/external/skia/tests/ |
H A D | PMFloatTest.cpp | 44 SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF }; local 46 SkPMFloat::From4PMColors(colors, floats+0, floats+1, floats+2, floats+3); 51 REPORTER_ASSERT(r, back[i] == colors[i]); 56 REPORTER_ASSERT(r, back[i] == colors[i]);
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H A D | ShaderImageFilterTest.cpp | 29 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local 36 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); 47 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
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H A D | ShaderOpacityTest.cpp | 59 SkColor colors[2]; local 65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); 67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, 74 colors[0] = SkColorSetARGB(0, 0, 0, 0); 75 colors[1] = SkColorSetARGB(0, 0, 0, 0); 76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); 84 grad = SkGradientShader::CreateLinear(pts, colors, po [all...] |
/external/skia/gm/ |
H A D | colortype.cpp | 16 const SkColor colors[] = { local 22 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, NULL, 23 SK_ARRAY_COUNT(colors), 0, &local);
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H A D | alphagradients.cpp | 27 SkColor colors[] = { c0, c1 }; local 31 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | blurquickreject.cpp | 44 SkColor colors[] = { variable 50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects)); 69 blurPaint.setColor(colors[i]);
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H A D | cgm.c | 25 sk_color_t colors[] = { 0xFF00FF00, 0xFF0000FF }; local 26 return sk_shader_new_linear_gradient(pts, colors, NULL, 2, CLAMP_SK_SHADER_TILEMODE, NULL);
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H A D | composeshader.cpp | 20 SkColor colors[2]; local 24 colors[0] = SK_ColorRED; 25 colors[1] = SK_ColorBLUE; 26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2, 31 colors[0] = SK_ColorBLACK; 32 colors[1] = SkColorSetARGB(0x80, 0, 0, 0); 33 SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | textblobcolortrans.cpp | 20 // This gm tests that textblobs can be translated and have their colors regenerated 71 // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8 72 // Texture Blobs based on the canonical color they map to. Canonical colors are used to 74 SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE}; variable 76 size_t count = SK_ARRAY_COUNT(colors); 80 paint.setColor(colors[colorIndex++ % count]);
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H A D | colorfilters.cpp | 18 const SkColor colors[] = { local 23 colors, NULL, SK_ARRAY_COUNT(colors),
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H A D | imagefilterstransformed.cpp | 44 SkColor colors[2]; local 45 colors[0] = SK_ColorWHITE; 46 colors[1] = SK_ColorBLACK; 48 SkGradientShader::CreateRadial(SkPoint::Make(x, y), radius, colors, NULL, 2,
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H A D | patch.cpp | 14 const SkColor colors[] = { local 20 return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), 91 // The order of the colors and points is clockwise starting at upper-left corner. 103 const SkColor colors[SkPatchUtils::kNumCorners] = { variable 130 canvas->drawPatch(cubics, colors, NULL, xfer, paint); 139 canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
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H A D | shallowgradient.cpp | 13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize& size) { argument 15 return SkGradientShader::CreateLinear(pts, colors, NULL, count, 19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize& size) { argument 21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, NULL, count, 25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize& size) { argument 29 colors, NULL, count, 33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& size) { argument 35 colors, NULL, count); 55 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; variable 56 const int colorCount = SK_ARRAY_COUNT(colors); [all...] |
H A D | textblobshader.cpp | 59 SkColor colors[2]; variable 60 colors[0] = SK_ColorRED; 61 colors[1] = SK_ColorGREEN; 63 SkScalar pos[SK_ARRAY_COUNT(colors)]; 71 sz.width() * .66f, colors, pos, 72 SK_ARRAY_COUNT(colors), variable
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H A D | verylargebitmap.cpp | 13 static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) { argument 18 SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2, 27 static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) { argument 29 make_bm(&bm, width, height, colors); 77 SkColor colors[2]; variable 80 colors[0] = SK_ColorRED; 81 colors[1] = SK_ColorGREEN; 82 show_bm(canvas, small, small, colors); 85 colors[0] = SK_ColorBLUE; 86 colors[ [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/font/ |
H A D | ColorTags.java | 19 private LinkedList<Range> colors = new LinkedList<Range>();
field in class:ColorTags 36 return colors;
40 colors.clear();
56 colors.add(range);
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/external/skia/samplecode/ |
H A D | Sample2PtRadial.cpp | 31 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 36 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
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H A D | SampleBigGradient.cpp | 14 SkColor colors[] = { 0xFF000000, 0xFF333333 }; local 16 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleClamp.cpp | 18 SkColor colors[] = { SK_ColorRED, SK_ColorBLUE }; local 19 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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H A D | SampleRepeatTile.cpp | 23 const SkColor colors[] = { local 29 paint.setColor(colors[ix & 3]);
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H A D | SampleShaders.cpp | 29 SkColor colors[2]; local 33 colors[0] = SK_ColorBLACK; 34 colors[1] = SkColorSetARGB(0, 0, 0, 0); 35 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 59 SkColor colors[2]; local 63 colors[0] = SK_ColorRED; 64 colors[1] = SK_ColorBLUE; 65 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode); 69 colors[0] = SK_ColorBLACK; 70 colors[ [all...] |
/external/skia/src/opts/ |
H A D | SkPMFloat_none.h | 40 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument 42 *a = FromPMColor(colors[0]); 43 *b = FromPMColor(colors[1]); 44 *c = FromPMColor(colors[2]); 45 *d = FromPMColor(colors[3]); 50 SkPMColor colors[4]) { 51 colors[0] = a.round(); 52 colors[1] = b.round(); 53 colors[2] = c.round(); 54 colors[ 48 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument 57 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument [all...] |
/external/skia/src/views/ |
H A D | SkParsePaint.cpp | 23 SkColor colors[2]; local 26 colors[0] = colors[1] = SK_ColorBLACK; // need to initialized the alpha to opaque, since FindColor doesn't set it 28 SkParse::FindColor(str, &colors[0]) && 30 SkParse::FindColor(str, &colors[1]) && 39 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
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/external/libvncserver/libvncclient/ |
H A D | cursor.c | 51 uint32_t colors[2]; local 81 /* Read and convert background and foreground colors. */ 88 colors[0] = RGB24_TO_PIXEL(32, rgb.backRed, rgb.backGreen, rgb.backBlue); 89 colors[1] = RGB24_TO_PIXEL(32, rgb.foreRed, rgb.foreGreen, rgb.foreBlue); 118 client->rcSource[x] = (uint8_t)colors[client->rcSource[x]]; 122 ((uint16_t *)client->rcSource)[x] = (uint16_t)colors[client->rcSource[x * 2]]; 126 ((uint32_t *)client->rcSource)[x] = colors[client->rcSource[x * 4]];
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/external/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_state_derived.c | 62 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; local 67 colors[0] = colors[1] = fog = needW = face = FALSE; 83 colors[fs->info.input_semantic_index[i]] = TRUE; 124 if (colors[0]) { 131 if (colors[1]) {
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