Searched defs:conics (Results 1 - 3 of 3) sorted by relevance

/external/skia/src/core/
H A DSkStrokerPriv.cpp136 SkConic conics[SkConic::kMaxConicsForArc]; local
137 int count = SkConic::BuildUnitArc(before, after, dir, &matrix, conics);
140 outer->conicTo(conics[i].fPts[1], conics[i].fPts[2], conics[i].fW);
H A DSkPath.cpp953 * ignore singlePt and append the specified number of conics.
956 SkRotationDirection dir, SkConic conics[SkConic::kMaxConicsForArc],
963 int count = SkConic::BuildUnitArc(start, stop, dir, &matrix, conics);
1097 this->incReserve(9); // move + 4 conics
1146 SkConic conics[SkConic::kMaxConicsForArc]; local
1147 int count = build_arc_conics(oval, startV, stopV, dir, conics, &singlePt);
1150 const SkPoint& pt = conics[0].fPts[0];
1153 this->conicTo(conics[i].fPts[1], conics[i].fPts[2], conics[
955 build_arc_conics(const SkRect& oval, const SkVector& start, const SkVector& stop, SkRotationDirection dir, SkConic conics[SkConic::kMaxConicsForArc], SkPoint* singlePt) argument
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/external/skia/src/gpu/
H A DGrAAHairLinePathRenderer.cpp32 // bloat_quad. Quadratics and conics share an index buffer
136 // and dst[1] are the two new conics.
241 GrAAHairLinePathRenderer::PtArray* conics,
259 // We chop the conics to create tighter clipping to hide error
260 // that appears near max curvature of very thin conics. Thin
277 // when in perspective keep conics in src space
279 SkPoint* pts = conics->push_back_n(3);
841 PREALLOC_PTARRAY(128) conics;
850 &lines, &quads, &conics, &qSubdivs, &cWeights);
854 int conicCount = conics
236 gather_lines_and_quads(const SkPath& path, const SkMatrix& m, const SkIRect& devClipBounds, GrAAHairLinePathRenderer::PtArray* lines, GrAAHairLinePathRenderer::PtArray* quads, GrAAHairLinePathRenderer::PtArray* conics, GrAAHairLinePathRenderer::IntArray* quadSubdivCnts, GrAAHairLinePathRenderer::FloatArray* conicWeights) argument
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