Searched defs:contextB (Results 1 - 4 of 4) sorted by relevance
/external/v8/test/mjsunit/ |
H A D | array-constructor-feedback.js | 188 var contextB = Realm.create(); variable 189 Realm.eval(contextB, "function bar2() { return new Array(); };"); 190 Realm.eval(contextB, "bar2(); bar2();"); 191 Realm.eval(contextB, "%OptimizeFunctionOnNextCall(bar2);"); 192 Realm.eval(contextB, "bar2();"); 193 assertFalse(Realm.eval(contextB, "bar2();") instanceof Array); 194 assertTrue(Realm.eval(contextB, "bar2() instanceof Array"));
|
/external/skia/src/core/ |
H A D | SkComposeShader.cpp | 98 SkShader::Context* contextB = fShaderB->createContext(newRec, bStorage); local 99 if (!contextA || !contextB) { 101 safe_call_destructor(contextB); 105 return SkNEW_PLACEMENT_ARGS(storage, ComposeShaderContext, (*this, rec, contextA, contextB)); 110 SkShader::Context* contextA, SkShader::Context* contextB) 113 , fShaderContextB(contextB) {} 108 ComposeShaderContext( const SkComposeShader& shader, const ContextRec& rec, SkShader::Context* contextA, SkShader::Context* contextB) argument
|
/external/v8/test/cctest/ |
H A D | test-object-observe.cc | 451 v8::Local<Context> contextB = Context::New(isolate); local 452 CHECK_EQ(0, TestObserveSecurity(contextA, contextA, contextB)); 462 v8::Local<Context> contextB = Context::New(isolate); local 468 CHECK_EQ(0, TestObserveSecurity(contextA1, contextA2, contextB)); 476 v8::Local<Context> contextB = Context::New(isolate); local 477 CHECK_EQ(0, TestObserveSecurity(contextA, contextB, contextA)); 486 v8::Local<Context> contextB = Context::New(isolate); local 492 CHECK_EQ(0, TestObserveSecurity(contextA1, contextB, contextA2)); 500 v8::Local<Context> contextB = Context::New(isolate); local 501 CHECK_EQ(0, TestObserveSecurity(contextB, context 510 v8::Local<Context> contextB = Context::New(isolate); local 524 v8::Local<Context> contextB = Context::New(isolate); local [all...] |
/external/deqp/modules/egl/ |
H A D | teglGLES2SharingTests.cpp | 162 EGLContext contextB = EGL_NO_CONTEXT; local 185 contextB = createContext(*display, contextA, config); 218 makeCurrent(*display, contextB, *surface); 238 makeCurrent(*display, contextB, *surface); 256 egl.destroyContext(*display, contextB); 257 contextB = EGL_NO_CONTEXT; 270 egl.destroyContext(*display, contextB); 271 contextB = EGL_NO_CONTEXT; 281 if (contextB != EGL_NO_CONTEXT) 282 egl.destroyContext(*display, contextB); [all...] |
Completed in 179 milliseconds