPos+1); local 119 << Writer::Attribute("name", caseName)
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H A D | xeTestLogCompare.cpp | 313 const string& caseName = *caseIter; local 317 getTestResultHeaders(headers, results, caseName.c_str()); 335 dst << caseName << "\n"; local 342 dst << caseName; local
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/external/deqp/modules/gles2/scripts/ |
H A D | gen-swizzles.py | 236 caseName = "%s_%s_%s" % (precision, dataType, swizzle) variable 240 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)])) 249 # caseName = "%s_%s_%s" % (precision, dataType, swizzle) 252 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
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/external/deqp/modules/gles3/scripts/ |
H A D | gen-swizzles.py | 240 caseName = "%s_%s_%s" % (precision, dataType, swizzle) variable 244 vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("%s in0" % dataType, inputs)], [("%s out0" % outType, outputs)])) 253 # caseName = "%s_%s_%s" % (precision, dataType, swizzle) 256 # vectorSwizzleCases.append(SwizzleCase(caseName, precision, dataType, swizzle, [("in0", inputs)], [("out0", outputs)]))
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramStateQueryTests.cpp | 569 const char* caseName; member in struct:deqp::gles31::Functional::__anon3644 580 addChild(new ProgramLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
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H A D | es31fShaderStateQueryTests.cpp | 457 const char* caseName; member in struct:deqp::gles31::Functional::__anon3693 470 addChild(new ShaderLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
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H A D | es31fSSBOLayoutTests.cpp | 824 const string caseName = string(glu::getPrecisionName(precision)) + "_" + typeName; local 826 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", VarType(type, precision), layoutFlags[layoutFlagNdx].flags, 0)); 837 const string caseName = string(matrixFlags[matFlagNdx].name) + "_" + string(glu::getPrecisionName(precision)) + "_" + typeName; local 839 layoutGroup->addChild(new BlockBasicTypeCase(m_context, caseName.c_str(), "", glu::VarType(type, precision), layoutFlags[layoutFlagNdx].flags|matrixFlags[matFlagNdx].flags, 0)); 1023 string caseName = layoutFlags[layoutFlagNdx].name; local 1029 caseName += "_instance_array"; 1031 modeGroup->addChild(new BlockSingleStructCase(m_context, caseName.c_str(), "", caseFlags, bufferModes[modeNdx].mode, isArray ? 3 : 0));
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H A D | es31fShaderHelperInvocationTests.cpp | 670 const char* caseName; member in struct:deqp::gles31::Functional::__anon3677 702 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix; 720 const string name = string(s_primTypes[primTypeNdx].caseName) + s_sampleCounts[sampleCountNdx].suffix;
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H A D | es31fOpaqueTypeIndexingTests.cpp | 1216 const string caseName = de::toLower(samplerName); local 1218 shaderGroup->addChild(new SamplerIndexingCase(m_context, caseName.c_str(), "", shaderType, samplerType, indexExprType));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 221 static ShaderIndexingCase* createVaryingArrayCase (Context& context, const char* caseName, const char* description, DataType varType, IndexAccessType vertAccess, IndexAccessType fragAccess) argument 333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 336 static ShaderIndexingCase* createUniformArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) argument 439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 442 static ShaderIndexingCase* createTmpArrayCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument 583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 602 static ShaderIndexingCase* createVectorSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) argument 765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 802 static ShaderIndexingCase* createMatrixSubscriptCase (Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) argument 952 return new ShaderIndexingCase(context, caseName, descriptio [all...] |
H A D | es3fShaderBuiltinVarTests.cpp | 1089 const char* caseName; member in struct:deqp::gles3::Functional::__anon3350 1114 const char* const caseName = builtinConstants[ndx].caseName; local 1118 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(), varName, varName, getValue, glu::SHADERTYPE_VERTEX)); 1119 addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(), varName, varName, getValue, glu::SHADERTYPE_FRAGMENT));
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H A D | es3fShaderLoopTests.cpp | 243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument 437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 441 static ShaderLoopCase* createSpecialLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument 1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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H A D | es3fShaderApiTests.cpp | 926 const std::string caseName = name + "_" + shaderTypeName; local 929 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1491 const std::string caseName = name + "_" + shaderTypeName; local 1494 group->addChild(new T(context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1686 const std::string caseName = std::string("replace_source_") + shaderTypeName; local 1689 shaderSourceGroup->addChild(new ShaderSourceReplaceCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType)); 1705 const std::string caseName = "split_source_" local 1717 shaderSourceGroup->addChild(new ShaderSourceSplitCase(m_context, caseName.c_str(), caseDesc.c_str(), shaderType, numSlices, flags));
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H A D | es3fShaderDerivateTests.cpp | 1695 ostringstream caseName; local 1700 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision); 1702 linearCaseGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source)); 1723 ostringstream caseName; local 1728 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision); 1730 fboGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source)); 1756 ostringstream caseName; local 1761 caseName << glu::getDataTypeName(dataType) << "_" << glu::getPrecisionName(precision); 1763 fboGroup->addChild(new LinearDerivateCase(m_context, caseName.str().c_str(), "", function, dataType, precision, hint, surfaceType, numSamples, source)); 1788 ostringstream caseName; local [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderControlStatementTests.cpp | 886 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; local 888 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "",
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderControlStatementTests.cpp | 898 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; local 900 vertexOrFragmentGroup->addChild(new ConditionalCase(m_context, caseName.c_str(), "",
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