Searched defs:contextB (Results 1 - 4 of 4) sorted by relevance

/external/v8/test/mjsunit/
H A Darray-constructor-feedback.js188 var contextB = Realm.create(); variable
189 Realm.eval(contextB, "function bar2() { return new Array(); };");
190 Realm.eval(contextB, "bar2(); bar2();");
191 Realm.eval(contextB, "%OptimizeFunctionOnNextCall(bar2);");
192 Realm.eval(contextB, "bar2();");
193 assertFalse(Realm.eval(contextB, "bar2();") instanceof Array);
194 assertTrue(Realm.eval(contextB, "bar2() instanceof Array"));
/external/skia/src/core/
H A DSkComposeShader.cpp98 SkShader::Context* contextB = fShaderB->createContext(newRec, bStorage); local
99 if (!contextA || !contextB) {
101 safe_call_destructor(contextB);
105 return SkNEW_PLACEMENT_ARGS(storage, ComposeShaderContext, (*this, rec, contextA, contextB));
110 SkShader::Context* contextA, SkShader::Context* contextB)
113 , fShaderContextB(contextB) {}
108 ComposeShaderContext( const SkComposeShader& shader, const ContextRec& rec, SkShader::Context* contextA, SkShader::Context* contextB) argument
/external/v8/test/cctest/
H A Dtest-object-observe.cc451 v8::Local<Context> contextB = Context::New(isolate); local
452 CHECK_EQ(0, TestObserveSecurity(contextA, contextA, contextB));
462 v8::Local<Context> contextB = Context::New(isolate); local
468 CHECK_EQ(0, TestObserveSecurity(contextA1, contextA2, contextB));
476 v8::Local<Context> contextB = Context::New(isolate); local
477 CHECK_EQ(0, TestObserveSecurity(contextA, contextB, contextA));
486 v8::Local<Context> contextB = Context::New(isolate); local
492 CHECK_EQ(0, TestObserveSecurity(contextA1, contextB, contextA2));
500 v8::Local<Context> contextB = Context::New(isolate); local
501 CHECK_EQ(0, TestObserveSecurity(contextB, context
510 v8::Local<Context> contextB = Context::New(isolate); local
524 v8::Local<Context> contextB = Context::New(isolate); local
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/external/deqp/modules/egl/
H A DteglGLES2SharingTests.cpp162 EGLContext contextB = EGL_NO_CONTEXT; local
185 contextB = createContext(*display, contextA, config);
218 makeCurrent(*display, contextB, *surface);
238 makeCurrent(*display, contextB, *surface);
256 egl.destroyContext(*display, contextB);
257 contextB = EGL_NO_CONTEXT;
270 egl.destroyContext(*display, contextB);
271 contextB = EGL_NO_CONTEXT;
281 if (contextB != EGL_NO_CONTEXT)
282 egl.destroyContext(*display, contextB);
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