Searched defs:colors (Results 1 - 25 of 206) sorted by relevance

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/external/skia/tests/
H A DPMFloatTest.cpp44 SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }; local
46 SkPMFloat::From4PMColors(colors, floats+0, floats+1, floats+2, floats+3);
51 REPORTER_ASSERT(r, back[i] == colors[i]);
56 REPORTER_ASSERT(r, back[i] == colors[i]);
H A DShaderImageFilterTest.cpp29 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local
36 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
47 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
H A DShaderOpacityTest.cpp59 SkColor colors[2]; local
65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
74 colors[0] = SkColorSetARGB(0, 0, 0, 0);
75 colors[1] = SkColorSetARGB(0, 0, 0, 0);
76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
84 grad = SkGradientShader::CreateLinear(pts, colors, po
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/external/skia/gm/
H A Dcolortype.cpp16 const SkColor colors[] = { local
22 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, NULL,
23 SK_ARRAY_COUNT(colors), 0, &local);
H A Dalphagradients.cpp27 SkColor colors[] = { c0, c1 }; local
31 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dblurquickreject.cpp44 SkColor colors[] = { variable
50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects));
69 blurPaint.setColor(colors[i]);
H A Dcgm.c25 sk_color_t colors[] = { 0xFF00FF00, 0xFF0000FF }; local
26 return sk_shader_new_linear_gradient(pts, colors, NULL, 2, CLAMP_SK_SHADER_TILEMODE, NULL);
H A Dcomposeshader.cpp20 SkColor colors[2]; local
24 colors[0] = SK_ColorRED;
25 colors[1] = SK_ColorBLUE;
26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
31 colors[0] = SK_ColorBLACK;
32 colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
33 SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dtextblobcolortrans.cpp20 // This gm tests that textblobs can be translated and have their colors regenerated
71 // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8
72 // Texture Blobs based on the canonical color they map to. Canonical colors are used to
74 SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE}; variable
76 size_t count = SK_ARRAY_COUNT(colors);
80 paint.setColor(colors[colorIndex++ % count]);
H A Dcolorfilters.cpp18 const SkColor colors[] = { local
23 colors, NULL, SK_ARRAY_COUNT(colors),
H A Dimagefilterstransformed.cpp44 SkColor colors[2]; local
45 colors[0] = SK_ColorWHITE;
46 colors[1] = SK_ColorBLACK;
48 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
H A Dpatch.cpp14 const SkColor colors[] = { local
20 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors),
91 // The order of the colors and points is clockwise starting at upper-left corner.
103 const SkColor colors[SkPatchUtils::kNumCorners] = { variable
130 canvas->drawPatch(cubics, colors, NULL, xfer, paint);
139 canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
H A Dshallowgradient.cpp13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize& size) { argument
15 return SkGradientShader::CreateLinear(pts, colors, NULL, count,
19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize& size) { argument
21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, NULL, count,
25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize& size) { argument
29 colors, NULL, count,
33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& size) { argument
35 colors, NULL, count);
55 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; variable
56 const int colorCount = SK_ARRAY_COUNT(colors);
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H A Dtextblobshader.cpp59 SkColor colors[2]; variable
60 colors[0] = SK_ColorRED;
61 colors[1] = SK_ColorGREEN;
63 SkScalar pos[SK_ARRAY_COUNT(colors)];
71 sz.width() * .66f, colors, pos,
72 SK_ARRAY_COUNT(colors), variable
H A Dverylargebitmap.cpp13 static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) { argument
18 SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
27 static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) { argument
29 make_bm(&bm, width, height, colors);
77 SkColor colors[2]; variable
80 colors[0] = SK_ColorRED;
81 colors[1] = SK_ColorGREEN;
82 show_bm(canvas, small, small, colors);
85 colors[0] = SK_ColorBLUE;
86 colors[
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/external/jmonkeyengine/engine/src/core/com/jme3/font/
H A DColorTags.java19 private LinkedList<Range> colors = new LinkedList<Range>(); field in class:ColorTags
36 return colors;
40 colors.clear();
56 colors.add(range);
/external/skia/samplecode/
H A DSample2PtRadial.cpp31 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local
36 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
H A DSampleBigGradient.cpp14 SkColor colors[] = { 0xFF000000, 0xFF333333 }; local
16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A DSampleClamp.cpp18 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local
19 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A DSampleRepeatTile.cpp23 const SkColor colors[] = { local
29 paint.setColor(colors[ix & 3]);
H A DSampleShaders.cpp29 SkColor colors[2]; local
33 colors[0] = SK_ColorBLACK;
34 colors[1] = SkColorSetARGB(0, 0, 0, 0);
35 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
59 SkColor colors[2]; local
63 colors[0] = SK_ColorRED;
64 colors[1] = SK_ColorBLUE;
65 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
69 colors[0] = SK_ColorBLACK;
70 colors[
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/external/skia/src/opts/
H A DSkPMFloat_none.h40 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument
42 *a = FromPMColor(colors[0]);
43 *b = FromPMColor(colors[1]);
44 *c = FromPMColor(colors[2]);
45 *d = FromPMColor(colors[3]);
50 SkPMColor colors[4]) {
51 colors[0] = a.round();
52 colors[1] = b.round();
53 colors[2] = c.round();
54 colors[
48 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
57 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
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/external/skia/src/views/
H A DSkParsePaint.cpp23 SkColor colors[2]; local
26 colors[0] = colors[1] = SK_ColorBLACK; // need to initialized the alpha to opaque, since FindColor doesn't set it
28 SkParse::FindColor(str, &colors[0]) &&
30 SkParse::FindColor(str, &colors[1]) &&
39 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
/external/libvncserver/libvncclient/
H A Dcursor.c51 uint32_t colors[2]; local
81 /* Read and convert background and foreground colors. */
88 colors[0] = RGB24_TO_PIXEL(32, rgb.backRed, rgb.backGreen, rgb.backBlue);
89 colors[1] = RGB24_TO_PIXEL(32, rgb.foreRed, rgb.foreGreen, rgb.foreBlue);
118 client->rcSource[x] = (uint8_t)colors[client->rcSource[x]];
122 ((uint16_t *)client->rcSource)[x] = (uint16_t)colors[client->rcSource[x * 2]];
126 ((uint32_t *)client->rcSource)[x] = colors[client->rcSource[x * 4]];
/external/mesa3d/src/gallium/drivers/i915/
H A Di915_state_derived.c62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; local
67 colors[0] = colors[1] = fog = needW = face = FALSE;
83 colors[fs->info.input_semantic_index[i]] = TRUE;
124 if (colors[0]) {
131 if (colors[1]) {

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